gzdoom/wadsrc/static/zscript
jekyllgrim 108ad7736a Added itemcls to HasReceived
CallTryPickup will cache the item's class and pass it to HasReceived, so the latter will know what item was received even if the item has been destroyed by the time it's called.
2024-08-17 15:17:19 -03:00
..
actors Added itemcls to HasReceived 2024-08-17 15:17:19 -03:00
engine Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
events.zs Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Reverted the path node system 2024-03-15 20:24:39 +01:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers. 2024-01-21 03:33:48 -05:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00