gzdoom/wadsrc/static/zscript
Boondorl 3d6e508d67 Network messages will now show usernames instead of just numbers
Gives more useful feedback as it's not obvious which node belongs to who.

Added line breaks to network messages for cases where a large amount of players are desynced.
2024-05-26 20:29:23 -03:00
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actors Network messages will now show usernames instead of just numbers 2024-05-26 20:29:23 -03:00
engine Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu 2024-04-26 21:37:01 -03:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui Add a cvar to swap health and armor position on alternative HUD 2024-02-04 20:13:18 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in 2024-04-29 04:51:13 -04:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
events.zs Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Reverted the path node system 2024-03-15 20:24:39 +01:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers. 2024-01-21 03:33:48 -05:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00