gzdoom-gles/src
Christoph Oelckers fbd2b05d36 - adapt the bunny scroller to widescreen images.
This only concerns the actual horizontal scroller. The vertical one still needs work and the "The End" screen only works if the second picture of the scroller is the full widescreen image because this page is done as a regular single image page which does not know anything about widescreen asset replacements.
2020-11-01 00:26:40 +01:00
..
fragglescript - Now base the old PRNG flag on Edward850's implementation but done in reverse. 2020-08-24 17:06:09 +02:00
g_inventory Optional override for SetSlot and ClearPlayerClasses 2020-08-28 13:42:40 +02:00
g_shared - Disable the original Doom PRNG flag for a bunch of named generators. 2020-08-24 17:22:53 +02:00
g_statusbar Begin TICRATE conversion. 2020-07-15 19:03:44 +02:00
gl - Fixed -glversion 3 was not being promoted to 3.3. 2020-09-14 15:28:55 +02:00
intermission - adapt the bunny scroller to widescreen images. 2020-11-01 00:26:40 +01:00
math Cephes code is released under BSD license 2019-06-05 12:46:59 +02:00
menu SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
polyrenderer - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-07 14:15:59 +02:00
posix SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
r_data Optimize UE1 vertex normal computation. 2020-07-12 12:14:30 +02:00
rapidjson
resourcefiles - fixed: The full dotted lump filter string was never used. 2020-06-07 14:35:29 +02:00
scripting - Cosmetic change. 2020-10-18 10:20:53 +02:00
sfmt - don't let CHANF_AUTO hijack other channels. 2020-06-07 13:27:02 +02:00
sound - removed the limiter flags again and addressed the underlying problem properly. 2020-10-29 12:10:49 +01:00
swrenderer - Add missing DrawTextureTags. 2020-06-09 18:42:52 +02:00
textures Begin TICRATE conversion. 2020-07-15 19:03:44 +02:00
win32 SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
actor.h - AActor size reduction 2020-10-03 11:51:30 +02:00
actorinlines.h make various getter and pure-math methods clearscope, and where applicable, const 2020-06-07 14:34:48 +02:00
actorptrselect.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp Account for the NOTONAUTOMAP flag when using am_thingrenderstyles 2020-06-20 10:48:21 +02:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h
b_bot.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_bot.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
b_func.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
b_game.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_move.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_think.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
basictypes.h - fixed compilation with Apple Clang as well 2020-01-05 01:53:50 +01:00
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
c_bind.cpp Oops, fixed default bindings not being loaded from pwads. 2020-02-28 19:14:52 +01:00
c_bind.h
c_cmds.cpp Add string table lookup to SECRETS lump handling 2020-09-11 12:15:01 +02:00
c_console.cpp - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
c_console.h - Consolidated C_MidPrint and C_MidPrintBold. 2019-08-20 13:06:48 +02:00
c_consolebuffer.cpp - reset internal console state on clear CCMD 2019-06-03 12:47:29 +02:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_cvars.cpp Show CVar's default value in addition to current 2020-10-03 11:51:23 +02:00
c_cvars.h Show CVar's default value in addition to current 2020-10-03 11:51:23 +02:00
c_dispatch.cpp Show CVar's default value in addition to current 2020-10-03 11:51:23 +02:00
c_dispatch.h - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
c_expr.cpp - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
c_functions.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt - Rename the soundfont. 2020-02-17 19:46:48 +01:00
cmdlib.cpp - fixed: Windows must call the wide version of _mkdir for Unicode support. 2020-02-26 12:49:15 +01:00
cmdlib.h - fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows. 2020-01-12 12:59:40 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - add native FlipLineSideRefs(line) 2019-11-16 14:01:47 +01:00
compatibility.h - added generic level post-processing script class 2019-11-13 19:33:49 +01:00
configfile.cpp - fixed the player name display. 2019-05-14 17:19:34 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
ct_chat.cpp - Disable chat for single player, controlled by the chat_self CVAR. 2020-08-24 17:59:51 +02:00
cycler.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
cycler.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
d_dehacked.cpp - added ability to filter VM disassembly dump 2020-01-19 20:26:34 +01:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-27 00:23:55 +02:00
d_gui.h - Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key. 2019-10-31 17:05:33 +01:00
d_iwad.cpp - rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use 2020-09-09 12:38:02 +02:00
d_main.cpp - minor sound code cleanup 2020-10-17 18:43:58 +02:00
d_main.h - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
d_net.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_netinfo.cpp - Disable the original Doom PRNG flag for a bunch of named generators. 2020-08-24 17:22:53 +02:00
d_player.h View Angles (Part 1 - Redux) (#1002) 2020-08-28 13:47:22 +02:00
d_protocol.cpp
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp - Unicode fix. 2019-08-09 13:16:24 +02:00
decallib.cpp Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF 2020-03-24 01:36:55 +01:00
decallib.h Move the opaqueBlood member definition so that object size remains unchanged 2020-03-24 01:36:56 +01:00
dictionary.cpp fix "'ictionary' is freed outside the GC process" warning 2020-05-22 21:35:51 +02:00
dictionary.h aggregate TMap into Dictionary instead of deriving from it 2020-03-09 00:33:51 +01:00
dobject.cpp - relax pointer substitution restriction for morphed monsters. 2020-04-19 21:39:23 +02:00
dobject.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
dobjgc.cpp - removed incorrect assert. 2019-04-27 12:37:51 +02:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 19:57:24 +02:00
dobjtype.cpp - Implement return type covariance for ZScript virtual functions 2020-09-27 20:53:28 +02:00
dobjtype.h - Implement return type covariance for ZScript virtual functions 2020-09-27 20:53:28 +02:00
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-28 02:22:44 +02:00
doomdef.h SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
doomerrors.h - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
doomstat.cpp - set language cvar to global config, it should not be game-specific 2019-07-18 00:10:23 +02:00
doomstat.h Added a master volume setting. 2019-04-28 22:25:50 +02:00
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2020-01-05 01:53:45 +01:00
dsectoreffect.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - added explicit clearing of global VM stask 2019-10-22 10:59:25 +02:00
dthinker.h - Hacked a level member into thinkers. 2020-10-10 13:53:02 +02:00
edata.cpp - another batch of direct native functions. 2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp Add PlayerSpawned() event (#1118) 2020-09-27 20:53:14 +02:00
events.h Add PlayerSpawned() event (#1118) 2020-09-27 20:53:14 +02:00
f_wipe.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
f_wipe.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
filereadermusicinterface.h - rewrote the ZMusic interface so that it is free of C++ constructs. 2020-01-07 18:07:26 +01:00
files.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
files.h - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-07 18:07:23 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
fontinternals.h - Greek Sigma character fallback 2019-05-22 19:57:19 +02:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 18:06:59 +02:00
g_game.cpp - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-27 00:23:55 +02:00
g_game.h - Now the quicksave slot must be selected explicitly like in original Doom. 2019-08-16 17:28:34 +02:00
g_hub.cpp Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
g_hub.h
g_input.h
g_level.cpp - converted level global variable into real pointer 2020-10-10 15:04:56 +02:00
g_level.h Add FALLDAMAGE flag and add property to properly apply falling damage… (#1153) 2020-09-16 13:28:21 +02:00
g_levellocals.h - converted level global variable into real pointer 2020-10-10 15:04:56 +02:00
g_mapinfo.cpp Add FALLDAMAGE flag and add property to properly apply falling damage… (#1153) 2020-09-16 13:28:21 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 13:29:37 +02:00
gameconfigfile.cpp - added config migration handling for the changes to adl_volume_model. 2020-10-04 12:50:42 +02:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 11:04:20 +02:00
gi.h - rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use 2020-09-09 12:38:02 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_net.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
i_net.h - refactored the exit calls out of the networking code 2020-01-05 21:12:18 +01:00
i_time.cpp - avoid killing timer precision when there's no time scale active. 2020-09-27 20:53:16 +02:00
i_time.h - avoid killing timer precision when there's no time scale active. 2020-09-27 20:53:16 +02:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp - do not allow summon CCMD to spawn abstract classes 2019-12-12 20:35:42 +01:00
info.h - fixed getting state name with incomplete list of actor classes 2020-08-29 11:50:18 +02:00
keysections.cpp - removed an unchecked fixed size buffer in the KEYCONF parser. 2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-04-29 18:53:22 +02:00
m_cheat.h - previous fix attempts done right 2019-04-16 17:43:23 +02:00
m_crc32.h
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h
m_misc.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp - removed hardcoded width limit for screenshots 2019-10-24 13:25:19 +02:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp - Now base the old PRNG flag on Edward850's implementation but done in reverse. 2020-08-24 17:06:09 +02:00
m_random.h - Now base the old PRNG flag on Edward850's implementation but done in reverse. 2020-08-24 17:06:09 +02:00
m_swap.h Remove bad BigLong variants 2019-05-01 00:43:11 +02:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
name.cpp
name.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
namedef.h View Angles (Part 1 - Redux) (#1002) 2020-08-28 13:47:22 +02:00
nodebuild.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
p_3dfloors.cpp - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 15:18:54 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 15:18:54 +02:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp - Now base the old PRNG flag on Edward850's implementation but done in reverse. 2020-08-24 17:06:09 +02:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp - AActor size reduction 2020-10-03 11:51:30 +02:00
p_blockmap.h
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_checkposition.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_conversation.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_conversation.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
p_destructible.cpp - this "genuine hack" was totally redundant... 2019-04-17 17:44:07 +02:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
p_doors.cpp Fix obscure error in Animated Doors where the Actor can be NULL 2020-08-15 11:27:45 +02:00
p_effect.cpp Begin TICRATE conversion. 2020-07-15 19:03:44 +02:00
p_effect.h Begin TICRATE conversion. 2020-07-15 19:03:44 +02:00
p_enemy.cpp - Now disable the old random flag mostly for game-breaking generators. 2020-09-03 00:51:11 +02:00
p_enemy.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_floor.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
p_glnodes.cpp - made GL nodes loader more resilient to broken data 2019-10-13 11:44:43 +02:00
p_interaction.cpp - Now disable the old random flag mostly for game-breaking generators. 2020-09-03 00:51:11 +02:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_linetracedata.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - fixed: Crushing generic floors must use crush mode 2. 2020-10-26 12:18:18 +01:00
p_lnspec.h
p_local.h Add species parameter to A_RadiusThrust 2020-09-27 20:53:23 +02:00
p_map.cpp Linetrace properly reports 3D line hits as "middle" part (#1228) 2020-10-26 12:18:20 +01:00
p_maputl.cpp - fixed radius use in dynamic light traversal for models. 2019-05-02 18:00:43 +02:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_mobj.cpp - AActor size reduction 2020-10-03 11:51:30 +02:00
p_openmap.cpp - moved P_OpenMapData and related content out of p_setup.cpp. 2019-04-18 14:52:24 +02:00
p_pillar.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
p_plats.cpp - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:37:05 +01:00
p_pspr.cpp - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 20:18:43 +01:00
p_pspr.h Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2020-01-06 21:50:14 +01:00
p_pusher.cpp - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-04-29 18:52:57 +02:00
p_saveg.cpp - immediately abort loading a savegame if object deserialization fails. 2020-09-26 21:50:20 +02:00
p_saveg.h
p_scroll.cpp - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 16:09:07 +01:00
p_secnodes.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sectors.cpp - more direct native stuff, this is a week old but was almost forgotten. 2019-04-17 17:42:24 +02:00
p_setup.cpp - Fixed: check for bad sidedefs was not taking into account unused ones. 2020-06-12 19:28:21 +02:00
p_setup.h - use TArrays for all local allocations in the map loader. 2019-04-25 12:44:28 +02:00
p_sight.cpp - let a sight check that gets lost return failure. 2020-01-06 19:14:53 +01:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
p_spec.cpp - change recent /0 fix to conform to UDMF specs 2020-06-25 16:07:20 +02:00
p_spec.h - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:37:05 +01:00
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:50:18 +02:00
p_switch.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_tags.cpp - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_tags.h - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_teleport.cpp Add Pre/PostTeleport virtuals, for special handling of actor teleportation. 2020-09-02 13:56:22 +02:00
p_terrain.cpp - default terrain's DamageTimeMask to a reasonable value. 2020-03-11 20:18:39 +01:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 20:35:44 +01:00
p_things.cpp - Disable compat_oldrandom for a few more PRNGs just in case. 2020-08-28 13:25:27 +02:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-22 10:59:09 +02:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp - fixed: TRF_ALLACTORS did not consider actors without any flag being set. 2020-05-26 00:30:11 +02:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_udmf.cpp Properly namespaced UDMF flag 2020-04-28 02:23:07 +02:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_usdf.cpp - fixed conversation links with pages referenced by name 2019-05-27 11:58:19 +02:00
p_user.cpp Optional override for SetSlot and ClearPlayerClasses 2020-08-28 13:42:40 +02:00
p_xlat.cpp - made setting actor TID more explicit 2019-05-10 12:41:29 +02:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp - fixed missing sound for Polyobj_MoveTo. 2020-05-26 00:30:05 +02:00
po_man.h
portal.cpp - added initialization for line and sector portals 2020-08-28 13:46:10 +02:00
portal.h - added initialization for line and sector portals 2020-08-28 13:46:10 +02:00
r_defs.h fixed side_t::SetSpecialColor. 2020-10-17 18:44:10 +02:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 21:13:15 +01:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-28 13:47:22 +02:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - relicense some of my past work under BSD 2020-01-06 21:58:48 +01:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-06 21:58:48 +01:00
Rect.h
s_playlist.cpp - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
s_playlist.h - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
sc_man.cpp - reverted the clamping when assigning to FScanner::Number. 2020-01-07 19:55:57 +01:00
sc_man.h - cleanup. 2020-01-07 19:55:56 +01:00
sc_man_scanner.re Added mixins for classes. 2019-11-02 10:48:05 +01:00
sc_man_tokens.h Added mixins for classes. 2019-11-02 10:48:05 +01:00
scriptutil.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
scriptutil.h - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
serializer.cpp - immediately abort loading a savegame if object deserialization fails. 2020-09-26 21:50:20 +02:00
serializer.h - AActor size reduction 2020-10-03 11:51:30 +02:00
skins.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 19:34:44 +01:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp - moved the CD Audio code to ZMusic, too. 2020-01-05 14:38:27 +01:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
stringtable.cpp - added printlocalized CCMD to check strings in-game. 2019-07-18 00:10:25 +02:00
stringtable.h - allow the language table to supersede the title patches, if appropriate 2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
superfasthash.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
tagitem.h
tarray.h Fix compile error when using std::sort with Visual Studio 16.5.0 2020-03-24 01:36:39 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 17:57:30 +02:00
utf8.cpp - fixed utf8_decode. 2019-05-14 18:01:46 +02:00
utf8.h - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
v_blend.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_draw.cpp - Add fake missing DTA_Desaturate DrawTexture tag. 2020-06-09 19:41:28 +02:00
v_font.cpp - Reload fake fonts, people keep doing it and that made some mods incompatible. 2020-05-27 23:41:38 +02:00
v_font.h - fixed text size calculations in the status bar. 2020-04-17 01:17:42 +02:00
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed line breaking on non-spaces for multi-byte UTF-8 characters. 2019-07-25 00:06:14 +02:00
v_text.h - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
v_video.cpp - Add fake vid_rendermode CVAR. 2020-04-04 18:34:57 +02:00
v_video.h - Add fake missing DTA_Desaturate DrawTexture tag. 2020-06-09 19:41:28 +02:00
vectors.h - Fixed warning. 2020-10-03 12:32:37 +02:00
version.h - Version 3.87a. 2020-10-18 21:28:12 +02:00
w_wad.cpp - add check for unity version of Nerve.wad 2020-01-19 01:33:49 +01:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-20 22:18:33 +02:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-07 14:15:59 +02:00
wi_stuff.h Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
x86.cpp - Give an error message instead of just crashing on non SSE2 cpus. 2018-05-12 14:48:52 +02:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp - changed zstrformat to allow %c to emit non-ASCII characters as UTF-8. 2019-05-14 17:38:45 +02:00
zstring.cpp - Changes to the language table. 2019-07-18 00:04:31 +02:00
zstring.h - Fix compilation with VS 2019? 2020-07-12 12:14:33 +02:00
zzautozend.cpp