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Made itemcls optional
And removed the invalid character on line 710
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1 changed files with 2 additions and 2 deletions
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@ -536,7 +536,7 @@ class Actor : Thinker native
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// items that disappear on pickup.
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// 'itemcls' is passed unconditionally, so it can still be read even if
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// 'item' is null due to being destroyed with GoAwayAndDie() on pickup.
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virtual void HasReceived(Inventory item, class<Inventory> itemcls) {}
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virtual void HasReceived(Inventory item, class<Inventory> itemcls = null) {}
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// Called in TryMove if the mover ran into another Actor. This isn't called on players
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// if they're currently predicting. Guarantees collisions unlike CanCollideWith.
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@ -707,7 +707,7 @@ class Actor : Thinker native
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native void SoundAlert(Actor target, bool splash = false, double maxdist = 0);
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native void ClearBounce();
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native TerrainDef GetFloorTerrain();
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native bool CheckLocalView(int consoleplayer = -1 /* parameter is not used anymore but needed for backward compatibility<EFBFBD>. */);
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native bool CheckLocalView(int consoleplayer = -1 /* parameter is not used anymore but needed for backward compatibility. */);
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native bool CheckNoDelay();
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native bool UpdateWaterLevel (bool splash = true);
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native bool IsZeroDamage();
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