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- added missing FIXED2DBL call in A_Face.
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1 changed files with 3 additions and 5 deletions
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@ -2777,9 +2777,7 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a
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// disabled and is so by default.
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if (max_pitch <= ANGLE_180)
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{
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// [DH] Don't need to do proper fixed->double conversion, since the
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// result is only used in a ratio.
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fixedvec2 dist = self->Vec2To(other);
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TVector2<double> dist = self->Vec2To(other);
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// Positioning ala missile spawning, 32 units above foot level
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fixed_t source_z = self->Z() + 32*FRACUNIT + self->GetBobOffset();
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@ -2803,8 +2801,8 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a
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if (!(flags & FAF_NODISTFACTOR))
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target_z += pitch_offset;
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double dist_z = target_z - source_z;
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double ddist = sqrt(dist.x*dist.x + dist.y*dist.y + dist_z*dist_z);
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double dist_z = FIXED2DBL(target_z - source_z);
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double ddist = sqrt(dist.X*dist.X + dist.Y*dist.Y + dist_z*dist_z);
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int other_pitch = (int)rad2bam(asin(dist_z / ddist));
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if (max_pitch != 0)
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