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Availability of game controller API is now determined on runtime
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1 changed files with 14 additions and 36 deletions
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@ -33,7 +33,7 @@
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#include "m_joy.h"
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#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1050
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#include <CoreServices/CoreServices.h>
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#include "HID_Utilities_External.h"
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@ -726,7 +726,19 @@ IOKitJoystickManager* s_joystickManager;
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void I_StartupJoysticks()
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{
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s_joystickManager = new IOKitJoystickManager;
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SInt32 majorVersion = 0;
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SInt32 minorVersion = 0;
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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Gestalt(gestaltSystemVersionMajor, &majorVersion);
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Gestalt(gestaltSystemVersionMinor, &minorVersion);
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#pragma clang diagnostic pop
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if (majorVersion >= 10 && minorVersion >= 5)
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{
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s_joystickManager = new IOKitJoystickManager;
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}
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}
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void I_ShutdownJoysticks()
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@ -776,37 +788,3 @@ void I_ProcessJoysticks()
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s_joystickManager->Update();
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}
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}
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#else // prior to 10.5
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void I_StartupJoysticks()
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{
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}
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void I_ShutdownJoysticks()
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{
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}
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void I_GetJoysticks(TArray<IJoystickConfig*>& sticks)
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{
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sticks.Clear();
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}
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void I_GetAxes(float axes[NUM_JOYAXIS])
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{
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for (size_t i = 0; i < NUM_JOYAXIS; ++i)
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{
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axes[i] = 0.0f;
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}
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}
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IJoystickConfig *I_UpdateDeviceList()
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{
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return NULL;
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}
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void I_ProcessJoysticks()
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{
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}
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#endif // 10.5 or higher
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