gzdoom/wadsrc/static/zscript
2024-08-09 14:32:35 -03:00
..
actors fix MBF21 A_RadiusDamage crash/broken 'distance' arg 2024-08-09 14:32:35 -03:00
engine Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu 2024-04-26 21:37:01 -03:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui Add a cvar to swap health and armor position on alternative HUD 2024-02-04 20:13:18 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement. 2024-08-03 18:45:48 -03:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
events.zs Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Reverted the path node system 2024-03-15 20:24:39 +01:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers. 2024-01-21 03:33:48 -05:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00