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Fixed weapon slots not resetting on unmorph
Important for any morphed pawns that set custom weapon slots.
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@ -323,6 +323,7 @@ extend class PlayerPawn
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if (level2)
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level2.Destroy();
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WeaponSlots.SetupWeaponSlots(alt);
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let morphWeap = p.ReadyWeapon;
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if (premorphWeap)
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{
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