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Scriptified the view squatting.
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parent
ab20b75c14
commit
ae28eeae94
2 changed files with 21 additions and 7 deletions
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@ -2811,15 +2811,18 @@ static void PlayerLandedMakeGruntSound(AActor* self, AActor *onmobj)
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}
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}
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static void PlayerSquatView(AActor *self, AActor *onmobj)
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{
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IFVIRTUALPTR(self, AActor, PlayerSquatView)
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{
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VMValue params[2] = { self, onmobj };
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VMCall(func, params, 2, nullptr, 0);
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}
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}
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static void PlayerLandedOnThing (AActor *mo, AActor *onmobj)
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{
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if (!mo->player)
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return;
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if (mo->player->mo == mo)
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{
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mo->player->deltaviewheight = mo->Vel.Z / 8.;
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}
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PlayerSquatView(mo, onmobj);
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if (mo->player->cheats & CF_PREDICTING)
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return;
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@ -1439,6 +1439,17 @@ class Actor : Thinker native
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}
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}
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virtual void PlayerSquatView(Actor onmobj)
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{
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if (!self.player)
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return;
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if (self.player.mo == self)
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{
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self.player.deltaviewheight = self.Vel.Z / 8.;
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}
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_CheckSkullDone
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