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Merge branch 'fade' of https://github.com/MajorCooke/zdoom
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commit
b2fdd32b0a
3 changed files with 42 additions and 10 deletions
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@ -2354,18 +2354,33 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetTranslucent)
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// Fades the actor in
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//
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//===========================================================================
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enum FadeFlags
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{
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FTF_REMOVE = 1 << 0,
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FTF_CLAMP = 1 << 1,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeIn)
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_FIXED(reduce, 0);
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ACTION_PARAM_INT(flags, 1);
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if (reduce == 0)
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{
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reduce = FRACUNIT/10;
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reduce = FRACUNIT / 10;
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}
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self->RenderStyle.Flags &= ~STYLEF_Alpha1;
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self->alpha += reduce;
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// Should this clamp alpha to 1.0?
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if (self->alpha >= (FRACUNIT * 1))
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{
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if (flags & FTF_CLAMP)
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self->alpha = (FRACUNIT * 1);
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if (flags & FTF_REMOVE)
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self->Destroy();
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}
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}
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//===========================================================================
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@ -2379,7 +2394,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeOut)
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{
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ACTION_PARAM_START(2);
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ACTION_PARAM_FIXED(reduce, 0);
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ACTION_PARAM_BOOL(remove, 1);
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ACTION_PARAM_INT(flags, 1);
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if (reduce == 0)
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{
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@ -2387,9 +2402,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeOut)
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}
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self->RenderStyle.Flags &= ~STYLEF_Alpha1;
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self->alpha -= reduce;
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if (self->alpha <= 0 && remove)
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if (self->alpha <= 0)
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{
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self->Destroy();
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if (flags & FTF_CLAMP)
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self->alpha = 0;
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if (flags & FTF_REMOVE)
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self->Destroy();
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}
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}
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@ -2406,7 +2424,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeTo)
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ACTION_PARAM_START(3);
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ACTION_PARAM_FIXED(target, 0);
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ACTION_PARAM_FIXED(amount, 1);
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ACTION_PARAM_BOOL(remove, 2);
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ACTION_PARAM_INT(flags, 2);
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self->RenderStyle.Flags &= ~STYLEF_Alpha1;
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@ -2428,7 +2446,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeTo)
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self->alpha = target;
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}
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}
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if (self->alpha == target && remove)
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if (flags & FTF_CLAMP)
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{
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if (self->alpha > (FRACUNIT * 1))
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self->alpha = (FRACUNIT * 1);
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else if (self->alpha < 0)
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self->alpha = 0;
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}
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if (self->alpha == target && (flags & FTF_REMOVE))
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{
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self->Destroy();
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}
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@ -222,9 +222,9 @@ ACTOR Actor native //: Thinker
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action native A_Log(string whattoprint);
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action native A_LogInt(int whattoprint);
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action native A_SetTranslucent(float alpha, int style = 0);
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action native A_FadeIn(float reduce = 0.1);
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action native A_FadeOut(float reduce = 0.1, bool remove = true);
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action native A_FadeTo(float target, float amount = 0.1, bool remove = false);
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action native A_FadeIn(float reduce = 0.1, int flags = 0);
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action native A_FadeOut(float reduce = 0.1, int flags = 1); //bool remove == true
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action native A_FadeTo(float target, float amount = 0.1, int flags = 0);
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action native A_SetScale(float scalex, float scaley = 0);
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action native A_SetMass(int mass);
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action native A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, float mult_h = 1, float mult_v = 1);
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@ -405,6 +405,13 @@ enum
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RMVF_EVERYTHING = 1 << 3,
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};
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// Flags for A_Fade*
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enum
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{
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FTF_REMOVE = 1 << 0,
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FTF_CLAMP = 1 << 1,
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};
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// This is only here to provide one global variable for testing.
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native int testglobalvar;
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