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- Disable compat_oldrandom for a few more PRNGs just in case.
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2 changed files with 3 additions and 3 deletions
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@ -153,7 +153,7 @@ static FRandom pr_uniquetid("UniqueTID", false);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FRandom pr_spawnmobj ("SpawnActor");
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FRandom pr_spawnmobj ("SpawnActor", false);
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CUSTOM_CVAR (Float, sv_gravity, 800.f, CVAR_SERVERINFO|CVAR_NOSAVE)
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{
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@ -7356,7 +7356,7 @@ void AActor::SetTranslation(FName trname)
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// PROP A_RestoreSpecialPosition
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//
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//---------------------------------------------------------------------------
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static FRandom pr_restore("RestorePos");
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static FRandom pr_restore("RestorePos", false);
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void AActor::RestoreSpecialPosition()
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{
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@ -58,7 +58,7 @@
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// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
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FClassMap SpawnableThings;
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static FRandom pr_leadtarget ("LeadTarget");
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static FRandom pr_leadtarget ("LeadTarget", false);
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bool P_Thing_Spawn (int tid, AActor *source, int type, DAngle angle, bool fog, int newtid)
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{
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