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- Fixed: r4160 inadvertently inverted the damage check for thrusting in P_RadiusAttack().
SVN r4158 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -4581,7 +4581,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
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if (!(flags & RADF_NODAMAGE) && !(bombspot->flags3 & MF3_BLOODLESSIMPACT))
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P_TraceBleed (newdam > 0 ? newdam : damage, thing, bombspot);
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if (!(flags & RADF_NODAMAGE) || !(bombspot->flags2 & MF2_NODMGTHRUST))
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if ((flags & RADF_NODAMAGE) || !(bombspot->flags2 & MF2_NODMGTHRUST))
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{
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if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
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{
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