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- Fixed: When the player sprite is being drawn with a fixed colormap, hardware acceleration
should not be disabled when the regular colormap has lights that stay bright throughout. SVN r4001 (trunk)
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@ -1104,7 +1104,7 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
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}
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// If the main colormap has fixed lights, and this sprite is being drawn with that
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// colormap, disable acceleration so that the lights can remain fixed.
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if (!noaccel &&
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if (!noaccel && realfixedcolormap == NULL &&
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NormalLightHasFixedLights && mybasecolormap == &NormalLight &&
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vis->pic->UseBasePalette())
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{
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