- removed documentation of never implemented UDMF properties

This commit is contained in:
Christoph Oelckers 2022-04-04 00:11:16 +02:00
parent 89999be49e
commit d05ea1965a

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@ -211,11 +211,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
useowncolors_bottom = <bool>; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector.
uppercolor_bottom = <int>; // Material color of the top of the lower tier.
lowercolor_bottom = <int>; // Material color of the bottom of the lower tier. (Hardware rendering only.)
colorscalefactor_top = <float> // scales the material color by the given factor. Default is 1.
colorscalefactor_mid = <float> // scales the material color by the given factor. Default is 1.
colorscalefactor_bottom = <float> // scales the material color by the given factor. Default is 1.
useowncoloradd_top = <bool>; // Controls where the advanced colorization properties are taken from.
useowncoloradd_top = <bool>; // Controls where the advanced colorization properties are taken from.
useowncoloradd_mid = <bool>; // 0: From the containing sector, 1: from the given part of the linedef itself
useowncoloradd_bottom = <bool>; // Default for all 3 is 0.
coloradd_top = <int>; // Additive material color to apply to top section of sidedef. Default is black (0x000000)