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Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
This commit is contained in:
commit
bccfdaacf7
1 changed files with 11 additions and 11 deletions
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@ -976,7 +976,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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{
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if (inflictor == NULL || (!(inflictor->flags3 & MF3_FOILINVUL) && !(flags & DMG_FOILINVUL)))
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{
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if ((target->flags7 & MF7_ALLOWPAIN) || (inflictor->flags7 & MF7_CAUSEPAIN))
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if ((target->flags7 & MF7_ALLOWPAIN) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN)))
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{
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invulpain = true; //This returns -1 later.
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fakeDamage = damage;
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@ -991,7 +991,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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// Players are optionally excluded from getting thrust by damage.
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if (static_cast<APlayerPawn *>(target)->PlayerFlags & PPF_NOTHRUSTWHENINVUL)
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{
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if ((target->flags7 & MF7_ALLOWPAIN) || (inflictor->flags7 & MF7_CAUSEPAIN))
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if ((target->flags7 & MF7_ALLOWPAIN) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN)))
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plrDontThrust = 1;
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else
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return -1;
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@ -999,7 +999,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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}
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}
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if (((target->flags7 & MF7_ALLOWPAIN) || (inflictor->flags7 & MF7_CAUSEPAIN)) && (damage < TELEFRAG_DAMAGE))
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if (((target->flags7 & MF7_ALLOWPAIN) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN))) && (damage < TELEFRAG_DAMAGE))
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{
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//Intentionally do not jump to fakepain because the damage hasn't been dished out yet.
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//Once it's dished out, THEN we can disregard damage factors affecting pain chances.
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@ -1089,7 +1089,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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{
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goto dopain;
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}
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else if ((target->flags7 & MF7_ALLOWPAIN) || (inflictor->flags7 & MF7_CAUSEPAIN))
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else if ((target->flags7 & MF7_ALLOWPAIN) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN)))
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goto fakepain;
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return -1;
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@ -1109,7 +1109,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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{
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goto dopain;
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}
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else if ((target->flags7 & MF7_ALLOWPAIN) || (inflictor->flags7 & MF7_CAUSEPAIN))
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else if ((target->flags7 & MF7_ALLOWPAIN) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN)))
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goto fakepain;
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return -1;
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@ -1120,7 +1120,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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}
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if (damage == -1)
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{
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if ((target->flags7 & MF7_ALLOWPAIN) || (inflictor->flags7 & MF7_CAUSEPAIN))
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if ((target->flags7 & MF7_ALLOWPAIN) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN)))
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goto fakepain;
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return -1;
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@ -1249,7 +1249,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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{ // player is invulnerable, so don't hurt him
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if (((!(player->cheats & CF_GODMODE)) && (!(player->cheats & CF_GODMODE2)) && (!(player->mo->flags5 & MF5_NOPAIN))) &&
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(((player->mo->flags7 & MF7_ALLOWPAIN) || (player->mo->flags5 & MF5_NODAMAGE)) || (inflictor->flags7 & MF7_CAUSEPAIN)))
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(((player->mo->flags7 & MF7_ALLOWPAIN) || (player->mo->flags5 & MF5_NODAMAGE)) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN))))
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//Make sure no godmodes and NOPAIN flags are found first.
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//Then, check to see if the player has NODAMAGE or ALLOWPAIN, or inflictor has CAUSEPAIN.
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{
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@ -1339,7 +1339,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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damage = newdam;
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if (damage <= 0)
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{
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if ((target->flags7 & MF7_ALLOWPAIN) || (inflictor->flags7 & MF7_CAUSEPAIN))
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if ((target->flags7 & MF7_ALLOWPAIN) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN)))
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goto fakepain;
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else
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return damage;
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@ -1370,7 +1370,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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if (target->health <= 0)
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{
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if ((target->flags7 & MF7_BUDDHA) && (damage < TELEFRAG_DAMAGE) && (!(inflictor->flags3 & MF7_FOILBUDDHA) && !(flags & DMG_FOILBUDDHA)))
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if ((target->flags7 & MF7_BUDDHA) && (damage < TELEFRAG_DAMAGE) && ((inflictor == NULL || !(inflictor->flags3 & MF7_FOILBUDDHA)) && !(flags & DMG_FOILBUDDHA)))
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{ //FOILBUDDHA or Telefrag damage must kill it.
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target->health = 1;
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}
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@ -1434,7 +1434,7 @@ fakepain: //Needed so we can skip the rest of the above, but still obey the orig
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//CAUSEPAIN can always attempt to trigger the chances of pain.
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//ALLOWPAIN can do the same, only if the (unfiltered aka fake) damage is greater than 0.
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if ((((target->flags7 & MF7_ALLOWPAIN) && (fakeDamage > 0))
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|| (inflictor->flags7 & MF7_CAUSEPAIN)) && (fakeDamage != damage))
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|| ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN))) && (fakeDamage != damage))
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{
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holdDamage = damage; //Store the modified damage away after factors are taken into account.
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damage = fakeDamage; //Retrieve the original damage.
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@ -1535,7 +1535,7 @@ dopain:
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{
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return -1; //NOW we return -1!
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}
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else if ((target->flags7 & MF7_ALLOWPAIN) || (inflictor->flags7 & MF7_CAUSEPAIN))
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else if ((target->flags7 & MF7_ALLOWPAIN) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN)))
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{
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return holdDamage; //This is the calculated damage after all is said and done.
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}
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