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Exported FTeam getters
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3 changed files with 88 additions and 6 deletions
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@ -38,6 +38,7 @@
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#include "gi.h"
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#include "teaminfo.h"
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#include "texturemanager.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "filesystem.h"
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@ -244,7 +245,7 @@ void FTeam::ClearTeams ()
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//
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//==========================================================================
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bool FTeam::IsValidTeam (unsigned int uiTeam)
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bool FTeam::IsValidTeam (unsigned int uiTeam) const
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{
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if (uiTeam >= Teams.Size ())
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return false;
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@ -303,7 +304,7 @@ int FTeam::GetTextColor () const
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//
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//==========================================================================
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FString FTeam::GetLogo () const
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const FString& FTeam::GetLogo () const
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{
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return m_Logo;
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}
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@ -338,3 +339,75 @@ CCMD (teamlist)
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DEFINE_GLOBAL(Teams)
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DEFINE_FIELD_NAMED(FTeam, m_Name, mName)
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static int IsValid(unsigned int id)
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{
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return TeamLibrary.IsValidTeam(id);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FTeam, IsValid, IsValid)
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{
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PARAM_PROLOGUE;
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PARAM_UINT(id);
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ACTION_RETURN_BOOL(TeamLibrary.IsValidTeam(id));
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}
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static int GetPlayerColor(FTeam* self)
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{
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return self->GetPlayerColor();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FTeam, GetPlayerColor, GetPlayerColor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FTeam);
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ACTION_RETURN_INT(self->GetPlayerColor());
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}
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static int GetTextColor(FTeam* self)
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{
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return self->GetTextColor();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FTeam, GetTextColor, GetTextColor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FTeam);
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ACTION_RETURN_INT(self->GetTextColor());
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}
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static int GetLogo(FTeam* self)
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{
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const FString& name = self->GetLogo();
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if (name.IsEmpty())
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return -1;
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return TexMan.CheckForTexture(name.GetChars(), ETextureType::Any).GetIndex();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FTeam, GetLogo, GetLogo)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FTeam);
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ACTION_RETURN_INT(GetLogo(self));
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}
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static void GetLogoName(FTeam* self, FString* res)
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{
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*res = self->GetLogo();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FTeam, GetLogoName, GetLogoName)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FTeam);
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ACTION_RETURN_STRING(self->GetLogo());
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}
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static int AllowsCustomPlayerColor(FTeam* self)
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{
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return self->GetAllowCustomPlayerColor();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FTeam, AllowsCustomPlayerColor, AllowsCustomPlayerColor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FTeam);
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ACTION_RETURN_BOOL(self->GetAllowCustomPlayerColor());
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}
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@ -46,12 +46,12 @@ class FTeam
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public:
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FTeam ();
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void ParseTeamInfo ();
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bool IsValidTeam (unsigned int uiTeam);
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bool IsValidTeam (unsigned int uiTeam) const;
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const char *GetName () const;
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int GetPlayerColor () const;
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int GetTextColor () const;
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FString GetLogo () const;
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const FString& GetLogo () const;
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bool GetAllowCustomPlayerColor () const;
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int m_iPlayerCount;
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@ -2969,7 +2969,16 @@ struct PlayerSkin native
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struct Team native
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{
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const NoTeam = 255;
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const Max = 16;
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const NOTEAM = 255;
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const MAX = 16;
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native String mName;
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native static bool IsValid(uint teamIndex);
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native Color GetPlayerColor() const;
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native int GetTextColor() const;
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native TextureID GetLogo() const;
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native string GetLogoName() const;
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native bool AllowsCustomPlayerColor() const;
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}
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