Christoph Oelckers
7b1fbe0a02
- fixed: P_TeleportMove was missing checks for THRUACTORS and THRUSPECIES flags.
2016-01-29 11:29:47 +01:00
Christoph Oelckers
f8d5430c06
- fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values.
2016-01-29 11:11:10 +01:00
Christoph Oelckers
94611588d5
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-29 10:55:04 +01:00
Christoph Oelckers
674b81a6b1
- fixed: The 3D floor light list should use the last light starting above the ceiling, not the first one.
...
- fixed: ExtraFloor_LightOnly type 2 was behaving like type 0. Instead anything interrupting it should reset to the sector's own light level.
2016-01-29 10:54:44 +01:00
Randy Heit
87dee5c611
Fixed: Co-op players could spawn at (0,0) if no start spots for them
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- Check if a co-op start exists. If not, pick one at random.
- Don't telefrag other players when spawning in co-op games, since
you're allowed to move out of other players now.
2016-01-28 20:08:09 -06:00
Christoph Oelckers
c5161ee748
- fixed: A_Face* mixed angle and distance values in the same parameter. Fixed by separating these into two.
...
- removed the intermediate A_Face* functions, except a bare-bones A_FaceTarget as needed by the monster AI code.
2016-01-28 20:44:10 +01:00
MajorCooke
772f086a5e
Fixed broken aiming with A_CheckLOF.
2016-01-28 12:24:40 -06:00
Christoph Oelckers
6715a97d6e
- removed debug output from previous commit.
2016-01-28 12:04:47 +01:00
Christoph Oelckers
dfcee625db
- fixed: The ACS String garbage collector only looked at the active script's stack but never considered a recursive call from another script.
...
Fixing this required adding an external list of active stack objects that the garbage collector can access.
A nice side effect: It's no longer necessary to pass around the stack info to various functions that might end up triggering a garbage collection.
2016-01-28 11:56:47 +01:00
Christoph Oelckers
1a4b3bbe11
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-28 09:20:55 +01:00
Christoph Oelckers
724e625f16
- fixed: Loading an old savegame from before the sector damage refactoring cleared the extended Boom sector flags before processing them.
2016-01-28 09:20:27 +01:00
MajorCooke
2da868656e
Finalize loop and prioritize missile searching.
2016-01-27 15:22:05 -06:00
MajorCooke
846f14c03d
Remove the loop.
2016-01-27 14:56:06 -06:00
MajorCooke
79177cf98e
Set up the subfunction.
2016-01-27 14:54:46 -06:00
rheit
f36bdc474d
Merge pull request #421 from alexey-lysiuk/video_mode_menu
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Fixed selection of empty items in Video Mode menu
2016-01-27 13:30:05 -06:00
Randy Heit
2d40874cfa
Make finishgame CCMD net-aware
2016-01-27 13:19:15 -06:00
Randy Heit
b22a909829
Add nodelay handling to FastProjectile
2016-01-27 13:08:23 -06:00
MajorCooke
275cdcd958
Renamed A_FaceVelocity to A_FaceMovementDirection.
2016-01-27 10:12:13 -06:00
coelckers
c5379c749e
Merge pull request #428 from MajorCooke/A_CheckSPecies
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Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
2016-01-27 16:45:16 +01:00
Christoph Oelckers
7c6e070244
- fixed: line spacing was taken from a different variable in conversation display and mouse coordinate code.
2016-01-27 11:19:30 +01:00
Christoph Oelckers
4eb38f0381
- fixed: plane heighr calculations for Floor_Lower/RaiseByValue should be done at a point that's actually near the affected sector, not at (0,0), otherwise there's a risk of fixed point overflow.
2016-01-27 11:01:38 +01:00
Christoph Oelckers
c3047f448e
- fixed: When MIDI->Open returns failure, the MIDI device needs to be deleted. Otherwise the dead device object can trigger an assert later.
2016-01-27 10:39:21 +01:00
Christoph Oelckers
f2666f70dd
- removed unneeded check for 'listenactor' in S_UpdateSounds.
2016-01-27 09:56:40 +01:00
Christoph Oelckers
d2beec4585
- ensure that AInventory::Touch attributes everything to the correct player, even if the touching action results in a morph.
2016-01-27 00:56:40 +01:00
Christoph Oelckers
8993f84087
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-26 22:27:42 +01:00
Christoph Oelckers
2a1fa60aa6
Merge branch 'CheckProxExpPruned' of https://github.com/MajorCooke/zdoom
2016-01-26 18:49:03 +01:00
MajorCooke
1c0ef1d367
Removed CPXF_NODISTANCE.
2016-01-26 10:00:20 -06:00
coelckers
e397b5a475
Merge pull request #511 from MajorCooke/CheckLOFpitch
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A_CheckLOF Pitch FIx
2016-01-26 14:44:05 +01:00
MajorCooke
cb43ce9cfc
- Fixed: A_CheckLOF was doubling up on its pitch and reversing it when without a target.
2016-01-26 07:20:55 -06:00
Christoph Oelckers
4f0cfa29b4
- missed a '!'.
2016-01-26 10:50:31 +01:00
Christoph Oelckers
623276f5a6
- fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item.
...
Issues this fixes:
* all original Doom attack functions unconditionally altered the flash state.
* A_FireOldBFG, A_RailAttack and A_Blast never checked for a valid ReadyWeapon.
* CustomInventory items could deplete an unrelated weapon's ammo.
2016-01-26 09:43:47 +01:00
Randy Heit
9f8dee45c4
Fixed: 0 was accidentally not allowed as transparent for grayscale
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- I don't know what I was thinking when I wrote that.
2016-01-25 21:44:08 -06:00
Randy Heit
450b6de384
cRGBT::A should return 255, not 1. Whoops.
2016-01-25 21:31:21 -06:00
Randy Heit
0fc40cff0a
Fix some rare PNG tRNS chunk cases
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- For grayscale images drawn with the paletted renderer, the value here
was treated as always full range [0,65535]. The max value is actually
determined by the bit depth.
- For RGB images drawn with the paletted renderer, the tRNS chunk was
ignored.
- For grayscale images drawn with the RGB renderer, having a tRNS chunk
present resulted in undefined behavior.
- For RGB images drawn with the RGB renderer, the tRNS chunk was ignored.
2016-01-25 21:23:53 -06:00
Randy Heit
61d033328b
Don't show "exited the level" messages after the level has exited
2016-01-25 20:18:33 -06:00
Randy Heit
774c136532
Fixed: Player.FallingScreamSpeed used minz as the maxz as well
2016-01-25 18:55:05 -06:00
Christoph Oelckers
29c38b23f3
- last commit was missing actionspecials.h.
2016-01-26 00:39:25 +01:00
MajorCooke
0be09f54bd
Particles can now scale up to 65535.
2016-01-25 15:44:11 -06:00
Christoph Oelckers
316389c7f9
- fixed: Ceiling_LowerByValue(Times8) were missing the 'crush' parameter.
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- fixed typo in 5 minute door sector type (it used FRACUNIT instead of TICRATE.)
2016-01-25 21:27:19 +01:00
Christoph Oelckers
cf43eb6c6d
- limit particle size to 127
2016-01-25 21:08:09 +01:00
Christoph Oelckers
73ee500bea
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-25 18:58:42 +01:00
Christoph Oelckers
cef2cf4e6d
fixed parameter count for Sector_SetDamage.
2016-01-25 18:58:23 +01:00
Christoph Oelckers
7b5a77a8d8
- added various action specials and parameter extensions defined by Eternity Engine.
...
The reason for defining them is to be able to fill out the Eternity translation table for GZDoom's Extradata parser.
Most of the new specials are mere specializations of ZDoom's Generic_* functions and occupy positions above 255 to avoid filling up the last remaining free slots available for Hexen format maps.
Allowing action specials greater than 255 required a few changes:
* all access to action specials is now through a small set of access functions.
* Two new PCodes were added to ACC to handle these new specials from scripts.
* a minor change to the network protocol, so netgame and demo version numbers were bumped.
* FS_Execute is now properly defined in p_lnspec.cpp.
Two of the newly added specials - generalizations of the special 'close Door in 30 seconds' and 'raise door in 5 minutes' sector types, will also be available to Hexen format maps. The rest are limited to use in ACS, UDMF and DECORATE.
This also adds 'change' and 'crush' parameters to most Floor_* and Ceiling_* specials, again to match Eternity's feature set.
2016-01-25 18:49:56 +01:00
MajorCooke
ced35e98fb
Remove needless check.
2016-01-25 10:07:00 -06:00
Braden Obrzut
4d225e7a00
- Fixed: Mac GCC errors due to not recognizing the newly disabled warnings.
2016-01-24 23:03:59 -05:00
coelckers
3c790a80eb
Merge pull request #508 from ChillyDoom/wi_stuff-common-code
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- Removed duplicate autoskip code.
2016-01-24 16:54:51 +01:00
Chris
1721d70212
- Removed duplicate autoskip code.
2016-01-24 14:44:47 +00:00
alexey.lysiuk
4b210a839a
Fixed uninitialized variable in IOKit controller handler
2016-01-24 14:43:55 +02:00
Christoph Oelckers
be3b84e751
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-24 11:50:54 +01:00
Christoph Oelckers
67f644c898
- fixed inverted NULL pointer check in A_SetAngle.
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- let COPY_AAPTR check the most common case AAPTR_DEFAULT first instead of running through all the other cases for it.
2016-01-24 11:50:21 +01:00
Braden Obrzut
fd4440cfe4
- Fixed: Intermissions with no screens (such as EndTitle) would result in a double wipe.
2016-01-23 23:34:07 -05:00
Braden Obrzut
fc15be8689
- Improved DrawSwitchableImage keyslot condition to include key species.
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- Fixed: currentpos command would crash if not in game.
2016-01-23 22:24:12 -05:00
Braden Obrzut
5abacf0b2f
- Fixed: Uninitialized variable on DrawSelectedInventory.
2016-01-23 21:40:19 -05:00
Braden Obrzut
20f7f524ca
- Don't link against sndfile and mpg123 if not compiling with OpenAL support.
2016-01-23 20:09:39 -05:00
Braden Obrzut
88a616da75
- Removed what appears to be a debug breakpoint.
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- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Christoph Oelckers
0dabaca7df
- added some range checks to PgUp(PgDown code for option menus.
2016-01-23 21:23:02 +01:00
Christoph Oelckers
c4377b7039
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
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- replaced some single precision float math with doubles.
2016-01-23 20:44:33 +01:00
Christoph Oelckers
f860a344cc
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-23 17:50:01 +01:00
Christoph Oelckers
5c8fd4750f
- fixed: FInterpolator::DoInterpolations did not handle terminated interpolations properly.
2016-01-23 17:00:24 +01:00
Randy Heit
c63f65d441
Merge remote-tracking branch 'origin/master' into scripting
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Conflicts:
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-01-22 20:53:27 -06:00
MajorCooke
88f96950b5
Projectiles should set their z to floor, not add it.
2016-01-22 11:47:41 -06:00
Christoph Oelckers
da6fe6cad6
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-22 18:24:36 +01:00
Christoph Oelckers
f4f7bd5d34
- fixed a double/fixed_t mixup in P_SeekerMissile
2016-01-22 18:24:15 +01:00
coelckers
8a9df31db9
Merge pull request #501 from Edward850/MF5_NOINTERACTION-velz-fix
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Fixed cmf_aimdirection doubling up the spawn Z
2016-01-22 12:32:08 +01:00
Christoph Oelckers
01aaef1528
- fixed: The P_DamageMobj call for damaging sectors should be skipped completely if godmode is on, so that instant damage sectors don't kill an invulnerable player.
2016-01-22 12:16:17 +01:00
Edward Richardson
2034f4e49f
Fixed cmf_aimdirection doubling up the spawn Z
2016-01-22 23:06:09 +13:00
Edward Richardson
2dff9a743c
Fixed Z-Velocity movement for MF5_NOINTERACTION
2016-01-22 22:26:21 +13:00
MajorCooke
823edc4a69
- Cleaned up leftovers.
2016-01-21 21:23:43 -06:00
MajorCooke
b51bbf66b0
- Fixed pointer setting not working due to requiring more than the SET* flags.
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- Changed search algorithm to be square and utilize fixed_t instead.
2016-01-21 21:15:50 -06:00
MajorCooke
793fc90716
Once more homogenized!
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- DECORATE: color, flags, lifetime, size, angle, xyz offset/vel/accel, startalpha, fadestep.
- ACS: Similar, minus the angle parameter.
2016-01-21 19:59:33 -06:00
MajorCooke
28502b9a80
- Reorganized A_SpawnParticle parameters.
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- Decorate order is now color, x/y/zoff, velx/y/z, lifetime, angle, flags, size, startalphaf, fadestepf, accelx/y/z.
- ACS order is now color, xyz offset, xyz velocity, lifetime, fullbright, size, startalpha, fadestep, xyz accel
2016-01-21 18:34:39 -06:00
Christoph Oelckers
841c7b275e
Merge branch 'ParticleFlags' of https://github.com/MajorCooke/zdoom
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Conflicts:
wadsrc/static/actors/actor.txt
2016-01-22 00:58:42 +01:00
Christoph Oelckers
3b4ed8d7cd
- made A_SpawnParticle's fadestep parameter a fixed point value as well.
2016-01-22 00:54:09 +01:00
MajorCooke
13dc6be5a1
- Added flags for A_SpawnParticle and angle parameter.
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- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE encapsulates the following flags:
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
2016-01-21 16:36:58 -06:00
Christoph Oelckers
39014b1732
- make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value.
2016-01-21 20:13:55 +01:00
Randy Heit
9744b9e0d9
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/dobject.h
src/dobjgc.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
MajorCooke
9638cbb844
Updated A_CheckProximity Expansion Pruned Edition.
2016-01-21 11:39:13 -06:00
Christoph Oelckers
995721836b
Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
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Conflicts:
src/actor.h
2016-01-21 17:04:52 +01:00
alexey.lysiuk
f10dd68ca6
Fixed actors intersection check
2016-01-21 16:21:09 +02:00
coelckers
65662a9cfa
Merge pull request #493 from alexey-lysiuk/dialog_fixes
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Fixes for Strife dialog
2016-01-21 14:57:21 +01:00
Christoph Oelckers
68fcbc0c92
- fixed: loading sector damage information from an old savegame could retrieve invalid data due to an uninitialized variable.
2016-01-21 14:54:14 +01:00
alexey.lysiuk
598bccbe93
Added warning when next dialog page is incorrect
2016-01-21 15:53:58 +02:00
alexey.lysiuk
673ac1295c
Fixed broken 'closedialog' property in Strife dialogs
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See http://forum.zdoom.org/viewtopic.php?t=50524
2016-01-21 15:53:35 +02:00
Christoph Oelckers
5421213711
- typo in interpolation stuff.
2016-01-21 12:37:26 +01:00
Christoph Oelckers
cf2ee1eb3f
- fixed: Interpolations were deleted too early.
...
They were immediately deleted when the associated thinker was destroyed. But this was too early because it missed the final tic of movement, resulting in a visible jump when a moving platform with a player on it came to a halt.
Changed it so that DelRef no longer destroys the interpolation itself. Instead the ::Interpolate method will check if the reference count is 0, and if so and there was no more movement, will then destroy the interpolation.
This ensures that it keeps running until it has interpolated all remaining bits of movement induced by the thinker.
Now moving up a lift is 100% smooth, even with movement interpolation on.
2016-01-21 11:58:44 +01:00
Christoph Oelckers
d347415aee
- fixed some garbage collection issues with interpolations:
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* FInterpolator depended on external references to prevent its content from getting GC'd.
* none of the pointers in the interpolation objects were declared to the GC.
The result of these issues was that changing anything about the life cycle of interpolation objects caused corrupted memory crashes when a level was changed.
2016-01-21 11:36:37 +01:00
Christoph Oelckers
e4982b1ced
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-21 10:24:03 +01:00
Christoph Oelckers
03d7418f51
- fixed: Since sector movement is done after P_PlayerThink is called, any player position change induced by this is not factored into player_t::viewz and needs to be added explicitly.
...
This fixes the infamous 'view squats down a bit when riding up an elevator' effect. It is also there in the other cases but far less pronounced.
2016-01-21 10:23:20 +01:00
coelckers
8b4194a3e0
Merge pull request #491 from MajorCooke/TF_SensitiveZ2
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A_Teleport TF_SensitiveZ
2016-01-21 09:10:33 +01:00
MajorCooke
09733d8083
- Don't set both self and pointer's z to spotz when teleporting.
2016-01-20 18:50:30 -06:00
Randy Heit
710fa55288
Port recent SMF changes to XMI and HMI:
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- Handle SysEx messages instead of ignoring them.
- Don't lose time for unhandled events with delays.
2016-01-20 18:37:05 -06:00
Randy Heit
7f6b421e87
Make sure all unhandled delayed MIDI events generate NOPs
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- Looking over the code again, I see that discarded SysEx messages can
cause the same issue as unhandled meta events, so generalize the
returning of a NOP for everything.
2016-01-20 18:27:04 -06:00
MajorCooke
93aff2413f
Fixed an issue which caused A_Teleport to set the caller and itself to SpotZ's z position.
2016-01-20 18:18:00 -06:00
MajorCooke
116e157447
Nevermind this.
2016-01-20 15:52:56 -06:00
MajorCooke
d20a7516c9
Updated A_FaceVelocity to remove conflicts.
2016-01-20 15:51:11 -06:00
Edward Richardson
e5c67cee83
Merge branch conflicts fix
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- CONFLICT (content): Merge conflict in src/p_acs.cpp
- Updated position variables
2016-01-21 10:49:57 +13:00
Randy Heit
1a356dfa51
Fixed: MIDI meta events were completely discarded, including their delays
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(unless the event was for setting the tempo) This left the following
events in the track to happen at the wrong time.
2016-01-20 14:53:56 -06:00
Christoph Oelckers
98a9d7210a
- fixed the definitions for script access to AActor::x, y, z.
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(Note: These should be made read only when real scripting becomes available!)
2016-01-20 15:19:35 +01:00
Christoph Oelckers
c78344c19d
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/p_user.cpp
src/thingdef/thingdef_expression.cpp
2016-01-20 15:16:06 +01:00
Christoph Oelckers
68c0f929dc
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
Christoph Oelckers
13e25faea7
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
2016-01-20 14:20:14 +01:00
Christoph Oelckers
4d8070927d
- p_maputl.cpp done.
2016-01-20 14:04:47 +01:00
Christoph Oelckers
25107ed421
- since I had to shuffle around the first variables in AActor, let's better commit that change.
2016-01-20 13:49:52 +01:00
Christoph Oelckers
35271187a5
- took care of the rest of p_map.cpp.
2016-01-20 13:48:05 +01:00
Christoph Oelckers
4b9647e539
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_hexenspecialdecs.cpp
src/g_strife/a_thingstoblowup.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-20 11:45:57 +01:00
Christoph Oelckers
83cbf6cae5
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/g_hexen/a_wraith.cpp
2016-01-20 11:41:27 +01:00
Christoph Oelckers
500bc2b852
- fixed two refactoring errors:
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* A_BridgeOrbit had its radius as an int, not a fixed_t.
* PIT_CheckThing used the wrong coordinate for checking actor distance.
2016-01-20 11:39:41 +01:00
Christoph Oelckers
e9b23cf833
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
Edward Richardson
5c8ebf487d
Fixed load order for saves
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- Make sure the PRNG tables are restored after the base level is loaded,
otherwise the tables will restore in a modified state.
2016-01-20 19:14:43 +13:00
Christoph Oelckers
7ea3e49332
- refactored p_mobj.cpp and the first half of p_map.cpp.
2016-01-20 01:48:57 +01:00
Randy Heit
9b9008ecc7
Restore original offset range for WraithFX5 spawn
2016-01-19 18:00:46 -06:00
Christoph Oelckers
b73e1e65f5
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
2016-01-19 20:17:34 +01:00
Christoph Oelckers
7658111566
- refactoriung of thingdef_codeptr.cpp - probably the ugliest file in the entire project...
2016-01-19 20:15:45 +01:00
Christoph Oelckers
97620b0645
- fixed some leftover unused variable warnings.
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- match the variable names in thingdef_codeptr.cpp to the ones in the scripting branch to reduce the amount of merge conflicts in upcoming changes.
2016-01-19 16:09:44 +01:00
Chris
119c2f36b2
- Fixed an incorrect memset parameter in wi_stuff.cpp.
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- Removed some whitespace from wi_stuff.h.
2016-01-19 13:20:32 +00:00
Christoph Oelckers
1faf68794b
- fixed the merge.
2016-01-19 13:59:53 +01:00
Christoph Oelckers
bc63b70d88
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/fragglescript/t_func.cpp
src/g_doom/a_bossbrain.cpp
src/g_doom/a_revenant.cpp
src/g_heretic/a_hereticartifacts.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_knight.cpp
src/g_hexen/a_bishop.cpp
src/g_hexen/a_clericholy.cpp
src/g_hexen/a_dragon.cpp
src/g_hexen/a_firedemon.cpp
src/g_hexen/a_flechette.cpp
src/g_hexen/a_heresiarch.cpp
src/g_hexen/a_hexenspecialdecs.cpp
src/g_hexen/a_iceguy.cpp
src/g_hexen/a_korax.cpp
src/g_hexen/a_magelightning.cpp
src/g_hexen/a_serpent.cpp
src/g_hexen/a_spike.cpp
src/g_hexen/a_wraith.cpp
src/g_raven/a_minotaur.cpp
src/g_shared/a_bridge.cpp
src/g_shared/a_pickups.cpp
src/g_shared/a_randomspawner.cpp
src/g_strife/a_alienspectres.cpp
src/g_strife/a_crusader.cpp
src/g_strife/a_entityboss.cpp
src/g_strife/a_inquisitor.cpp
src/g_strife/a_loremaster.cpp
src/g_strife/a_programmer.cpp
src/g_strife/a_sentinel.cpp
src/g_strife/a_spectral.cpp
src/g_strife/a_strifestuff.cpp
src/g_strife/a_strifeweapons.cpp
src/g_strife/a_thingstoblowup.cpp
src/p_local.h
src/r_utility.cpp
2016-01-19 13:43:11 +01:00
Christoph Oelckers
27aeb6a656
- g_shared refactored
2016-01-19 13:26:05 +01:00
Christoph Oelckers
9f78bcd1e6
- Strife game code refactored for coordinates.
2016-01-19 11:50:07 +01:00
Christoph Oelckers
c02d922014
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-19 01:11:13 +01:00
Christoph Oelckers
2326928ff7
- the last bits of Hexen refactored
...
This also fixes a problem with some of Hexen's Wraith's effects which did some repositioning without properly linking them into the blockmap.
2016-01-19 01:10:57 +01:00
coelckers
5c7f72278b
Merge pull request #483 from kevans91/ndebug-fixes
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 22:39:40 +01:00
Christoph Oelckers
ef7be016c4
- all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too.
2016-01-18 22:32:36 +01:00
Christoph Oelckers
c8052ce1b8
- 4 more Hexen files processed.
2016-01-18 22:26:02 +01:00
Christoph Oelckers
61b66904da
- more Heretic and Hexen refactoring.
2016-01-18 22:11:18 +01:00
Braden Obrzut
d94aaf1fcf
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
2016-01-18 16:03:37 -05:00
Kyle Evans
7358817975
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
Christoph Oelckers
ca5ac72364
- added missing FIXED2DBL call in A_Face.
2016-01-18 21:17:11 +01:00
Christoph Oelckers
c1b44a5694
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
...
- restore proper actor.h file.
2016-01-18 21:01:52 +01:00
Christoph Oelckers
460751653d
- refactored most of Heretic's game code.
2016-01-18 20:13:20 +01:00
Christoph Oelckers
57ab1387f2
- yet more refactoring.
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Note about A_SkelMissile: The direct change of the missile's position was changed to use SetOrigin. If this is later supposed to be portal-aware, such direct coordinate changes are a no-go to ensure that everything is properly maintained.
2016-01-18 18:52:24 +01:00
Christoph Oelckers
2b5e5b6bc3
- next round of refactoring.
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This contains some advance work for handling line-to-line portals in A_PainShootSkull.
This function is special because it performs a map check itself instead of using one of the common functions from p_map.cpp, like most of the rest of the game code.
2016-01-18 16:49:24 +01:00
Braden Obrzut
b6cdcddf30
- Fixed: Static mirrors in hexen format maps were broken.
2016-01-18 10:30:56 -05:00
Braden Obrzut
f3f77a1ba0
Merge branch 'master' into portals2_visual
2016-01-18 09:45:42 -05:00
Christoph Oelckers
b63eb391f7
- refactored two mire files.
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- fixed: FraggleScript's SetObjPosition function did not properly set the moved actor's properties. Better use SetOrigin for changing the position.
2016-01-18 12:37:39 +01:00
Christoph Oelckers
e8ee8c5c97
- fixed: secspecial_t was left uninitialized, causing its damage type being an invalid name.
2016-01-18 01:21:20 +01:00
Christoph Oelckers
43314f0c0d
- started refactoring p_map.cpp
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- added AActor::Top function to replace the frequent occurences of actor->z + actor->height.
2016-01-18 00:59:16 +01:00
Christoph Oelckers
b735138332
- forgot the changes to actor.h.
2016-01-17 22:56:16 +01:00
Christoph Oelckers
a65ff39872
- more coordinate refactoring in p_enemy.cpp.
2016-01-17 22:13:17 +01:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
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Conflicts:
src/p_pspr.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
fbaab5044d
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
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Conflicts:
src/d_dehacked.cpp
src/decallib.cpp
src/g_hexen/a_clericstaff.cpp
src/p_interaction.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
5207aa6cc0
Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting
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Conflicts:
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
Christoph Oelckers
be91771abc
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-17 18:36:50 +01:00
Christoph Oelckers
c611456397
- more refactoring of AActor coordinate access.
2016-01-17 18:36:14 +01:00
coelckers
2702e68d83
Merge pull request #480 from alexey-lysiuk/fix_legacy_osx
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Fixes for legacy versions of OS X
2016-01-17 17:12:59 +01:00
Christoph Oelckers
5b610390e1
- some more inline functions.
2016-01-17 16:49:15 +01:00
Christoph Oelckers
87689d3ba6
- global search&replace of ZatPoint calls with commonly named actor variables.
2016-01-17 14:08:20 +01:00
Christoph Oelckers
4ec1459ac0
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-17 13:51:15 +01:00
Christoph Oelckers
3e446ea04d
- replaced access to AActor's coordinate members with access functions
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(first 200 compile errors down...)
2016-01-17 13:48:16 +01:00