Braden Obrzut
da8f2185d8
- Adapt SDL2 changes for the Mac (both using SDL2 backend and Cocoa).
2014-12-11 16:54:38 -05:00
Braden Obrzut
965d602d26
- Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
...
- Added more resolutions to the hard coded table (up to 5K).
- Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well.
- Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under.
- Added a way to use SDL surface blitting instead of accelerated textures.
2014-12-11 01:35:27 -05:00
Edoardo Prezioso
372f7e7002
- Various CMake fixes for two problems.
...
1) Don't show OSX_COCOA_BACKEND option if the host is not OSX;
2) Don't use the '-msse' compiler flag in dumb/ if the architecture does not support it.
2014-12-10 21:11:26 +01:00
Christoph Oelckers
b2a06f6ccd
Merge branch 'waitforsave' of https://github.com/Edward850/zdoom
2014-12-10 11:49:40 +01:00
Christoph Oelckers
6afe9cc048
Merge branch 'hitpointer2' of https://github.com/MajorCooke/zdoom
...
Conflicts:
src/actor.h
src/thingdef/thingdef_data.cpp
2014-12-10 11:48:32 +01:00
Edward Richardson
c339bb33cf
Added cl_waitforsave
...
- cl_waitforsave (default true) pauses the game timer when a save
starts, preventing the network buffer from trying to compensate for slow
saves.
2014-12-10 20:55:00 +13:00
Braden Obrzut
a7b33a8ce3
- Removed XCursor code since SDL2 has proper color cursor support.
...
- Improved international keyboard support by falling back to scan codes if we don't recognize a keycode.
- Clear out any residual mouse movement when entering relative mouse mode.
2014-12-10 01:53:22 -05:00
MajorCooke
533ae95933
- Added three missile impact pointer changing flags.
...
- HITTARGET, HITMASTER, and HITTRACER.
- A missile that dies hitting an actor will set this impacted actor as the new target/master/tracer, depending on specifications.
2014-12-09 12:30:14 -06:00
MajorCooke
e5340ad637
- Splitting the pull request in half.
...
- Added THRUREFLECT, MIRRORREFLECT, and AIMREFLECT. All require REFLECTIVE to work.
- THRUREFLECT prevents missiles from changing course if reflected, and takes precedence over all reflective flags.
- MIRRORREFLECT causes missiles to perform a direct 180 turn-around.
- AIMREFLECT turns the missile back to the original shooter, and does not slow the missile down.
2014-12-09 12:09:36 -06:00
Braden Obrzut
4aef696007
- Enabled vid_vsync for SDL2 although just turning it on doesn't perform right.
...
- Improved fullscreen a bit.
2014-12-08 22:47:40 -05:00
Braden Obrzut
d625caf03c
- Ported SDL backend to SDL 2.0. Still needs a little bit of polish, but it works.
2014-12-08 18:46:10 -05:00
Christoph Oelckers
b2452b806e
- missed a return.
2014-12-08 12:01:20 +01:00
Christoph Oelckers
95bed868d3
- gcc warnings suck...
2014-12-07 14:46:53 +01:00
Christoph Oelckers
8a98be00dc
- fixed: ZDoom did not understand Boom's name for the Red Skull Key pickup message due to a typo.
...
Of course, just changing the name would break many old ZDoom mods so now Boom's name is explicitly being translated into ZDoom's before setting the string.
2014-12-07 09:30:16 +01:00
Christoph Oelckers
e6de24a7de
- turned out that the recent change to allow cancelling a powerup blend through a powerup giver did not work well so now there's an explicit 'Powerup.Color none' to do it that works a bit differently.
2014-12-06 22:08:39 +01:00
Christoph Oelckers
eaa82492e6
Merge branch 'bug-46152' of https://github.com/kevans91/zdoom
2014-12-04 09:37:47 +01:00
Kyle Evans
fcc491f735
Make the respawn invulnerability APowerInvulnerable persist through a ClearInventory by making it undroppable
2014-12-03 17:04:47 -05:00
Christoph Oelckers
fbe14d59bb
- fixed: All powerup blend colors with an alpha of 0 were treated as 'has no color' for PowerupGivers.
2014-12-03 13:05:50 +01:00
Kyle Evans
c631ffc5fd
Fixed SV_SAMESPAWNSPOT behavior -- When enabled, use the p->mo->z. Otherwise, rely on ONCEILINGZ/FLOATRANDZ/ONFLOORZ w/ or w/o UsePlayerStartZ as previously done
2014-12-03 00:50:05 -06:00
Christoph Oelckers
689b39ed30
Merge branch 'bug-47011' of https://github.com/kevans91/zdoom
2014-12-02 09:06:20 +01:00
Kyle Evans
3af08f1983
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
2014-12-01 22:03:22 -06:00
Kyle Evans
8b88f14c96
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
Christoph Oelckers
717c82ee4a
- On Intel, we have to disable shader storage buffers because their complier contains a bug disallowing unsized arrays.
2014-12-01 09:58:23 +01:00
Christoph Oelckers
ed5b0d902a
Merge branch 'BotFunctions' of https://github.com/ChillyDoom/zdoom
2014-11-29 20:22:21 +01:00
ChillyDoom
e7da849f77
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
Edward Richardson
a418f564e9
Fixed message duplication in logs
...
- Any printed hud messages would have duplicate entries in logs.
2014-11-28 16:34:42 +13:00
Christoph Oelckers
3e2b0e4c71
Merge branch 'raise' of https://github.com/MajorCooke/zdoom
2014-11-27 22:37:36 +01:00
MajorCooke
94f08aa593
- Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false.
2014-11-27 15:12:33 -06:00
khokh2001
e1fdcdfb93
opl3 emulator update
2014-11-28 04:07:33 +09:00
Christoph Oelckers
ec627d94dd
- fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward.
...
Regular skies need it off but SkyViewpoints need it on - and all others need to use the parent's setting.
So without engine side tracking we can end up rendering the sky with this setting off, resulting in omission of the fog layer.
2014-11-27 12:26:52 +01:00
Christoph Oelckers
eb753a0b7c
- fixed: We also should use the proper 'copied' info for the non-inverted planes.
2014-11-27 10:49:03 +01:00
Christoph Oelckers
99d81621f9
- fixed: The 'copied' information of a 3D floor plane should only apply to that particular plane, but never the opposite one of the same 3D floor.
2014-11-27 10:46:28 +01:00
Christoph Oelckers
1389cd03ca
Merge branch 'hqnx_intrinsics' of https://github.com/alexey-lysiuk/gzdoom
2014-11-27 10:10:25 +01:00
alexey.lysiuk
60d78bcdf6
- implemented hqNx image scaling algorithms using MMX and SSE2 intrinsics
2014-11-27 10:58:34 +02:00
Christoph Oelckers
b2fdd32b0a
Merge branch 'fade' of https://github.com/MajorCooke/zdoom
2014-11-25 20:56:54 +01:00
MajorCooke
08570ec48e
- Added flags for A_Fade functions:
...
- FTF_REMOVE: Removes the actor when the alpha hits a certain level.
- - A_FadeIn - 1.0
- - A_FadeOut - 0.0
- - A_FadeTo - Alpha target level reached
- FTF_CLAMP: Automatically fixes the alpha so it won't leave the range [0.0, 1.0].
2014-11-25 13:24:35 -06:00
Edoardo Prezioso
629f3c1a8a
- Oops comment typo.
2014-11-25 19:23:49 +01:00
Edoardo Prezioso
8fbed78c21
- Add new function for the new slope calculations.
...
Fixed also two MSVC warnings.
2014-11-25 19:15:25 +01:00
Christoph Oelckers
a67ac5d940
Merge branch 'slope64_comment' of https://github.com/edward-san/zdoom
2014-11-25 17:39:08 +01:00
Edoardo Prezioso
cc4e66f976
- Fix the division by 0, improve comments.
...
- Avoid doing the division if the result would be outside the ]0,1<<24[ range:
-- if the numerator is nonpositive, ie <=0, truncate the result to 0,
-- if the numerator is greater or equal than the denominator, the result will be outside the allowed range, hence truncate the result to 1<<24.
-- otherwise, the result will be inside the range. Knowing that the denominator is greater than the numerator, if the numerator has the last 24 bits non zero, the denominator can't be less than 1<<24, hence the denominator won't be truncated to 0.
- Add comment details to help who doesn't know math. Big deal!
2014-11-25 17:02:22 +01:00
Christoph Oelckers
29ecbac963
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
Christoph Oelckers
a7a2d55695
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/sdl/iwadpicker_cocoa.mm
2014-11-25 16:39:56 +01:00
Christoph Oelckers
4a3427fe50
Merge branch 'opl3emu' of https://github.com/khokh2001/zdoom
2014-11-25 16:32:52 +01:00
Christoph Oelckers
b6ccc79ca3
Merge branch 'fixes' of https://github.com/MajorCooke/zdoom
...
Conflicts:
src/p_interaction.cpp
2014-11-25 16:32:42 +01:00
Christoph Oelckers
7f8c0b4f64
Merge branch 'ACS_check' of https://github.com/Edward850/zdoom
2014-11-25 16:29:02 +01:00
Christoph Oelckers
64d88166cc
Merge branch 'APROP_DamageMultiply' of https://github.com/Edward850/zdoom
2014-11-25 16:28:36 +01:00
Christoph Oelckers
5ae5d2e7eb
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-25 16:14:49 +01:00
Christoph Oelckers
ad5c5af6f2
Merge branch 'BotThinker' of https://github.com/ChillyDoom/zdoom
2014-11-25 16:13:10 +01:00
Braden Obrzut
46eb5ce265
- Move cursor variables again due to shared code with Cocoa and SDL backends.
2014-11-24 23:26:38 -05:00
Braden Obrzut
0123279a1f
- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
...
- Fixed: zdoom-info.plist used some non-existant/wrong variables.
2014-11-24 22:22:29 -05:00
MajorCooke
7e579a0a2a
- Fixed: Godmode didn't stop ALLOW/CAUSE/FORCEPAIN because the code execution always ended prematurely.
...
- Optimized checks for fake pain and forced pain. Fake pain now calls a subfunction so the code is cleaner.
2014-11-24 18:30:17 -06:00
Braden Obrzut
eacb9aa105
- Fixed more non-OSX issues.
2014-11-24 19:18:07 -05:00
alexey.lysiuk
877bfcd328
Cleaned up support for older OS X SDKs
2014-11-23 22:18:41 +02:00
alexey.lysiuk
b4ff34dae5
Use recently added OS version detection to check for HID Manager API availability
2014-11-23 12:48:05 +02:00
alexey.lysiuk
e9b24a10a1
OS version detection without deprecated API
2014-11-23 12:47:04 +02:00
khokh2001
5ed70d97a6
New OPL3 emulator.
2014-11-23 02:18:40 +09:00
khokh2001
88f4305e7e
new opl3 emulator
2014-11-23 00:39:26 +09:00
khokh2001
e9075334a3
new opl3 emulator
2014-11-23 00:36:22 +09:00
alexey.lysiuk
3e1bb9017b
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-22 12:09:50 +02:00
Edward Richardson
c494063eb9
Forgot version bump
2014-11-21 17:53:33 +13:00
Edward Richardson
3437f4fcab
Check ACS module size in saved games
2014-11-21 17:49:57 +13:00
Edward Richardson
e303833e5f
Inventory damage needs multiplying first
2014-11-20 22:12:16 +13:00
Edward Richardson
99b2cfa147
Added APROP_DamageMultiply
...
- Used with Set/GetActorProperty, adds a generic multiplier for damage a
source deals.
2014-11-20 18:57:40 +13:00
Christoph Oelckers
52acaa07a2
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-19 00:40:54 +01:00
Braden Obrzut
601852d224
- Fixed: fixrtext isn't needed with Win64 builds.
2014-11-17 21:56:16 -05:00
alexey.lysiuk
64e34d883b
Fixed build on UNIX systems other than OS X
2014-11-17 14:54:46 +02:00
alexey.lysiuk
1bda54f3cd
Fixed a few endian issues in ACS system
...
KDiZD Intro, a.k.a. Title Map, is now played correctly; camera on Z1M1 is functional
2014-11-16 13:15:56 +02:00
Edoardo Prezioso
4b2af7074e
- Improve the 64 bit incompatibility patch.
...
- Reorder the operands. First the numerator, then the denominator :) .
- Add a comment regarding the motivations for this change.
2014-11-16 11:29:16 +01:00
alexey.lysiuk
fd85e116e5
Fixed another potential crash in word expansion API
...
Calling wordfree() may lead to a crash when wordexp_t instance is not zero-initialized
This happened usually on older OS X like 10.5 or 10.6
2014-11-16 10:29:03 +02:00
alexey.lysiuk
93a732f0ca
Fixed empty application menu on 10.5 and earlier
2014-11-16 10:25:25 +02:00
Christoph Oelckers
a7f4185981
- now that we don't have to care anymore about SVN-related merging problems, let's save the 3 global variables of the GL renderer unconditionally, even if the software renderer is running.
2014-11-16 09:08:47 +01:00
Christoph Oelckers
c25325efa4
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
wadsrc/static/compatibility.txt
2014-11-16 09:02:17 +01:00
alexey.lysiuk
bcdf22b910
Fixed potential crash in word expansion API
...
10.5.8 PPC crashed 100%, some versions of 10.6 i386 were affected too
2014-11-16 09:30:57 +02:00
Edward Richardson
9ccb839ae2
Fix slope inconsistency for 64bit
...
- Fixed: Slope logic would change between 32bit and 64bit due to float
math.
2014-11-16 16:23:15 +13:00
alexey.lysiuk
bccfdaacf7
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-15 22:17:41 +02:00
alexey.lysiuk
65ce06f274
Added ability to run without application bundle
...
You just need executable, zdoom.pk3 and IWAD
2014-11-15 19:11:01 +02:00
alexey.lysiuk
398b36064b
Added usage of OpenGL client storage extension
...
This improves performance significantly of 10.4
2014-11-15 17:27:23 +02:00
alexey.lysiuk
cc8d8928ae
Removed explicit set of activation policy for application
...
Bundle is used anyway but this method requires 10.6 or higher
2014-11-15 17:07:27 +02:00
Edward Richardson
92143f90fa
Yet another pointer
2014-11-16 02:59:37 +13:00
Edward Richardson
2d5cbe1d8b
Missed a save
2014-11-16 02:44:17 +13:00
Edward Richardson
21e7beb21b
Fixed missing NULL pointer checks
2014-11-16 02:39:16 +13:00
alexey.lysiuk
06764c6aae
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-15 13:35:29 +02:00
alexey.lysiuk
b63bd56da8
Removed .xib file and, therefore, dependency from ibtool
...
Menu is now created in code
2014-11-15 13:32:37 +02:00
alexey.lysiuk
4b5d7361cd
Fixed exiting when window is closed by clicking close button
...
This happened on 10.6 and later when fullscreen mode was used before windowed
2014-11-15 11:47:05 +02:00
ChillyDoom
e38aee070c
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
...
- Added STAT_BOT.
2014-11-15 08:58:29 +00:00
Christoph Oelckers
23bb12b0b8
Merge branch 'cpf_noturn' of https://github.com/edward-san/zdoom
2014-11-15 08:58:36 +01:00
ChillyDoom
ee977f94d7
- Moved bot thinking logic into DBot.
2014-11-14 16:54:56 +00:00
Edoardo Prezioso
fd354dbe9a
- Added CPF_NOTURN flag for A_CustomPunch.
2014-11-14 12:18:46 +01:00
alexey.lysiuk
9e4a262c87
Enabled building with SDK 10.4
...
Game controllers support will disabled in this case
2014-11-12 23:03:59 +02:00
MajorCooke
b54b18c8c5
-Added: CAUSEPAIN. Actors which deal damage (even if 0) while having this flag can cause other actors to trigger pain chances.
...
-Fixed: ALLOWPAIN should not trigger pain states if the damage is 0, but still allow for infighting to occur.
-Fixed: an unneeded logic call was processing damage modification when it was 0 to begin with.
2014-11-12 14:08:26 -06:00
alexey.lysiuk
d53e860d28
Moved supported by OS features checks to runtime
...
No more compile time checks via preprocessor macro definitions
This introduces dependency from Carbon framework, see SetSystemUIMode() function. It's available in 64-bit, and so, it's not deprecated
2014-11-10 22:59:40 +02:00
alexey.lysiuk
936ee41e41
Removed executable permission from HID Utilities source files
2014-11-10 22:37:53 +02:00
Edward Richardson
ad33afb8c1
Added text showing who paused a game in multiplayer
2014-11-11 02:19:24 +13:00
Edward Richardson
16e0f79fd7
Fix alt-tabbed desync with demos
...
- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
Edward Richardson
b08fcbf6b3
Added compat profile for TNT MAP31
2014-11-10 18:37:14 +13:00
alexey.lysiuk
a37459af2c
Removed all code to support compilation using 10.4 SDK
...
10.5 is minimum version of OS X SDK to build. Deployment target can be 10.4 though
This reverts significant part of d061adf
2014-11-09 18:00:36 +02:00
alexey.lysiuk
c024b30e9d
Availability of game controller API is now determined on runtime
2014-11-09 17:13:03 +02:00
alexey.lysiuk
660ebf2c6c
Added auto-release pools to decrease memory fragmentation on older OS X like 10.5 or 10.6
2014-11-09 16:53:25 +02:00
alexey.lysiuk
70bb80e2bf
Removed OS X version check
...
It didn't work correctly and .plist should set minimum OS version to run on
2014-11-09 16:49:26 +02:00
alexey.lysiuk
a40eb3443b
Fixed infinite recursion when setting window style on OS X 10.6 or newer
2014-11-09 15:34:04 +02:00
alexey.lysiuk
fa1d62ffbf
Fixed random junk that may appear in transparency (alpha) channel of mouse cursor image
2014-11-09 15:23:34 +02:00
alexey.lysiuk
fc8f260375
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-09 15:22:11 +02:00
Christoph Oelckers
62d72fb751
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-09 12:22:49 +01:00
Christoph Oelckers
5e6c375974
Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom
2014-11-09 12:20:54 +01:00
Christoph Oelckers
22b5d0af8a
Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom
2014-11-09 12:13:13 +01:00
Christoph Oelckers
d273cb414f
Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom
2014-11-09 12:12:51 +01:00
Christoph Oelckers
2ffff5763b
Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom
2014-11-09 12:12:35 +01:00
Christoph Oelckers
d64a4a17ff
- fixed: PRINT_LOG no longer worked since replacing the console buffer.
2014-11-09 12:11:58 +01:00
Christoph Oelckers
b0a6c94fa4
- fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader.
2014-11-09 12:10:33 +01:00
alexey.lysiuk
a5993c4e2d
Disabled usage of IOKit's HID Manager API on OS X prior to 10.5
...
Source code only, CMake needs to be updated too
2014-11-09 11:59:29 +02:00
Edward Richardson
5170abfeed
DACSThinker can exist with no scripts
2014-11-09 22:57:14 +13:00
alexey.lysiuk
d061adfbd6
Fixed all compilation issues with 10.4 SDK except for HID Utilities
2014-11-09 11:18:20 +02:00
Edward Richardson
e3640b5bf5
Stop DLevelScript from recursively Serializing
2014-11-09 21:06:50 +13:00
MajorCooke
87207bdb6d
- Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail.
2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b
- Port an empty version of 'A_FaceConsolePlayer'.
...
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom
8532b52ffb
- Bots are no longer removed when the net arbitrator disconnects.
2014-11-08 17:38:56 +00:00
ChillyDoom
a613da43dd
- Bot movement is now calculated locally.
2014-11-08 17:38:09 +00:00
alexey.lysiuk
d2d6d2a7f8
Lowered minimum OS requirement to 10.5 Leopard
2014-11-08 13:30:41 +02:00
alexey.lysiuk
f0f0f2a24d
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-08 10:42:44 +02:00
Christoph Oelckers
48fbab819b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-08 09:40:17 +01:00
Christoph Oelckers
c28c0b8f0b
Revert "Backport 'A_FaceConsolePlayer' from zandronum."
...
This reverts commit eab971500b
.
As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Edoardo Prezioso
eab971500b
Backport 'A_FaceConsolePlayer' from zandronum.
...
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
71ce4bcf06
- Fixed: Rail attacks didn't properly respect FOILINVUL.
...
- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke
95bd6bde9a
- Added FOILBUDDHA check for A_BFGSpray.
2014-11-05 23:06:28 -06:00
MajorCooke
c63adf920a
- Fixed: BUDDHA flag on a player wasn't considered.
2014-11-05 22:05:21 -06:00
Christoph Oelckers
88ff33c26e
Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom
2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6
Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom
2014-11-02 17:30:41 +01:00
alexey.lysiuk
eb98a999b2
Fixed color channels displacement on Big Endian targets, take two :(
2014-11-02 16:18:28 +02:00
alexey.lysiuk
63eedf9e26
Merge branch 'fix_acs_big_endian' into z_osx_clean
2014-11-02 16:01:18 +02:00
alexey.lysiuk
1074a031a2
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-02 16:00:53 +02:00
alexey.lysiuk
8f915c9dcc
Fixed broken ACS on Big Endian platforms
...
This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
alexey.lysiuk
c0ec1d5114
Fixed color channels displacement on Big Endian targets
2014-11-02 15:56:22 +02:00
alexey.lysiuk
2f59a8792a
Use rectangle texture for render buffer
...
Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
2014-11-02 15:50:43 +02:00
alexey.lysiuk
d8be168474
Set opaque clear color
2014-11-02 11:32:09 +02:00
alexey.lysiuk
0569acd5d6
Fixed compilation issues with GCC 4.0.1 PowerPC
2014-11-02 11:29:02 +02:00
Edward Richardson
043b28f4ba
Make Prediction lerping less pick + debug
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- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318
- Added ALLOWPAIN flag.
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Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64
Added recordmap for recording demos from console
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recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430
- fixed: AActor::Massacre must return true only when it actually kills a monster.
2014-10-31 21:08:13 +01:00
Christoph Oelckers
388454255d
Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom
2014-10-31 11:29:25 +01:00
Edward Richardson
c85105f552
Added cl_showsecretmessage
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Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers
2f11a59be0
- fixed: UDMF ceiling plane properties set the map's floor plane values.
2014-10-31 08:57:43 +01:00
Christoph Oelckers
1a8da51857
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-29 22:53:58 +01:00
Christoph Oelckers
31611c17d5
- fixed RGF_NOSIGHT checking for A_RadiusGive.
2014-10-29 22:00:15 +01:00
Christoph Oelckers
301092217f
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
2014-10-29 20:12:01 +01:00
MajorCooke
165d2887fd
- Added: A_GiveToChildren
...
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
5977cb04d9
- Fixed: A_Die didn't consider missiles for the function.
2014-10-29 12:33:25 -05:00