Fixed weapon slots not resetting on unmorph

Important for any morphed pawns that set custom weapon slots.
This commit is contained in:
Boondorl 2024-04-27 18:43:04 -04:00 committed by Ricardo Luís Vaz Silva
parent 48eb848433
commit 27eb78f437

View file

@ -323,6 +323,7 @@ extend class PlayerPawn
if (level2)
level2.Destroy();
WeaponSlots.SetupWeaponSlots(alt);
let morphWeap = p.ReadyWeapon;
if (premorphWeap)
{