- added missing FIXED2DBL call in A_Face.

This commit is contained in:
Christoph Oelckers 2016-01-18 21:17:11 +01:00
parent c1b44a5694
commit ca5ac72364

View file

@ -2777,9 +2777,7 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a
// disabled and is so by default.
if (max_pitch <= ANGLE_180)
{
// [DH] Don't need to do proper fixed->double conversion, since the
// result is only used in a ratio.
fixedvec2 dist = self->Vec2To(other);
TVector2<double> dist = self->Vec2To(other);
// Positioning ala missile spawning, 32 units above foot level
fixed_t source_z = self->Z() + 32*FRACUNIT + self->GetBobOffset();
@ -2803,8 +2801,8 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a
if (!(flags & FAF_NODISTFACTOR))
target_z += pitch_offset;
double dist_z = target_z - source_z;
double ddist = sqrt(dist.x*dist.x + dist.y*dist.y + dist_z*dist_z);
double dist_z = FIXED2DBL(target_z - source_z);
double ddist = sqrt(dist.X*dist.X + dist.Y*dist.Y + dist_z*dist_z);
int other_pitch = (int)rad2bam(asin(dist_z / ddist));
if (max_pitch != 0)