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- allow artifacts that do not automatically activate to be given by the 'give artifacts' cheat
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@ -207,7 +207,7 @@ extend class PlayerPawn
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if (type!= null)
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{
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let def = GetDefaultByType (type);
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if (def.Icon.isValid() && def.MaxAmount > 1 &&
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if (def.Icon.isValid() && (def.MaxAmount > 1 || def.bAutoActivate == false) &&
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!(type is "PuzzleItem") && !(type is "Powerup") && !(type is "Ammo") && !(type is "Armor"))
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{
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// Do not give replaced items unless using "give everything"
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