Added text showing who paused a game in multiplayer

This commit is contained in:
Edward Richardson 2014-11-11 02:19:24 +13:00
parent 16e0f79fd7
commit ad33afb8c1
1 changed files with 9 additions and 1 deletions

View File

@ -833,15 +833,23 @@ void D_Display ()
}
}
// draw pause pic
if (paused && menuactive == MENU_Off)
if ((paused || pauseext) && menuactive == MENU_Off)
{
FTexture *tex;
int x;
FString pstring = "By ";
tex = TexMan(gameinfo.PauseSign);
x = (SCREENWIDTH - tex->GetScaledWidth() * CleanXfac)/2 +
tex->GetScaledLeftOffset() * CleanXfac;
screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
if (paused && multiplayer)
{
pstring += players[paused - 1].userinfo.GetName();
screen->DrawText(SmallFont, CR_RED,
(screen->GetWidth() - SmallFont->StringWidth(pstring)*CleanXfac) / 2,
(tex->GetScaledHeight() * CleanYfac) + 4, pstring, DTA_CleanNoMove, true, TAG_DONE);
}
}
// [RH] Draw icon, if any