mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- Comment out star and bstar stuff in wi_stuff.cpp.
SVN r4171 (trunk)
This commit is contained in:
parent
33f363f4c6
commit
8f7cd73a41
1 changed files with 6 additions and 4 deletions
|
@ -253,8 +253,8 @@ static FTexture* sucks;
|
|||
static FTexture* killers; // "killers", "victims"
|
||||
static FTexture* victims;
|
||||
static FTexture* total; // "Total", your face, your dead face
|
||||
static FTexture* star;
|
||||
static FTexture* bstar;
|
||||
//static FTexture* star;
|
||||
//static FTexture* bstar;
|
||||
static FTexture* p; // Player graphic
|
||||
static FTexture* lnames[2]; // Name graphics of each level (centered)
|
||||
|
||||
|
@ -1995,10 +1995,11 @@ void WI_loadData(void)
|
|||
killers = TexMan["WIKILRS"]; // "killers" (vertical]
|
||||
victims = TexMan["WIVCTMS"]; // "victims" (horiz]
|
||||
total = TexMan["WIMSTT"]; // "total"
|
||||
star = TexMan["STFST01"]; // your face
|
||||
bstar = TexMan["STFDEAD0"]; // dead face
|
||||
// star = TexMan["STFST01"]; // your face
|
||||
// bstar = TexMan["STFDEAD0"]; // dead face
|
||||
p = TexMan["STPBANY"];
|
||||
}
|
||||
#if 0
|
||||
else if (gameinfo.gametype & GAME_Raven)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Heretic)
|
||||
|
@ -2017,6 +2018,7 @@ void WI_loadData(void)
|
|||
star = BigFont->GetChar('*', NULL);
|
||||
bstar = star;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Use the local level structure which can be overridden by hubs
|
||||
lnametexts[0] = level.LevelName;
|
||||
|
|
Loading…
Reference in a new issue