- Comment out star and bstar stuff in wi_stuff.cpp.

SVN r4171 (trunk)
This commit is contained in:
Randy Heit 2013-03-02 01:27:36 +00:00
parent 33f363f4c6
commit 8f7cd73a41

View file

@ -253,8 +253,8 @@ static FTexture* sucks;
static FTexture* killers; // "killers", "victims"
static FTexture* victims;
static FTexture* total; // "Total", your face, your dead face
static FTexture* star;
static FTexture* bstar;
//static FTexture* star;
//static FTexture* bstar;
static FTexture* p; // Player graphic
static FTexture* lnames[2]; // Name graphics of each level (centered)
@ -1995,10 +1995,11 @@ void WI_loadData(void)
killers = TexMan["WIKILRS"]; // "killers" (vertical]
victims = TexMan["WIVCTMS"]; // "victims" (horiz]
total = TexMan["WIMSTT"]; // "total"
star = TexMan["STFST01"]; // your face
bstar = TexMan["STFDEAD0"]; // dead face
// star = TexMan["STFST01"]; // your face
// bstar = TexMan["STFDEAD0"]; // dead face
p = TexMan["STPBANY"];
}
#if 0
else if (gameinfo.gametype & GAME_Raven)
{
if (gameinfo.gametype == GAME_Heretic)
@ -2017,6 +2018,7 @@ void WI_loadData(void)
star = BigFont->GetChar('*', NULL);
bstar = star;
}
#endif
// Use the local level structure which can be overridden by hubs
lnametexts[0] = level.LevelName;