mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- Fixed: Intermission text could run off the bottom of the screen at some resolutions.
SVN r3971 (trunk)
This commit is contained in:
parent
7aa4c55bfc
commit
26c702ada5
1 changed files with 43 additions and 26 deletions
|
@ -328,15 +328,42 @@ void DIntermissionScreenText::Drawer ()
|
|||
size_t count;
|
||||
int c;
|
||||
const FRemapTable *range;
|
||||
|
||||
// draw some of the text onto the screen
|
||||
int rowheight = SmallFont->GetHeight () + (gameinfo.gametype & (GAME_DoomStrifeChex) ? 3 : -1);
|
||||
bool scale = (CleanXfac != 1 || CleanYfac != 1);
|
||||
|
||||
int cx = mTextX;
|
||||
int cy = mTextY;
|
||||
const char *ch = mText;
|
||||
|
||||
// Count number of rows in this text. Since it does not word-wrap, we just count
|
||||
// line feed characters.
|
||||
int numrows;
|
||||
|
||||
for (numrows = 1, c = 0; ch[c] != '\0'; ++c)
|
||||
{
|
||||
numrows += (ch[c] == '\n');
|
||||
}
|
||||
|
||||
int rowheight = SmallFont->GetHeight() * CleanYfac;
|
||||
int rowpadding = (gameinfo.gametype & (GAME_DoomStrifeChex) ? 3 : -1) * CleanYfac;
|
||||
|
||||
int cx = (mTextX - 160)*CleanXfac + screen->GetWidth() / 2;
|
||||
int cy = (mTextY - 100)*CleanYfac + screen->GetHeight() / 2;
|
||||
int startx = cx;
|
||||
|
||||
// Does this text fall off the end of the screen? If so, try to eliminate some margins first.
|
||||
while (rowpadding > 0 && cy + numrows * (rowheight + rowpadding) - rowpadding > screen->GetHeight())
|
||||
{
|
||||
rowpadding--;
|
||||
}
|
||||
// If it's still off the bottom, try to center it vertically.
|
||||
if (cy + numrows * (rowheight + rowpadding) - rowpadding > screen->GetHeight())
|
||||
{
|
||||
cy = (screen->GetHeight() - (numrows * (rowheight + rowpadding) - rowpadding)) / 2;
|
||||
// If it's off the top now, you're screwed. It's too tall to fit.
|
||||
if (cy < 0)
|
||||
{
|
||||
cy = 0;
|
||||
}
|
||||
}
|
||||
rowheight += rowpadding;
|
||||
|
||||
// draw some of the text onto the screen
|
||||
count = (mTicker - mTextDelay) / mTextSpeed;
|
||||
range = SmallFont->GetColorTranslation (mTextColor);
|
||||
|
||||
|
@ -347,33 +374,23 @@ void DIntermissionScreenText::Drawer ()
|
|||
break;
|
||||
if (c == '\n')
|
||||
{
|
||||
cx = mTextX;
|
||||
cx = startx;
|
||||
cy += rowheight;
|
||||
continue;
|
||||
}
|
||||
|
||||
pic = SmallFont->GetChar (c, &w);
|
||||
if (cx+w > SCREENWIDTH)
|
||||
w *= CleanXfac;
|
||||
if (cx + w > SCREENWIDTH)
|
||||
continue;
|
||||
if (pic != NULL)
|
||||
{
|
||||
if (scale)
|
||||
{
|
||||
screen->DrawTexture (pic,
|
||||
cx,// + 320 / 2,
|
||||
cy,// + 200 / 2,
|
||||
DTA_Translation, range,
|
||||
DTA_Clean, true,
|
||||
TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawTexture (pic,
|
||||
cx,// + 320 / 2,
|
||||
cy,// + 200 / 2,
|
||||
DTA_Translation, range,
|
||||
TAG_DONE);
|
||||
}
|
||||
screen->DrawTexture (pic,
|
||||
cx,
|
||||
cy,
|
||||
DTA_Translation, range,
|
||||
DTA_CleanNoMove, true,
|
||||
TAG_DONE);
|
||||
}
|
||||
cx += w;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue