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- Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
SVN r4050 (trunk)
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parent
83320626e5
commit
e0a137b725
3 changed files with 2 additions and 7 deletions
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@ -158,7 +158,6 @@ EXTERN_CVAR (Bool, sv_unlimited_pickup)
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extern int testingmode;
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extern bool setmodeneeded;
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extern bool netdemo;
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extern int NewWidth, NewHeight, NewBits, DisplayBits;
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EXTERN_CVAR (Bool, st_scale)
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extern bool gameisdead;
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@ -164,7 +164,6 @@ CVAR(Bool, demo_compress, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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FString demoname;
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bool demorecording;
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bool demoplayback;
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bool netdemo;
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bool demonew; // [RH] Only used around G_InitNew for demos
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int demover;
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BYTE* demobuffer;
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@ -1131,7 +1130,7 @@ void G_Ticker ()
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Printf ("%s is turbo!\n", players[i].userinfo.netname);
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}
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if (netgame && !players[i].isbot && !netdemo && (gametic%ticdup) == 0)
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if (netgame && !players[i].isbot && !demoplayback && (gametic%ticdup) == 0)
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{
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//players[i].inconsistant = 0;
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if (gametic > BACKUPTICS*ticdup && consistancy[i][buf] != cmd->consistancy)
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@ -2503,7 +2502,7 @@ bool G_ProcessIFFDemo (char *mapname)
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}
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if (numPlayers > 1)
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multiplayer = netgame = netdemo = true;
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multiplayer = netgame = true;
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if (uncompSize > 0)
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{
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@ -2641,7 +2640,6 @@ bool G_CheckDemoStatus (void)
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P_SetupWeapons_ntohton();
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demoplayback = false;
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netdemo = false;
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netgame = false;
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multiplayer = false;
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singletics = false;
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@ -114,7 +114,6 @@ extern bool timingdemo;
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int starttime;
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extern bool netdemo;
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extern FString BackupSaveName;
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bool savegamerestore;
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@ -230,7 +229,6 @@ void G_NewInit ()
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G_ClearSnapshots ();
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SB_state = screen->GetPageCount ();
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netgame = false;
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netdemo = false;
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multiplayer = false;
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if (demoplayback)
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{
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