Commit graph

3395 commits

Author SHA1 Message Date
Randy Heit
a50e670c0c - Use tests less prone to overflow on very steep slopes when detecting which side of a plane
the camera is on. Mostly, this means testing the distance of the camera to the plane rather
  than computing the plane's Z at the camera and comparing that with the camera's Z.

SVN r4220 (trunk)
2013-04-17 01:32:40 +00:00
Randy Heit
c069295f19 - Fixed: When trying to unmorph a monster, make sure the morphed version doesn't have the
TOUCHY flag set, or checking the position of the unmorphed version will kill the morphed
  version, since they will both exist in the same place at the same time, and TOUCHY is
  really touchy about that.

SVN r4219 (trunk)
2013-04-16 20:39:54 +00:00
Randy Heit
865a535af2 - Force all voxel mip levels so use the same pivot point as the first level.
SVN r4217 (trunk)
2013-04-16 20:22:01 +00:00
Randy Heit
6dc21f9a8b - Fixed: Voxel rendering completely fell apart when a mirror came into view.
SVN r4216 (trunk)
2013-04-16 20:17:34 +00:00
Randy Heit
a5d770b433 - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
SVN r4215 (trunk)
2013-04-16 17:55:17 +00:00
Randy Heit
cbe11657f0 - Fixed: A_Face should take into account the target's height when aiming pitch.
SVN r4214 (trunk)
2013-04-10 00:13:55 +00:00
Randy Heit
2fb64108a7 - Fixed: Monsters with STAYMORPHED set would still unmorph.
SVN r4213 (trunk)
2013-04-09 22:45:20 +00:00
Randy Heit
f7c55c0936 - Do copy a monster's special to its morphed version so that it can be properly restored when
it unmorphs.

SVN r4212 (trunk)
2013-04-09 22:40:27 +00:00
Randy Heit
85d4350190 - Fixed: AInventory::Touch() should check for a local player view before trying the pickup,
because if it's a morph powerup, after being picked up, the toucher this function received will
  no longer be the active player.

SVN r4211 (trunk)
2013-04-09 22:24:18 +00:00
Randy Heit
ec6d522a29 - Remove the requirement that only action function default parameters can accept a constant
expression that evaluates to the class 'None'. (I don't know why that was there to begin with.)

SVN r4210 (trunk)
2013-04-09 22:15:41 +00:00
Randy Heit
0a9a54fca8 - Multiply the resulting velocity by the player's speed when "jumping" underwater.
SVN r4209 (trunk)
2013-04-09 21:57:48 +00:00
Randy Heit
147da94e2f - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit
4cf3a4a1cf - Always spawn RocketSmokeTrail and GrenadeSmokeTrail actors, and make them invisible for players
who don't want to see them. This is needed for multiplayer sync between players with different
  settings for cl_rockettrails.

SVN r4206 (trunk)
2013-03-28 01:01:19 +00:00
Braden Obrzut
316faf59b4 - Fixed: Skin mugshots didn't load. (This adds a texture usetype for skin graphics.)
SVN r4205 (trunk)
2013-03-25 18:20:39 +00:00
Randy Heit
332b1091b4 - Make FName::NameManager::Inited a static member variable.
SVN r4204 (trunk)
2013-03-24 02:35:29 +00:00
Randy Heit
324b13c89b - Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection
even if they have enough ammo to be used.

SVN r4203 (trunk)
2013-03-24 02:25:12 +00:00
Randy Heit
449bf216fa - Stop storing rail hits in a global variable, and consolidate the two railgun callbacks into a single function.
SVN r4202 (trunk)
2013-03-23 03:05:01 +00:00
Randy Heit
f9915d7cf2 - Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit
dcf50ab6cb - Added an enum for the values a Trace callback function can return.
- Added a userdata parameter to pass to the Trace callback function.

SVN r4200 (trunk)
2013-03-23 02:54:13 +00:00
Randy Heit
c54ea7f6b7 - Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit
044616a86f - Fixed: Don't return false from PIT_CheckThing when a shootable missile hits a nonmonster and
infighting is disabled; let the normal conditions apply. Otherwise, you end up with situations
  where monster-fired projectiles can collide with pickups.

SVN r4198 (trunk)
2013-03-21 22:58:37 +00:00
Randy Heit
0c6c78517b - Always at least halve the advance vector in P_CheckMissileSpawn().
SVN r4197 (trunk)
2013-03-21 22:23:42 +00:00
Randy Heit
06445e8181 - Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn().
SVN r4196 (trunk)
2013-03-21 22:21:54 +00:00
Randy Heit
e4127111b1 - A player's Speed is now applied to their upmove as well as their forwardmove and sidemove.
SVN r4195 (trunk)
2013-03-21 03:47:39 +00:00
Randy Heit
2874d927b1 - Random spawners no longer move the missile forward when spawning them, because presumably
whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely 
  move the spawned missile outside of its shooter (and potentially beyond a wall the shooter
  might happen to be standing next to).

SVN r4194 (trunk)
2013-03-21 03:06:04 +00:00
Randy Heit
34b2d0b21a - Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.
SVN r4193 (trunk)
2013-03-21 02:28:07 +00:00
Randy Heit
cb41771342 - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
SVN r4192 (trunk)
2013-03-21 02:07:42 +00:00
Randy Heit
53e73783e0 - Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit
283ee1a891 - Make teleport fogs target the teleported actor.
SVN r4190 (trunk)
2013-03-20 03:21:37 +00:00
Randy Heit
fc4b0ffe68 - Use a missile's MaxTargetRange property as the range for P_AimLineAttack() inside P_SpawnPlayerMissile().
SVN r4189 (trunk)
2013-03-20 03:19:02 +00:00
Randy Heit
277d59b2bb - Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Randy Heit
de20936b13 - Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
2013-03-20 02:41:59 +00:00
Braden Obrzut
18bf56d3d7 - Fixed: NULL pointer dereference in DrawGem.
SVN r4186 (trunk)
2013-03-18 21:56:15 +00:00
Randy Heit
98ea4d3d51 - Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter
should probably be factored away eventually.)

SVN r4185 (trunk)
2013-03-17 03:04:17 +00:00
Randy Heit
573b6992ce - Use a TArray for backing up cvars overwritten by a demo.
SVN r4184 (trunk)
2013-03-17 02:41:45 +00:00
Braden Obrzut
b096c7a82f - Fixed: changemap allowed changing the map in "demo mode."
- Fixed: Crash when using the console at the title screen.

SVN r4182 (trunk)
2013-03-15 21:41:01 +00:00
Christoph Oelckers
b0203c9f1d - added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit
8410ac760a - Added A_SetDamageType.
SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Randy Heit
fb2f201c8b - Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
SVN r4179 (trunk)
2013-03-13 03:59:57 +00:00
Randy Heit
e240d24abe - Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim.
This allows A_FireOldBFG to work properly when freelook is disabled.

SVN r4178 (trunk)
2013-03-13 02:56:54 +00:00
Christoph Oelckers
c7aa7e2a4b - missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
2013-03-09 07:09:40 +00:00
Braden Obrzut
3fe31668a6 - More Visual Studio with CMake fixes.
SVN r4176 (trunk)
2013-03-08 19:23:06 +00:00
Randy Heit
ba0e0c2914 - Fixed: Don't start the MAPINFO music just to have it replaced by the saved music when returning to a level in a hub.
SVN r4175 (trunk)
2013-03-08 02:34:26 +00:00
Braden Obrzut
478bfa6cf1 - Fixed: file_directory tried to free it's input parameter.
SVN r4174 (trunk)
2013-03-07 22:16:09 +00:00
Braden Obrzut
88a0d22f23 - Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay.
SVN r4173 (trunk)
2013-03-03 19:12:21 +00:00
Randy Heit
1107bebfcf - Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
SVN r4172 (trunk)
2013-03-02 01:54:40 +00:00
Randy Heit
8f7cd73a41 - Comment out star and bstar stuff in wi_stuff.cpp.
SVN r4171 (trunk)
2013-03-02 01:27:36 +00:00
Christoph Oelckers
33f363f4c6 - added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
2013-02-27 10:35:44 +00:00
Randy Heit
ce39368796 - Fixed: Players using colorsets instead of custom colors overrode their team colors.
SVN r4169 (trunk)
2013-02-27 03:27:33 +00:00
Randy Heit
b93dfcf3cf - Fixed: G_DoLoadLevel() has a for loop where it resets player cameras that incremented and checked the wrong variable.
SVN r4168 (trunk)
2013-02-27 03:13:55 +00:00
Randy Heit
be0845acf1 - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
2013-02-27 03:10:25 +00:00
Braden Obrzut
01fed92920 - Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
2013-02-25 00:12:21 +00:00
Braden Obrzut
e6f66e3c93 - Fixed: GCC build.
SVN r4165 (trunk)
2013-02-24 17:17:20 +00:00
Randy Heit
2919bdf4fe - Fixed: Skyboxes never cleared planes when a 3D floor was in view.
SVN r4164 (trunk)
2013-02-23 05:15:32 +00:00
Randy Heit
4f3a03f2f4 - Fixed: stat skyboxes output was broken.
SVN r4163 (trunk)
2013-02-23 04:24:40 +00:00
Randy Heit
1c9396cd6c - Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
powerups before they transfer ownership, then calling InitEffect() on them after they transfer
  ownership.

SVN r4162 (trunk)
2013-02-23 03:25:33 +00:00
Braden Obrzut
47e7ab21cc - Fixed: strcpy on map arrays didn't properly translate the array number.
SVN r4160 (trunk)
2013-02-22 18:42:26 +00:00
Braden Obrzut
356bfe81e3 - Cleared GCC warnings.
SVN r4159 (trunk)
2013-02-22 18:16:23 +00:00
Randy Heit
6eb10a8079 - Fixed: r4160 inadvertently inverted the damage check for thrusting in P_RadiusAttack().
SVN r4158 (trunk)
2013-02-22 03:06:00 +00:00
Randy Heit
445bc148b7 - Fixed: r4067 completely disabled weapon switching via A_ReFire.
SVN r4157 (trunk)
2013-02-22 02:42:42 +00:00
Randy Heit
e0c751114f - Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.
SVN r4156 (trunk)
2013-02-22 01:51:35 +00:00
Randy Heit
e0db52629d - Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.
SVN r4155 (trunk)
2013-02-22 01:34:16 +00:00
Randy Heit
7d90117fb9 - Fixed: RandomSpawner should observe the nomonsters flags when deciding what to spawn.
SVN r4153 (trunk)
2013-02-20 02:47:01 +00:00
Randy Heit
4fe9b6112a - Fixed: The change in r3951 knew nothing about 3D floors.
SVN r4152 (trunk)
2013-02-20 02:26:36 +00:00
Randy Heit
fef083f59c - Use a temporary bitmap when when copying true color pixels of a multipatch texture, the blend
operation is not BLEND_NONE, and it doesn't just redirect straight to a direct texture.

SVN r4151 (trunk)
2013-02-20 01:31:41 +00:00
Christoph Oelckers
e50de1e5fc - fixed: APowerSpeed::Serialize needs to call the super method.
SVN r4150 (trunk)
2013-02-19 08:10:33 +00:00
Randy Heit
f5891dea25 - Added time display for alt hud.
SVN r4148 (trunk)
2013-02-19 02:58:03 +00:00
Randy Heit
602209d4a4 - Add NoRandomPlayerclass flag for MAPINFO.
SVN r4147 (trunk)
2013-02-19 02:50:47 +00:00
Randy Heit
bd601a1bc8 - Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
2013-02-19 02:44:49 +00:00
Randy Heit
ae6b0c6215 - Added IF_NOSCREENFLASH>
SVN r4145 (trunk)
2013-02-19 02:27:41 +00:00
Randy Heit
619e65ad6f - Allow negative parameters to A_Light.
SVN r4144 (trunk)
2013-02-19 02:25:20 +00:00
Randy Heit
b96d305c87 - Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad.
SVN r4142 (trunk)
2013-02-19 01:55:14 +00:00
Randy Heit
87dbfb68e9 - Fixed: PCD_MORPHACTOR and P_MorphMonster() needed NULL pointer checks.
SVN r4141 (trunk)
2013-02-19 01:51:07 +00:00
Randy Heit
e434ccc3f6 - Add support for user variables on things in UDMF maps. If you include an actor's user variable
in its UDMF thing definition, that user variable will be set to the desired value for that
  actor when the map is loaded.

SVN r4140 (trunk)
2013-02-17 00:23:58 +00:00
Christoph Oelckers
00d5bee72f - ...now where did that 'F' come from...?
SVN r4139 (trunk)
2013-02-16 10:48:03 +00:00
Christoph Oelckers
d71b0609f0 - fixed incorrect -= operators in vectors.h
SVN r4138 (trunk)
2013-02-16 09:41:54 +00:00
Braden Obrzut
facbca3619 - Fixed: If you hit a wall at the right moment you would some times come out of a teleporter with sliding velocity.
SVN r4137 (trunk)
2013-02-14 23:27:09 +00:00
Randy Heit
7714a45e02 - Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad.
SVN r4136 (trunk)
2013-02-14 05:06:05 +00:00
Randy Heit
0a2e42c090 - Skip the MF2_PASSMOBJ height checks in PIT_CheckThing() for ripper missiles.
SVN r4135 (trunk)
2013-02-14 04:40:29 +00:00
Randy Heit
70fa9e7b84 - Fixed: info CCMD listed bounce flags twice, under separate names.
SVN r4134 (trunk)
2013-02-14 03:56:34 +00:00
Randy Heit
94be9df246 - Changed the "notrelevant" checks in R_RenderMaskedSegRange() to not include equality in their
comparison operators. Fixes one map (http://forum.zdoom.org/viewtopic.php?f=2&t=34082); might
  break others. Maybe.

SVN r4133 (trunk)
2013-02-14 03:24:47 +00:00
Randy Heit
951adbb21f - Fixed: When adding a forwardmove value, P_Bob() needs to do the same pitch-dependent scaling
as P_ForwardThrust().

SVN r4132 (trunk)
2013-02-14 01:29:53 +00:00
Randy Heit
0b9b6dda2e - Fixed: The changemap CCMD did not work for maps not defined by MAPINFO.
SVN r4131 (trunk)
2013-02-12 23:55:28 +00:00
Randy Heit
62b23901eb - Fixed: spynext/prev were unreliable with player prediction.
SVN r4130 (trunk)
2013-02-12 23:23:33 +00:00
Christoph Oelckers
3defad92da - missed some changed constants...
SVN r4129 (trunk)
2013-02-10 09:03:56 +00:00
Christoph Oelckers
954e9e03f2 - removed a few 'GZDoom only' notes that no longer apply.
SVN r4128 (trunk)
2013-02-10 09:01:15 +00:00
Christoph Oelckers
027a99d772 - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
SVN r4125 (trunk)
2013-02-10 08:53:03 +00:00
Randy Heit
612d16e11c - Added Oktalyzer loading support to ZDoom.
SVN r4081 (trunk)
2013-02-08 00:25:30 +00:00
Randy Heit
afabf7e018 - Force node building for garrison.wad from The Master Levels so that the teleporter to the
red key won't leave you in the ground.

SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit
6e3d784c50 - Fixed: G_CheckSpot() should not use the player start's z position unless LEVEL_USEPLAYERSTARTZ is set.
SVN r4070 (trunk)
2013-02-07 21:09:55 +00:00
Randy Heit
c116453158 - When doing kickback in P_DamageMobj(), choose a random direction if the target and origin are in the exact same spot.
SVN r4069 (trunk)
2013-02-07 21:02:26 +00:00
Randy Heit
cdfd671dff - P_MovePsprites() should now always call P_CheckWeaponSwitch(), because the latter function
now has its own WF_WEAPONSWITCHOK check in the correct place.

SVN r4068 (trunk)
2013-02-07 20:42:24 +00:00
Randy Heit
2cf141e914 - In A_ReFire, allow refiring when a weapon is pending, but weapon switching is not okay at this time.
SVN r4067 (trunk)
2013-02-07 20:38:41 +00:00
Randy Heit
522a940ccf - In P_SetSafeFlash(), check the requested state against every actor when Dehacked moves the
flash to some other class's states instead of just assuming it's good.

SVN r4066 (trunk)
2013-02-07 20:29:48 +00:00
Randy Heit
8874cb140b - Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap()
and P_LoadBuildMap().

SVN r4065 (trunk)
2013-02-07 20:17:50 +00:00
Randy Heit
995d6f52e7 - Allow terrain definitions to work with overrides and non-flats.
SVN r4064 (trunk)
2013-02-05 02:39:47 +00:00
Randy Heit
2f3dd8d959 - Moved MF4_BOSSSPAWNED flag copying from A_PainShootSkull to AActor::CopyFriendliness().
SVN r4063 (trunk)
2013-02-05 02:33:11 +00:00
Randy Heit
87b8b6201c - Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
should be discarded.

SVN r4062 (trunk)
2013-02-05 02:27:35 +00:00
Randy Heit
f0bc2fdc53 - Fixed CF_DOUBLEFIRINGSPEED is in player->cheats, not player->WeaponState.
SVN r4061 (trunk)
2013-02-05 01:45:23 +00:00
Randy Heit
f68d5a4845 - More options for acsprofile command:
* acsprofile clear - Resets all profiling statistics to 0.
  * acsprofile [<sort-function>] [<limit>]:
    * <sort-function> is an optional argument that specifies which column to sort on (total, min, max, avg, or runs). The default is total.
    * <limit> is an optional argument that specifies how many rows to limit the output to. The default is 10. 0 or less will print every script or function that has at least one run.

SVN r4060 (trunk)
2013-02-03 04:30:20 +00:00
Randy Heit
b971714e7f - Do not print imported functions in the profile list.
SVN r4059 (trunk)
2013-02-03 03:54:31 +00:00
Randy Heit
b2f09b2dc6 - Added ACS profiling information.
SVN r4058 (trunk)
2013-02-02 05:54:15 +00:00
Braden Obrzut
5965c45932 - Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
- Improved draw bar clipping fix from last commit.

SVN r4057 (trunk)
2013-02-01 02:16:02 +00:00
Braden Obrzut
b958215b50 - Fixed: DrawBar's clipping didn't take the texture offset into account.
SVN r4056 (trunk)
2013-01-30 00:56:24 +00:00
Randy Heit
61322cc33b - Fixed: A_Lower needs to check player->cheats for WF_INSTANTWEAPSWITCH, not player->WeaponState.
SVN r4055 (trunk)
2013-01-27 04:08:00 +00:00
Randy Heit
a2f55c8067 - Well, poo. WRF_NoFire is two bits, not just one.
SVN r4054 (trunk)
2013-01-27 03:02:00 +00:00
Randy Heit
15497b4a24 - Fixed: Floor_RaiseAndCrush is not Floor_RaiseToLowestCeilingAndCrush.
SVN r4053 (trunk)
2013-01-27 02:57:17 +00:00
Randy Heit
c4a4b9821d - Fixed: The menu treated netdemos as actual netgames.
SVN r4052 (trunk)
2013-01-26 03:41:06 +00:00
Randy Heit
5b97bf47de - Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit
e0a137b725 - Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
SVN r4050 (trunk)
2013-01-26 03:28:54 +00:00
Randy Heit
83320626e5 - Use "Map time color" for single maps, whether in a hub or not. Only use "Hub time color" for hub times.
SVN r4049 (trunk)
2013-01-26 03:21:09 +00:00
Randy Heit
9cca4ff71d - Fixed: Lost Souls spawned by Pain Elementals were not killed by DF2_KILLBOSSMONST.
SVN r4047 (trunk)
2013-01-26 02:54:09 +00:00
Randy Heit
ed8a33aeaf - Use P_DropWeapon() everywhere it makes sense.
SVN r4045 (trunk)
2013-01-25 03:32:49 +00:00
Randy Heit
5dca935305 - If this was a git repository, I wouldn't have needed to just make three broken commits in a row.
SVN r4044 (trunk)
2013-01-25 03:32:20 +00:00
Randy Heit
1c999d9d55 - Be more concise for WRF_NoFire in A_WeaponReady.
SVN r4043 (trunk)
2013-01-25 03:25:32 +00:00
Randy Heit
9d43ba39fc - Using the proper container for weapon state flags would be good.
SVN r4042 (trunk)
2013-01-25 03:18:45 +00:00
Randy Heit
281ac3a49a - Separate the player weapon state flags from the other player "cheat" flags.
SVN r4041 (trunk)
2013-01-25 03:09:17 +00:00
Randy Heit
47cb2ad6bc - In P_PoisonPlayer(), keep track of the source as the poisoner, so you can get accurate kill
accounting. Also, if the poisoner is a missile, remembering it is pretty pointless, since it's
  likely to be gone before the player ever dies from the poison.

SVN r4040 (trunk)
2013-01-25 02:35:11 +00:00
Randy Heit
ea81d3638d - Revert WRF_NOSWITCH changes from r4024.
SVN r4039 (trunk)
2013-01-25 02:05:48 +00:00
Randy Heit
9b5232a410 - Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
up because they no longer physically clip through the floor.

SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Randy Heit
10e185a6e3 - Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of
compat_useblocking. This is not going to be extended to all specials that spawn a thinker at
  load time, because some of them can be placed on a line later using SetLineSpecial and used
  directly.

SVN r4037 (trunk)
2013-01-23 04:11:19 +00:00
Randy Heit
11862ac06b - Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.
SVN r4036 (trunk)
2013-01-23 04:04:21 +00:00
Randy Heit
8b6b55ce40 - P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
use the regular Pain state if not.

SVN r4034 (trunk)
2013-01-23 03:46:12 +00:00
Braden Obrzut
7f81d881f8 - Fixed: DBaseStatusBar::Draw shouldn't run for the AltHud.
SVN r4032 (trunk)
2013-01-23 01:47:06 +00:00
Braden Obrzut
dcb1a3c8bd - GCC warning cleanup
SVN r4031 (trunk)
2013-01-21 22:30:30 +00:00
Braden Obrzut
e86f27a7a6 - Fixed: Popups weren't shown on the alt hud.
SVN r4030 (trunk)
2013-01-21 21:02:14 +00:00
Braden Obrzut
76b5757dab - Fixed: 0 duration A_Lower loops could cause an infinite loop since A_Lower checked if the player was dead in two different ways and returned before the second one.
SVN r4029 (trunk)
2013-01-18 18:19:05 +00:00
Braden Obrzut
3e1aa40461 - Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
- Fixed: Building with SSE disabled triggered an error.

SVN r4028 (trunk)
2013-01-17 19:42:52 +00:00
Braden Obrzut
de65ae809f - Fixed: BobStyle was assigned as if they were flags.
SVN r4027 (trunk)
2013-01-17 19:25:22 +00:00
Randy Heit
6a3b07c441 - Removed the BuildString() override that took a char** argv, because it was used nowhere.
- Fixed: BuildString() failed to properly generate command lines for arguments with embedded "
  characters.

SVN r4025 (trunk)
2013-01-11 03:21:46 +00:00
Randy Heit
3111b6e7b0 - Do not clear the CF_WEAPONSWITCHOK flag each tic, so that the last setting from A_WeaponReady
will carry over until the next A_WeaponReady. Changed P_CheckWeaponSwitch() to clear any
  pending weapon requests while weapon switching is disabled.

SVN r4024 (trunk)
2013-01-11 02:53:11 +00:00
Randy Heit
7fb0d37d99 - Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
not continue to punch air if it starts attacking while its target is in melee range and
  then moves out of it.

SVN r4021 (trunk)
2013-01-06 04:15:28 +00:00
Randy Heit
22e52776e3 - In UpdateJoystickConfigMenu(), do not access joy before checking if it's NULL.
SVN r4019 (trunk)
2013-01-03 03:12:07 +00:00
Randy Heit
424fcb4cba - Initialize sprframe to NULL in FListMenuItemPlayerDisplay::Drawer().
SVN r4018 (trunk)
2013-01-03 03:08:45 +00:00
Randy Heit
6b67cd560a - Add NULL decal check to FDecalLib::ParseGenerator().
SVN r4017 (trunk)
2013-01-03 03:07:18 +00:00
Randy Heit
814cb4d135 - Move NULL player check earlier in P_PoisonDamage, before player is accessed.
SVN r4016 (trunk)
2013-01-03 03:05:44 +00:00
Randy Heit
4601954248 - Added CHANGELEVEL_PRERAISEWEAPON flag for use with ACS's ChangeLevel.
SVN r4014 (trunk)
2013-01-03 02:18:19 +00:00
Randy Heit
787c338871 - Added MAPINFO flag "SpawnWithWeaponRaised".
SVN r4013 (trunk)
2013-01-03 02:08:08 +00:00
Randy Heit
549712e719 - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
can perform based on the amount of damage actually taken after all modifications are done to
  it. However, if the damage is canceled away, blood will still spawn for the original damage
  amount rather than the modified amount.

SVN r4012 (trunk)
2013-01-02 04:39:59 +00:00
Randy Heit
60fb004a78 - Do not double-scale player classes that use non-1.0 default scales.
SVN r4011 (trunk)
2013-01-02 03:52:58 +00:00
Randy Heit
002aa807c5 - Fixed: Don't use the player skin in the cast call if the class being shown has been removed
from the PlayerClasses array (and therefore does not have a valid default skin).

SVN r4010 (trunk)
2013-01-02 03:44:42 +00:00
Randy Heit
ca2d75307c - Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're
obviously already awake. Also, we don't want them to end up targeting themselves.)

SVN r4009 (trunk)
2013-01-02 03:35:08 +00:00
Randy Heit
115b70f6d8 - Do not wake Oracle spectres that are dead.
SVN r4008 (trunk)
2013-01-02 03:27:12 +00:00
Randy Heit
dfe470e5f2 - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
  latter intentionally checks to the sides of the aimed line.

SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Randy Heit
4228386837 - Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
from the original plane.

SVN r4006 (trunk)
2013-01-02 03:01:03 +00:00
Randy Heit
efbaab3440 - Never set the player actor's scale to the skin's directly. Only do it indirectly through
P_CheckPlayerSprite().

SVN r4005 (trunk)
2013-01-02 02:26:22 +00:00
Randy Heit
67eda6b1ad - Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
R_ProjectSprite() to modify the appropriate data right before it is needed for rendering.

SVN r4004 (trunk)
2013-01-02 02:10:26 +00:00
Randy Heit
db01832519 - Fixed: The resurrect cheat also needs to restore the player's radius.
SVN r4003 (trunk)
2013-01-02 01:34:27 +00:00
Christoph Oelckers
b3ada01bbd - Added Gez's patch to show the berserk icon on the alt. HUD and added a menu option for this setting.
SVN r4002 (trunk)
2012-12-22 22:37:58 +00:00
Randy Heit
21ada0b3f6 - Fixed: When the player sprite is being drawn with a fixed colormap, hardware acceleration
should not be disabled when the regular colormap has lights that stay bright throughout.

SVN r4001 (trunk)
2012-12-22 02:57:35 +00:00
Randy Heit
682c7d2a8a - Fixed: The originx and originy for the textured automap is supposed to be calculated after
rotating originpt by the automap, not before.

SVN r3998 (trunk)
2012-12-22 00:55:27 +00:00
Randy Heit
c114113fe8 - Fixed: Sky floors should not be drawn in the textured automap.
SVN r3997 (trunk)
2012-12-22 00:26:26 +00:00
Randy Heit
f45c624769 - Changed default FluidSynth reverb and chorus parameters to the ones suggested here: http://forums.scummvm.org/viewtopic.php?p=72972&sid=d139e99a13359541ead07073112e3888#72972
SVN r3995 (trunk)
2012-12-21 23:59:55 +00:00
Randy Heit
3123925fa8 - Fixed: Changing fluid_chorus and fluid_reverb did not take effect until the next song started.
SVN r3994 (trunk)
2012-12-21 23:58:33 +00:00
Randy Heit
849f30daab - Changed synth.chorus.active and synth.reverb.active settings to use fluid_settings_setint(),
since they're int and not string settings.
- Fixed: FluidSynthMIDIDevice::FluidSettingInt() interpreted the return value from fluid_settings_setint() wrongly.

SVN r3993 (trunk)
2012-12-21 23:22:59 +00:00
Randy Heit
3eb9953930 - Fix type conversion warning in file_wad.cpp.
SVN r3992 (trunk)
2012-12-21 22:48:40 +00:00
Randy Heit
2022d64ee2 - Do not crash when reading ATAG chunks on processors that don't like unaligned accesses.
SVN r3991 (trunk)
2012-12-21 22:47:55 +00:00
Braden Obrzut
e8731c7571 - Added support for Eternity's JUMP table and PCD_GOTOSTACK (again, requires advanced compiler).
SVN r3990 (trunk)
2012-12-20 04:17:18 +00:00
Braden Obrzut
86291fcd96 - Added support for Eternity's ATAG chunk (mixed-type arrays). Requires a structure aware compiler (not ACC).
SVN r3989 (trunk)
2012-12-17 19:17:02 +00:00
Christoph Oelckers
deff47ea18 - fixed: The map loader did not check for the new node formats.
SVN r3982 (trunk)
2012-12-07 07:40:41 +00:00
Randy Heit
d77297e969 - Added support for loading ZGL3/XGL3 nodes.
- Added additional debug spew for the nodebuilder.
- Restore the nodebuilder's debug spew that was present in ZDBSP but not the internal version.
  Use the CRT's printf for this output to ensure that it is identical to ZDBSP's output for the
  same input.

SVN r3980 (trunk)
2012-12-07 06:16:07 +00:00
Randy Heit
b1543fdc08 - Skip 3D floors in the textured automap that are not set to draw their planes.
- Fixed: The textured automap also needs to take the texture origin for 3D floors from the control sector.

SVN r3978 (trunk)
2012-12-04 03:47:10 +00:00
Randy Heit
736c7f093a - Fixed: The textured automap used the main sector's floor's rotation and scaling when drawing 3D floors.
SVN r3977 (trunk)
2012-12-04 03:37:52 +00:00
Randy Heit
3a3e9c7063 - Fixed: Flipping textures horizontally also flipped the scrolling direction.
SVN r3976 (trunk)
2012-12-04 03:24:25 +00:00
Randy Heit
ea5d2346bf - Added a negative yrepeat case to wallscan_np2() for upside-down non-power-of-2 textures.
SVN r3975 (trunk)
2012-12-04 03:14:02 +00:00
Randy Heit
a57c22981e - Fix positioning of upside-down textures. Note that wallscan_np2() still needs to be modified
to understand negative yrepeats.

SVN r3974 (trunk)
2012-12-04 02:42:53 +00:00
Braden Obrzut
c845675b9b - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
- Fixed: PALVERS crashed with unknown textures since a value was never given for %s.
- Fixed: FON2 loader didn't set ActiveColors correctly.

SVN r3973 (trunk)
2012-11-30 23:36:02 +00:00
Randy Heit
c5ffb499ee - Massage the Java-basd OPL3 emulator so that it can compile with GCC.
SVN r3972 (trunk)
2012-11-20 02:16:08 +00:00
Randy Heit
26c702ada5 - Fixed: Intermission text could run off the bottom of the screen at some resolutions.
SVN r3971 (trunk)
2012-11-19 02:16:34 +00:00
Christoph Oelckers
7aa4c55bfc - added Gez's patch to fix map checksum calculation.
SVN r3970 (trunk)
2012-11-19 00:43:45 +00:00
Randy Heit
5627a7ebd7 - Added the Java OPL3 emulator to the menu.
- Added full panning support to the Java OPL3 emulator.

SVN r3969 (trunk)
2012-11-17 05:26:03 +00:00
Randy Heit
93bd380fee - Optimize the Java-based OPL3 emulator some by not calling expensive math functions liberally during the rendering loop.
SVN r3968 (trunk)
2012-11-16 06:27:03 +00:00
Randy Heit
e59d7bc8b8 - Since we have two OPL cores now, what's one more? Added a straight, (highly) unoptimized port
of the Java OPL3 emulator.

SVN r3967 (trunk)
2012-11-15 05:23:24 +00:00
Randy Heit
e3b95a99e9 - Fixed: Having a WrapWidth doesn't do much good if you never use it.
SVN r3964 (trunk)
2012-11-10 22:45:15 +00:00
Randy Heit
a71736b598 - Fixed: If there are not enough states for a spawned debris chunk, A_SpawnDebris should still
fling it somewhere.

SVN r3963 (trunk)
2012-11-10 03:38:52 +00:00
Randy Heit
f4e108552e - Fixed: pr_statetics must be named, since it's critical to sync.
SVN r3962 (trunk)
2012-11-10 03:36:30 +00:00
Randy Heit
e398957a4c - Added cybermind's HUD message clipping patch, with numerous changes. There is a new flag
and two new functions, both of which are intended for use in conjunction with SetHUDSize:
  * SetHUDClipRect(x, y, width, height[, wrapwidth]) - Set the clipping rectangle for future
    HUD messages. If you do not specify <wrapwidth>, the HUD message will be layed out as
    normal, but pixels outside the rectangle will not be drawn. If you specify <wrapwidth>,
    then the message will be wrapped to that width. Use SetHUDClipRect(0, 0, 0, 0[, 0]) to
    reset everything
    back to normal.
  * SetHUDWrapWidth(wrapwidth) - Sets the wrapping width for future HUD messages without
    altering the clipping rectangle. If you set the wrapping width to 0, messages will wrap
    to the full width of the HUD, as normal.
  * HUDMSG_NOWRAP - A HUDMessage() flag that disables wrapping for one message. It is
    functionally equivalent to SetHUDWrapWidth(0x7FFFFFFF), except that it only affects the
    message it's attached to.

SVN r3960 (trunk)
2012-11-10 03:18:52 +00:00
Randy Heit
955d929d5e - Ensure that only actor with positive SpawnIDs get added to the SpawnableThings map, so there will
be no conflicts with recently-added named arguments for spawnable things on UDMF maps.
- Change the SpawnableThings array into a map, so there is no longer any particular upper limit on an actor's SpawnID. Also fixes a possible exploit, since an actor's SpawnID was never checked to make sure it was within range.

SVN r3959 (trunk)
2012-11-09 23:53:58 +00:00
Randy Heit
3c54047b9f - Added Gez's "Using arg*str instead of SpawnID" patch, with modifications.
SVN r3958 (trunk)
2012-11-09 23:25:56 +00:00
Randy Heit
a4312fb106 - Fix spelling errors spotted by Gez in a few comments.
SVN r3957 (trunk)
2012-11-09 23:13:50 +00:00
Randy Heit
2ce1debe8d - Added FDARI's get actor height and radius patch.
SVN r3955 (trunk)
2012-11-09 23:06:40 +00:00
Randy Heit
4f811b89e5 - Remove testing bit inadvertently left in for r3951.
SVN r3953 (trunk)
2012-11-09 17:18:47 +00:00
Randy Heit
db4d58b2b8 - Fixed: The resurrect cheat also needs to restore flags6 to their default settings.
SVN r3952 (trunk)
2012-11-09 05:20:15 +00:00
Randy Heit
181cfd80b2 - Fixed: Monsters stepping down in A_Chase() should trigger SECSPAC_HitFloor actions.
SVN r3951 (trunk)
2012-11-09 05:14:47 +00:00
Randy Heit
8670d6e4f4 - The raw OPL music player no longer checks against the chip count for writing to the second
OPL2; OPLwriteReg() will now do nothing when called to act on a chip that doesn't exist. This
  is so that it can use the second half of a single OPL3.

SVN r3949 (trunk)
2012-11-09 04:57:25 +00:00
Randy Heit
b513931473 - Move panning volume calculation out of the OPL chips and into the player.
SVN r3948 (trunk)
2012-11-09 04:53:31 +00:00
Randy Heit
064ef07b76 - It seems I forgot to add this stuff to the repository.
SVN r3947 (trunk)
2012-11-08 23:13:51 +00:00
Randy Heit
3ec387ac32 - Renamed opl_stereo to opl_fullpan, since DOSBox's core is emulating an OPL3, which is stereo
but only supports three pan positions and not the full 127 MIDI pan positions.
- Added opl_core cvar to select emulator core. 0 is MAME and 1 is DOSBox.
- Added DOSBox's LGPL OPL core, distantly related to one adlibemu.c written by Ken Silverman
  (not to be confused with the ancient MAME-derived and GPL-licensed core also found in DOSBox).
  I believe this corresponds to their "compat" emulator, but I'm not sure.

SVN r3946 (trunk)
2012-11-08 05:45:58 +00:00
Randy Heit
12ee3271c4 - Replaced the opl_onechip cvar with opl_numchips. You can now emulate up to 8 of them for MIDI
playback. (Raw OPL playback will still clamp it to 2, since there's no use for more than that
  with any of the raw OPL formats.)

SVN r3945 (trunk)
2012-11-06 06:10:04 +00:00
Randy Heit
54ad69ebad - Call init_tables() directly from the YM3812 constructor.
SVN r3944 (trunk)
2012-11-06 05:35:43 +00:00
Randy Heit
1d81162d8f - Fix bug from preceding commit: OPL chips were forced stereo. Also, DiskWriterIO::OPLinit()
should return the number of initialized chips, not just 0 and 1.

SVN r3943 (trunk)
2012-11-06 05:29:44 +00:00
Randy Heit
df1e802412 - Make OPL emulation more of a black box.
SVN r3942 (trunk)
2012-11-06 05:21:00 +00:00
Randy Heit
47d9859246 - Remove external event callback handlers from fmopl.cpp.
SVN r3941 (trunk)
2012-11-06 04:40:01 +00:00
Randy Heit
1640f841e8 - More culling from fmopl.cpp; make the rate parameters constants since it sounds bad with anything but the real clock rate.
SVN r3940 (trunk)
2012-11-06 04:34:44 +00:00
Randy Heit
92c7c06310 - Remove unused cruft from fmopl.cpp.
SVN r3939 (trunk)
2012-11-06 04:16:58 +00:00
Randy Heit
971eca7d61 - Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of
looking for a more audible version.

SVN r3938 (trunk)
2012-11-03 03:43:05 +00:00
Randy Heit
65267ec250 - Use an FString to store demoname instead of a fixed-size array. Fixes crashes when passing
really long names to -record. On the other hand, if it's long enough to overflow the old
  buffer, it'll probably fail to be created now because the name is too long for the OS
  functions.

SVN r3936 (trunk)
2012-11-03 03:07:46 +00:00
Randy Heit
f8c1d5d520 - Fixed: Masked mid textures should get their light level from the frontsector they reference,
not from the sector they appear in.

SVN r3935 (trunk)
2012-11-03 02:50:33 +00:00
Randy Heit
ecf700b47b - Fixed: Corpse queue accounting went awry once things started being kicked out of it.
SVN r3934 (trunk)
2012-11-03 02:21:55 +00:00
Randy Heit
0f0dcc08a2 - Added a new UDMF sidedef flag: lightfog.
SVN r3933 (trunk)
2012-11-03 02:02:42 +00:00
Randy Heit
d0c3c924d4 - Initialize the nerve checksum at compile-time instead of run-time.
- Fixed: Crash in FWadCollection::RenameNerve() for files without a FileReader object.

SVN r3932 (trunk)
2012-11-03 00:38:58 +00:00
Randy Heit
aab12c6b0c - Fixed: Crash when using an inventory bar with the Strife style but no INVCURS graphic.
SVN r3931 (trunk)
2012-11-03 00:12:38 +00:00
Randy Heit
b3f68527cf - It seems I had an unsaved file when I made the last commit, which is strange since I thought I
had just done a build before committing.

SVN r3930 (trunk)
2012-11-02 22:25:05 +00:00
Randy Heit
3b0ad55285 - Since our OPL chips are emulated, we can give them a feature that real OPL2 chips lacked:
Full stereo panning for the MIDI player. (The raw OPL players are unaffected.) To get the
  mono output back, you can set opl_stereo to false.
- Changed SoftSynthMIDIDevice::OpenStream() to allocate the same number of samples for stereo
  and mono streams.

SVN r3929 (trunk)
2012-11-02 03:25:50 +00:00
Braden Obrzut
1b5bff9603 - Fixed: Solaris compile.
SVN r3928 (trunk)
2012-11-01 18:23:39 +00:00
Randy Heit
4f71176ed6 - Support loading either fluidsynth.dll or libfluidsynth.dll on Windows.
SVN r3927 (trunk)
2012-11-01 03:01:04 +00:00
Randy Heit
bfae51ed2e - Added Gez's BFG edition patch.
SVN r3926 (trunk)
2012-11-01 02:42:14 +00:00
Braden Obrzut
d393434d56 - Fixed: Broke UDMF in PK3 loader.
SVN r3905 (trunk)
2012-10-24 23:49:34 +00:00
Braden Obrzut
d833a6015d - Fixed some compiler warnings.
SVN r3901 (trunk)
2012-10-22 23:47:09 +00:00
Braden Obrzut
3ec5f7ed88 - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower).
- Fixed: vid_maxfps and cl_capfps could run into a deadlock on Linux based operating systems.

SVN r3900 (trunk)
2012-10-22 23:42:20 +00:00
Braden Obrzut
cd2c1f6816 - Remove 255 character length restriction on lump names.
- Removed directory checking for big endian wads since the header check should be sufficient.

SVN r3899 (trunk)
2012-10-22 21:58:52 +00:00
Braden Obrzut
4b218c1c18 - Added support for compression in wads and big endian wads (which basically means the Jaguar Doom wad can be loaded as a pwad although it's pretty ugly since the graphic formats aren't supported).
SVN r3898 (trunk)
2012-10-22 19:54:13 +00:00
Braden Obrzut
b52c3238eb - Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
SVN r3897 (trunk)
2012-10-22 01:28:11 +00:00
Braden Obrzut
df5d43badf - OK, so we can't have vid_maxfps on OS X since there does not appear to be an equivalent to POSIX timers. The only thing I could find would require Objective-C and an event loop.
SVN r3892 (trunk)
2012-10-18 00:57:56 +00:00
Braden Obrzut
1907983ab7 - Ported frame rate limiting code to SDL.
SVN r3891 (trunk)
2012-10-17 19:45:04 +00:00
Braden Obrzut
441f633983 - Moved Sqrt, FixedSqrt, and VectorLength to ACSF_ instead of adding new opcodes.
SVN r3888 (trunk)
2012-10-13 22:55:44 +00:00
Randy Heit
f3b40a9f36 - Fixed: WeaponGiver needs to set the MF_DROPPED flag of the spawned weapon to match its own (so
that it can't be used as an infinite source of ammo when sv_weaponstay is true).
- Fixed: WeaponGiver should not remember the given weapon after it is picked up (to avoid giving
  a weapon owned by one player to a different player when sv_weaponstay is true).

SVN r3886 (trunk)
2012-10-11 04:38:52 +00:00
Randy Heit
81ce8b28f2 - Added the Inventory flag IF_NEVERRESPAWN.
SVN r3885 (trunk)
2012-10-11 04:12:35 +00:00
Randy Heit
924cd3ef38 - Added sqrt, fixedsqrt, and vectorlength to ACS.
SVN r3883 (trunk)
2012-10-11 03:38:12 +00:00
Braden Obrzut
5011a0dede - Fixed: FString::Insert copied too many charactes.
SVN r3882 (trunk)
2012-10-09 23:05:59 +00:00
Randy Heit
934c27d34a - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
texture's width isn't a power of 2.

SVN r3881 (trunk)
2012-10-05 04:21:34 +00:00
Randy Heit
12e1901150 - Fixed: FListMenuItemPlayerDisplay::Drawer() used the sprite's scale but not the texture's scale.
SVN r3880 (trunk)
2012-10-05 03:48:51 +00:00
Randy Heit
864fb5798e - Added desaturated translation support to ACS.
SVN r3878 (trunk)
2012-09-20 02:14:43 +00:00
Randy Heit
9a28216e30 - Added HUDMSG_ALPHA flag. To use alpha with hud messages, you now need to include this flag,
so old mods with extra arguments to hudmessage don't produce unexpected results.

SVN r3876 (trunk)
2012-09-20 02:06:50 +00:00
Randy Heit
d28ebe543b - Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always
passes doubles to functions anyway.
- Fixed: FRemapTable::AddDesaturation() excluded the final entry from the loop. Also, it was
  less forgiving than AddColorRange, in that it did not support ranges in descending order.

SVN r3875 (trunk)
2012-09-19 01:45:00 +00:00
Randy Heit
a0f19fc788 - Fixed: When P_MoveThing() moves the current camera, it also needs to reset the view interpolation.
SVN r3874 (trunk)
2012-09-16 04:59:01 +00:00
Randy Heit
44b1879553 - Increased max resolution to 5760x3600, which is enough to do 2x supersampling on the currently
largest resolution monitors available (which is the MacBook Pro with Retina Display's 2880x1800).

SVN r3873 (trunk)
2012-09-16 04:51:28 +00:00
Randy Heit
11ca707485 - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
defaults to 200. Setting it to 0 will restore the previous behavior of having no frame rate
  limit. Note that vid_maxfps 35 is NOT the same as cl_capfps 1. cl_capfps caps the frame rate
  by tying the video update directly to the game timer. With vid_maxfps 35, the video update and
  game timer are running on separate timers, and results will not be as good as with cl_capfps 1,
  which uses only one timer.

SVN r3872 (trunk)
2012-09-16 04:40:56 +00:00
Randy Heit
8f81f57ce7 - Don't notify when other players use the chasecam in deathmatch.
SVN r3869 (trunk)
2012-09-09 03:07:41 +00:00
Randy Heit
a2c761bee6 - The chasecam is now only considered a cheat for deathmatch mode. (For that, there is still
the sv_chasecam flag in dmflags2.)

SVN r3868 (trunk)
2012-09-09 03:01:49 +00:00
Randy Heit
c4859261ab - Reformatted the info ccmd to be less verbose.
SVN r3866 (trunk)
2012-09-09 02:36:53 +00:00
Randy Heit
a77705e04e - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
I could be clever and have the beggar chase after you some after you attack him, with a
  random chance to cease pursuit. However, that didn't look much different from his normal
  wandering animation, and he usually gave up before getting anywhere near you, so it was
  kind of pointless. I kept the action functions around anyway, since they're simple things that
  somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
  Strife's Beggar trying to attack you when you're nowhere near him.

SVN r3863 (trunk)
2012-09-06 03:36:25 +00:00
Randy Heit
ef55ce8684 - Fixed: P_SpawnBlood() would set Strife's Blood to the Spray state and then promptly go about setting it right back to the Spawn state.
SVN r3862 (trunk)
2012-09-01 22:39:11 +00:00
Randy Heit
111b5c60c1 - Fixed: The check in P_SpawnBlood() to avoid advancing the state to something not owned by
the spawned blood actor was backwards and would only advance to state's NOT owned by it.

SVN r3861 (trunk)
2012-09-01 22:34:09 +00:00
Randy Heit
6a91335841 - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE
and RTF_NOTMISSILE so that you can use A_Explode and A_RadiusThrust with non-missiles without
  them telling P_RadiusAttack() that the target is the source.

SVN r3860 (trunk)
2012-08-30 04:01:50 +00:00
Randy Heit
7af13c8d52 - Use a separate thinker to do suicides, so that console-inflicted suicides will have a chance
to put the console up and restore sound before the player days. Needed for actors that make
  noise on the first tic of their death. (e.g. Heretic's)

SVN r3859 (trunk)
2012-08-30 03:24:57 +00:00
Randy Heit
59638acb7c - Fixed: MUSINFO must be parsed after MAPINFO, since it needs the entries created by MAPINFO.
SVN r3858 (trunk)
2012-08-30 03:00:37 +00:00
Randy Heit
11a0298f33 - Deactivate the master DSP unit when pausing the sound on title maps as well as on regular maps.
SVN r3857 (trunk)
2012-08-28 04:08:48 +00:00
Randy Heit
40cefe6107 - Fixed: When r3837 moved SNDINFO parsing before MAPINFO parsing, it broke support for Hexen's $map SNDINFO command. Removed LEVEL2_MUSICDEFINED, since it's no longer needed by the new implementation for this command.
SVN r3856 (trunk)
2012-08-28 03:21:13 +00:00
Randy Heit
3a6806942c - Fixed: Horizontal movement should not trigger bump specials while predicting.
SVN r3855 (trunk)
2012-08-28 02:52:53 +00:00
Randy Heit
a94cf9d548 - Added A_SetTics.
SVN r3851 (trunk)
2012-08-24 21:02:49 +00:00
Randy Heit
3bfe7b74f4 - Fixed: side_t::SetTextureYScale() did not allow negative scales, even though they are perfectly valid for flipping a texture vertically.
SVN r3850 (trunk)
2012-08-23 01:40:00 +00:00
Randy Heit
980202a18f - Fixed: PrepWall() and PrepLWall() did not understand negative walxrepeats, which should cause
them to flip the texture horizontally.

SVN r3849 (trunk)
2012-08-23 01:34:19 +00:00
Randy Heit
1c71c1dce1 - Added support for random state durations. Instead of defining a frame like this:
POSS A 10 A_Look
  You can define it as:
    POSS A random(10,20) A_Look
  and the state will last a random duration between 10 and 20 tics, inclusive.

SVN r3847 (trunk)
2012-08-23 01:00:30 +00:00
Randy Heit
c954fb5477 - Added the mapinfo flag ForgetState. This prevents a maps state from being remembered in a hub,
so when you return to it without leaving the hub, it will be as if you had never set foot in
  it. RememberState is provided to turn this flag off.

SVN r3846 (trunk)
2012-08-23 00:31:29 +00:00
Randy Heit
69fc0142eb - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
SVN r3845 (trunk)
2012-08-23 00:15:41 +00:00
Randy Heit
04f09d9b57 - Precache $ambient sounds.
SVN r3844 (trunk)
2012-08-22 23:58:18 +00:00
Randy Heit
cc4aadbfaf - Store ambient sound names as FSoundID rather than as FString.
SVN r3843 (trunk)
2012-08-22 23:55:30 +00:00
Randy Heit
39ff34645f - Precache PickupSound, UpSound, and ReadySound.
SVN r3842 (trunk)
2012-08-22 23:51:23 +00:00
Randy Heit
0ac94c5265 - Precache player sounds at level load.
SVN r3841 (trunk)
2012-08-22 23:46:47 +00:00