Christoph Oelckers
7ba2585490
- exclude keys from ‚artifact‘ cheats
2022-05-24 00:01:51 +02:00
Christoph Oelckers
b218b8de6a
- removed the unused SCREENPITCH #define
2022-05-23 15:52:30 +02:00
Christoph Oelckers
a9cba90647
- fixed MF_SHADOW handling for MBF21
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This needs to alter the render style as well.
2022-05-23 00:10:59 +02:00
Christoph Oelckers
77a4bc16cf
- fixed handling of automap sprites with negative scale.
2022-05-23 00:08:33 +02:00
Christoph Oelckers
dce6456994
- fix dynamic light setup.
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The level’s global flag is unreliable and cannot be used. The operation this was initially supposed to skip cannot be skipped anyway so the impact should be minor.
2022-05-23 00:01:49 +02:00
Marisa the Magician
2aa79bd538
Allow SendNetworkEvent during title level.
2022-05-20 13:00:17 +02:00
Christoph Oelckers
c6092ef07e
- don't play empty intermissions.
2022-05-20 09:12:27 +02:00
Rachael Alexanderson
f87c7b538a
- add sv_ammofactor
to change the skill adjustment for ammo
2022-05-18 15:09:13 -04:00
Christoph Oelckers
3ad6793ba3
- fixed yet another index issue in the shader code.
2022-05-18 20:14:43 +02:00
Rachael Alexanderson
da97269ea7
Update bug_report.yml
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Encourage more detailed info about OS info especially since different Linux distros have idiosyncrasies that can be problematic
2022-05-15 06:15:33 -04:00
Christoph Oelckers
1d9da40f5b
- fixed user shader compilation in OpenGL
2022-05-15 11:37:46 +02:00
Christoph Oelckers
648dc87101
- fixed two index out of range issues in Vulkan's shader compiler code.
2022-05-15 09:12:30 +02:00
Christoph Oelckers
7057b7cdf1
- extended the read buffer for the 'secret' CCMD.
2022-05-14 21:47:15 +02:00
Christoph Oelckers
c95b1b0149
- fixed shader selection logic in OpenGL.
2022-05-14 12:08:31 +02:00
Christoph Oelckers
c23abd1930
- silenced some warnings.
2022-05-14 11:55:56 +02:00
Christoph Oelckers
2be13e1b9f
- changed shader loader to load only one shader at a time
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This is merely preparation - the actual loading is still in one uninterrupted piece.
2022-05-13 08:22:22 +02:00
Magnus Norddahl
1452dd06a7
Fix that vk_debug doesn't output anything for newer versions of the vulkan sdk
2022-05-13 08:18:17 +02:00
Emile Belanger
3bedf79222
Fix crash when loading Strife dialog with latest Clang compiler and optimisation on
2022-05-12 22:36:50 +02:00
Christoph Oelckers
beeb5f00aa
- added JPEG YCCK decoding.
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Just for completeness - the formula was pieced together from stb_image's handling.
2022-05-12 12:14:14 +02:00
Christoph Oelckers
e639030276
- fixed music in intermissions.
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The starting of the first screen's music must be delayed until the playback of this screen actually starts.
Since the controller objects are created up front it cannot be done in the Init() method anymore.
2022-05-11 09:06:57 +02:00
Rachael Alexanderson
30a0177352
- add libvpx for arm64
2022-05-10 18:18:06 -04:00
Rachael Alexanderson
c9e01353b0
- define ARM64's endianness in rapidjson
2022-05-10 16:43:57 -04:00
inkoalawetrust
dbf707b83b
Added MF8_SEEFRIENDLYMONSTERS.
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Non-friendly monsters with this flag on will be able to attack friendly monsters on sight.
2022-05-10 08:25:30 -04:00
Christoph Oelckers
9963b5a57f
- fixed mouse coordinate checks for Strife conversations
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ypositions needs one entry per response, not one per line.
2022-05-09 00:11:53 +02:00
Christoph Oelckers
2c75e2cac9
- fixed Hexen stair builder
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To work as intended the first sector must also have its validcount set.
2022-05-09 00:07:17 +02:00
Christoph Oelckers
4b5431a81d
- fixed radius of BossBrain actor
2022-05-09 00:00:28 +02:00
Rachael Alexanderson
7652fd7ee0
Revert "- model normals fix"
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This worked in some instances but it also broke attenuated lights in other instances, and also caused the shaders to fail to compile on Mac.
This reverts commit 679518f8e5
.
2022-05-08 07:07:54 -04:00
Major Cooke
9dea7cbaf9
Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D.
2022-05-08 07:52:07 +02:00
Christoph Oelckers
c12c4444e4
- removed compat_soundcutoff from the menu
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Handling for this was removed 14 years ago when ZDoom transitioned to FModEx 4.x
2022-05-06 10:11:48 +02:00
Christoph Oelckers
47c7734042
- add -compatmode for setting a compatibility mode on startup
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As a replacement for +compatmode not working as intended.
2022-05-06 08:35:34 +02:00
Christoph Oelckers
3fb292ac71
Revert "- added a bit of hackery so that compatmode CVAR can be set up on startup"
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This reverts commit c4408d8536
.
This does not work. It always overwrites the saved compatibility settings with the current compatmode.
2022-05-06 08:31:16 +02:00
Christoph Oelckers
517e803b3e
- activate Hungarian in the menu
2022-05-05 07:51:20 +02:00
temx
0dfa632d29
Fix off-by-one in Vulkan multisample sample count selection
2022-05-04 18:19:29 +02:00
Christoph Oelckers
a8acbced42
- text update for enabling Hungarian translation.
2022-05-04 14:14:50 +02:00
Marisa Kirisame
6e544a1d41
Fix co-op softlock in Heretic E4M8 due to multiplayer teleporter.
2022-05-04 05:50:48 -04:00
Rachael Alexanderson
679518f8e5
- model normals fix
2022-05-03 23:39:40 -04:00
Christoph Oelckers
c86d9f60d0
- added handlers to load Strife’s startup screen images as textures
2022-05-03 00:04:28 +02:00
Christoph Oelckers
73abb2dfac
- added image source handlers for Hexen’s special startup image types
2022-05-02 00:28:56 +02:00
Christoph Oelckers
265122bb97
- removed all remaining code for handling 4 bpp startup screens.
2022-05-01 15:04:58 +02:00
Christoph Oelckers
3f2374c0f9
- use 8 bit for Hexen start up as well.
2022-05-01 14:59:12 +02:00
Christoph Oelckers
82fe5b8150
- use 8 bit bitmaps for Heretic's startup screen.
2022-05-01 14:46:09 +02:00
Christoph Oelckers
010f41a3aa
- load the hex font as early as possible.
2022-05-01 14:12:21 +02:00
Christoph Oelckers
7832ada2fc
- use the hex font for the Heretic/Endoom text screens.
2022-05-01 13:41:03 +02:00
Christoph Oelckers
f1d017d0fa
- compat_corpsegibs is still needed as a dummy MAPINFO flag.
2022-04-30 23:39:02 +02:00
Christoph Oelckers
2235b42993
- fixed setup of files to load on startup.
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Order of addition was not correct and one function had a bad parameter type.
2022-04-30 23:26:51 +02:00
Christoph Oelckers
0a208597c6
- fixed return type of MSTimeF script function.
2022-04-30 12:13:20 +02:00
Christoph Oelckers
70c0b6a9a6
- moved -rngseed init to D_InitGame
2022-04-29 02:25:29 +02:00
Christoph Oelckers
72be9bcc27
- pass ´hashfile´ to filesystem as parameter
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Avoid global variables, also check args as late as possible.
2022-04-29 02:20:35 +02:00
Christoph Oelckers
ac1cfa6027
- cleaned up the startup code a bit.
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Mainly splitting up D_DoomMain_Internal to put all the actual initialization from game data into a subfunction
2022-04-29 02:17:21 +02:00
Christoph Oelckers
65a37856ec
-fix TArray::Append with rvalue parameter
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This must clear the source array to obey move rules.
2022-04-29 02:10:43 +02:00