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- fixed: group teleporters must always preserve orientation.
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1 changed files with 2 additions and 1 deletions
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@ -662,10 +662,11 @@ bool DoGroupForOne (AActor *victim, AActor *source, AActor *dest, bool floorz, b
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DAngle offAngle = victim->Angles.Yaw - source->Angles.Yaw;
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DVector2 newp = { off.X * an.Cos() - off.Y * an.Sin(), off.X * an.Sin() + off.Y * an.Cos() };
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double z = floorz ? ONFLOORZ : dest->Z() + victim->Z() - source->Z();
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int flags = fog ? (TELF_DESTFOG | TELF_SOURCEFOG | TELF_KEEPORIENTATION) : TELF_KEEPORIENTATION;
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bool res =
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P_Teleport (victim, DVector3(dest->Pos().XY() + newp, z),
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0., fog ? (TELF_DESTFOG | TELF_SOURCEFOG) : TELF_KEEPORIENTATION);
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0., flags);
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// P_Teleport only changes angle if fog is true
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victim->Angles.Yaw = (dest->Angles.Yaw + victim->Angles.Yaw - source->Angles.Yaw).Normalized360();
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