Commit graph

2071 commits

Author SHA1 Message Date
Jon Heard
4c27b55eb9 SetSkin and GetSkinCount added to PlayerInfo class 2024-09-29 18:14:52 -04:00
inkoalawetrust
391f496512 Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
- Added SECMF_HURTMONSTERS, which allows monsters in the flagged sector to be hurt with the same behavior as players (i.e damage leaking).
- Added SECMF_HARMINAIR, which allows players (And monsters with SECMF_HURTMONSTERS) to be hurt when they're inside the sector in general, instead of only when they're walking on it. Replicates the behavior of the DAMAGE_IN_AIR flag that SectorDamage() uses.
- Added NOSECTORDAMAGE, which makes actors with the flag immune to any harmful floors.
2024-09-29 18:12:30 -04:00
RaveYard
a4c98d8dd9 Add RADF_CIRCULARTHRUST and matching XF_/RTF_ flags 2024-09-29 17:56:41 -04:00
Boondorl
1e96ed31aa Exported DPrintf
Allows for custom debug message handling using the built-in
2024-09-29 17:56:16 -04:00
jekyllgrim
994078feae Added FloatBobFactor
This adds a new actor property: `FloatBobFactor` (default 1.0). This will be a multiplier for level.time in `AActor::GetBobOffset`, which finally allows to control not only the range of float bobbing (which is FloatBobStrength) but also the frequency of bobbing.
2024-09-29 16:08:02 -04:00
Boondorl
8c10ac6f38 Added GetDecalName() 2024-09-24 23:38:43 -04:00
Rachael Alexanderson
3524d06813 - export FFont::GetChar() to ZScript 2024-09-20 20:00:01 +02:00
Chris Cowan
c8fbe43dc0 Fix load/save menus not starting scrolled to the selected entry
Fixes https://github.com/ZDoom/gzdoom/issues/2645
2024-09-16 17:25:19 -04:00
Chris Cowan
faead1c733 Fix bug where down arrow does nothing after clicking the main menu
This issue was previously fixed in 0c2ed71cdd, but that change added a bug that would trigger an infinite loop on scrolling in a list without any selectable items. Then 4fdbe81a13 restored the old behavior, reintroducing the issue.

This new fix does handle lists without any selectable items correctly.
2024-09-16 16:40:43 -04:00
Ricardo Luís Vaz Silva
afcd38907c add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player 2024-09-08 17:10:33 -03:00
jekyllgrim
4d18380956 Made itemcls optional
And removed the invalid character on line 710
2024-08-17 15:17:19 -03:00
jekyllgrim
108ad7736a Added itemcls to HasReceived
CallTryPickup will cache the item's class and pass it to HasReceived, so the latter will know what item was received even if the item has been destroyed by the time it's called.
2024-08-17 15:17:19 -03:00
Boondorl
1b20c92ca5 Fixed counters not clearing when using shared/local pickups 2024-08-17 10:12:34 -04:00
Boondorl
0d43272c8f Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
nashmuhandes
8043370ef1 Export PlayDiveOrSurfaceSounds to ZScript and made it virtual for mods to customize the diving and surfacing sounds 2024-08-11 14:34:53 -04:00
dileepvr
95b264bdb6
Isometric Mode and Robin (#2618)
* Feature-complete isometric mode fork.

* Dithered transparency condition tweaks.

* Dithered transparency for non-corpse monsters only (and missiles).

* SpectatorCamera vertical shift.

* Including math.h in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).

* Defining MY_SQRT2 in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).

* Defining MY_SQRT2 in r_utility.cpp also to keep visual studio happy.

* retrigger checks

* Have correct sprite angle-frame face the camera with orthographic projection enabled.

* Dithered Transparency now works properly on 3D floors. Moved that dither-trans flag setting code within hw_bsp.cpp to handle double-processing of linedefs. Added helper functions to FRenderViewpoint class 'bool IsOrtho()' and 'bool IsAllowedOoB()' to clean up checks everywhere in the code.

* Fixed indents. Added bbox property to subsector struct and use it instead of BSP nodes and Clippers (creating a bbox around viewpoint and checking for overlap) in orthographic mode when no fog of war is active. Turns out to be much faster. Though you need really big maps (Winter's Fury MAP01) to see a difference in fps.

* Non-linux checks don't like uint. Changed to unsigned int.

* Small change of a float to camera.zs. Ignore for testing. Should make no difference.

* Update actor.h to remain mergeable

RF2_NOMIPMAP was introduced, so I had to displace RF_ISOMETRICSPRITES to next bit.
2024-08-11 10:04:40 -04:00
Ricardo Luís Vaz Silva
1655f7e3b7 Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
Xaser Acheron
01e7859e1f fix MBF21 A_RadiusDamage crash/broken 'distance' arg 2024-08-09 14:32:35 -03:00
nashmuhandes
593e1c0225 Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement. 2024-08-03 18:45:48 -03:00
Major Cooke
3e91d38582 Fixed Pre(Un)Morph being called out of order.
- This had broken several mods that relied on the inventory being in place before the switch, which was the intended way to begin with.
2024-06-24 10:37:12 -04:00
Major Cooke
5fc3d44ba5 Added SPF_ROLLCENTER for particles and visual thinkers. 2024-06-23 11:09:29 -04:00
Major Cooke
c56d70f2b1 Added SPF_(NO)FACECAMERA flagst for specifying camera facing on particles and visual thinkers.
- This also adds ensures facing camera is applied to these via the option menu.
2024-06-23 10:07:22 -04:00
Ricardo Luís Vaz Silva
c693e3b073 Fix A_SetAnimation 2024-06-05 19:43:25 -03:00
nashmuhandes
ae28eeae94 Scriptified the view squatting. 2024-05-26 21:06:20 -03:00
Boondorl
ab20b75c14 Added missing player retranslation
Play-scoped team changing function.
2024-05-26 20:31:50 -03:00
Boondorl
53270f0bc8 Added ChangeTeam function for teamplay
Also removes the TeamLibrary global since all it did was call what should've been static functions.
2024-05-26 20:31:50 -03:00
Boondorl
3d6e508d67 Network messages will now show usernames instead of just numbers
Gives more useful feedback as it's not obvious which node belongs to who.

Added line breaks to network messages for cases where a large amount of players are desynced.
2024-05-26 20:29:23 -03:00
Boondorl
4c191f4bf5 Inventory item spawn fixes
Default player items and shared items are no longer capable of being duplicated regardless of item flags. Shared items now give a true copy of the item. Fixed incorrect effects playing from item copies. Dropped items can no longer be shared.
2024-05-26 20:29:14 -03:00
Ricardo Luís Vaz Silva
c03f7889bf restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in 2024-04-29 04:51:13 -04:00
Boondorl
27eb78f437 Fixed weapon slots not resetting on unmorph
Important for any morphed pawns that set custom weapon slots.
2024-04-28 22:08:52 -03:00
Boondorl
48eb848433 Fixed ViewPos not properly backing up when predicting
Also now forcibly creates the object on players when they spawn so their pointer won't get lost when predicting.
2024-04-28 21:20:20 -03:00
Boondorl
2643a4a167 Fixed desync in Heretic 2024-04-28 21:20:04 -03:00
jekyllgrim
861a557d92 Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu
Add graycheckVal to OptionMenu items
Add menu elements for hud_oldscale and hud_scalefactor to menudef.txt
2024-04-26 21:37:01 -03:00
Boondorl
b43c440552 Added ShouldShareItem virtual
Allows for easier customizing of whether or not an item should be shared with players upon pickup in co-op (e.g. it allows it to be expanded to weapons with custom cvars).
2024-04-26 21:28:47 -03:00
Christoph Oelckers
7c9c7fa1f7 fixed: AActor's members must all be native.
The morph code added 4 scripted ones, but AActor's size must be known at compile time.
2024-04-25 18:15:47 +02:00
Boondorl
e6df94ca76 Fixed local copies of items not respecting their Amount value 2024-04-21 10:05:46 -04:00
Boondorl
c622c63127 Added PSpriteTick virtual 2024-04-21 04:45:32 -04:00
Boondorl
b0137e50ee Exported FTeam getters 2024-04-21 04:44:54 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
Boondorl
5ed4f477ed
Fixed PowerMorph setting wrong Owner
Also sets default flash effects.
2024-04-20 01:15:47 -04:00
Boondorl
bcd6c6170e
Reapply "Improvements to death and cheat handling"
This reverts commit c7bba2a126.
2024-04-20 01:15:46 -04:00
jplebreton
9c01738b86
- add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
Rachael Alexanderson
c7bba2a126
Revert "Improvements to death and cheat handling"
This reverts commit 3033fafaa7.

Revert "Improved ZScript interface for morphing"

This reverts commit 6c64a4403c.

Revert "Further morphing clean up"

This reverts commit 12dc5c1506.

Revert "Fixed inconsistencies between player and monster morphing"

This reverts commit 30730647fe.

Revert "Reworked Morphing"

This reverts commit 2c09a443b4.

- fix compile
2024-04-17 17:55:24 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
This is a combination of 2 commits.

Revert "New API for assigning unique network ids to objects"

This reverts commit e37c19b5b4.

 This is the commit message #2:

Revert "Fix for Morph virtual"

This reverts commit 0ef042562e.
2024-04-17 14:48:02 -04:00
jekyllgrim
0055042112 Add ApplyAirControl 2024-04-16 20:37:14 -03:00
Ricardo Luís Vaz Silva
7c93cfa97b Decoupled Animation fixes and improvements
* fixes looping that uses `loopFrame`
* adds `endFrame`
* adds `SAF_NOOVERRIDE`
* fixes crash on SetAnimation if a BaseFrame isn't defined
2024-04-16 20:27:44 -03:00
Boondorl
70a165b566 Fixed local items not copying properties properly
Revert "Fixed local items not copying properties properly"

This reverts commit 5f352df587c629545fafc09e80428e645f5e8df3.

...
2024-04-15 17:55:49 +02:00
Boondorl
29a2ca0b13 Added co-op option to remember last used weapon when respawning 2024-03-28 15:48:56 -04:00
Boondorl
3e939b0ec1 Update quake radii from int -> double
Also enables static portal-aware distance checks as cam view offsets will now properly go through them when shaking
2024-03-28 15:48:45 -04:00
Boondorl
96594e0f34 Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00