- Disable compat_oldrandom for a few more PRNGs just in case.

This commit is contained in:
drfrag 2020-08-25 13:59:09 +02:00
parent a020070bf0
commit 7416a1d49b
2 changed files with 3 additions and 3 deletions

View file

@ -153,7 +153,7 @@ static FRandom pr_uniquetid("UniqueTID", false);
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FRandom pr_spawnmobj ("SpawnActor");
FRandom pr_spawnmobj ("SpawnActor", false);
CUSTOM_CVAR (Float, sv_gravity, 800.f, CVAR_SERVERINFO|CVAR_NOSAVE)
{
@ -7356,7 +7356,7 @@ void AActor::SetTranslation(FName trname)
// PROP A_RestoreSpecialPosition
//
//---------------------------------------------------------------------------
static FRandom pr_restore("RestorePos");
static FRandom pr_restore("RestorePos", false);
void AActor::RestoreSpecialPosition()
{

View file

@ -58,7 +58,7 @@
// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
FClassMap SpawnableThings;
static FRandom pr_leadtarget ("LeadTarget");
static FRandom pr_leadtarget ("LeadTarget", false);
bool P_Thing_Spawn (int tid, AActor *source, int type, DAngle angle, bool fog, int newtid)
{