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- Disable the original Doom PRNG flag for a bunch of named generators.
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8 changed files with 42 additions and 42 deletions
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@ -60,7 +60,7 @@
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#include "vm.h"
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#include "gstrings.h"
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static FRandom pr_pickteam ("PickRandomTeam");
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static FRandom pr_pickteam ("PickRandomTeam", false);
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CVAR (Float, autoaim, 35.f, CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (String, name, "Player", CVAR_USERINFO | CVAR_ARCHIVE);
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@ -123,7 +123,7 @@ CVAR(Int, sv_alwaystally, 0, CVAR_ARCHIVE | CVAR_SERVERINFO)
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void G_VerifySkill();
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static FRandom pr_classchoice ("RandomPlayerClassChoice");
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static FRandom pr_classchoice ("RandomPlayerClassChoice", false);
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extern level_info_t TheDefaultLevelInfo;
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extern bool timingdemo;
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@ -42,7 +42,7 @@
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#include "a_pickups.h"
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#include "vm.h"
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static FRandom pr_spot ("SpecialSpot");
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static FRandom pr_spot ("SpecialSpot", false);
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IMPLEMENT_CLASS(DSpotState, false, false)
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TObjPtr<DSpotState*> DSpotState::SpotState;
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@ -92,14 +92,14 @@ static FRandom pr_camissile ("CustomActorfire", false);
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static FRandom pr_cabullet ("CustomBullet", false);
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static FRandom pr_cwjump ("CustomWpJump", false);
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static FRandom pr_cwpunch ("CustomWpPunch", false);
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static FRandom pr_grenade ("ThrowGrenade");
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static FRandom pr_grenade ("ThrowGrenade", false);
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static FRandom pr_crailgun ("CustomRailgun", false);
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static FRandom pr_spawndebris ("SpawnDebris", false);
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static FRandom pr_spawnitemex ("SpawnItemEx", false);
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static FRandom pr_burst ("Burst", false);
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static FRandom pr_monsterrefire ("MonsterRefire");
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static FRandom pr_teleport("A_Teleport");
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static FRandom pr_bfgselfdamage("BFGSelfDamage");
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static FRandom pr_teleport("A_Teleport", false);
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static FRandom pr_bfgselfdamage("BFGSelfDamage", false);
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FRandom pr_cajump("CustomJump", false);
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//==========================================================================
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@ -62,24 +62,24 @@
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#include "gi.h"
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static FRandom pr_checkmissilerange ("CheckMissileRange");
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static FRandom pr_opendoor ("OpenDoor");
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static FRandom pr_checkmissilerange ("CheckMissileRange", false);
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static FRandom pr_opendoor ("OpenDoor", false);
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static FRandom pr_trywalk ("TryWalk");
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static FRandom pr_newchasedir ("NewChaseDir");
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static FRandom pr_lookformonsters ("LookForMonsters");
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static FRandom pr_lookforplayers ("LookForPlayers");
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static FRandom pr_scaredycat ("Anubis");
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FRandom pr_chase ("Chase");
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static FRandom pr_facetarget ("FaceTarget");
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static FRandom pr_railface ("RailFace");
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static FRandom pr_look2 ("LookyLooky");
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static FRandom pr_look3 ("IGotHooky");
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static FRandom pr_slook ("SlooK");
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static FRandom pr_dropoff ("Dropoff");
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static FRandom pr_defect ("Defect");
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static FRandom pr_newchasedir ("NewChaseDir", false);
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static FRandom pr_lookformonsters ("LookForMonsters", false);
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static FRandom pr_lookforplayers ("LookForPlayers", false);
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static FRandom pr_scaredycat ("Anubis", false);
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FRandom pr_chase ("Chase", false);
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static FRandom pr_facetarget ("FaceTarget", false);
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static FRandom pr_railface ("RailFace", false);
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static FRandom pr_look2 ("LookyLooky", false);
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static FRandom pr_look3 ("IGotHooky", false);
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static FRandom pr_slook ("SlooK", false);
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static FRandom pr_dropoff ("Dropoff", false);
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static FRandom pr_defect ("Defect", false);
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static FRandom pr_skiptarget("SkipTarget");
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static FRandom pr_enemystrafe("EnemyStrafe");
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static FRandom pr_skiptarget("SkipTarget", false);
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static FRandom pr_enemystrafe("EnemyStrafe", false);
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// movement interpolation is fine for objects that are moved by their own
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// velocity. But for monsters it is problematic.
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@ -67,12 +67,12 @@
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#include "events.h"
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#include "actorinlines.h"
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static FRandom pr_botrespawn ("BotRespawn");
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static FRandom pr_killmobj ("ActorDie");
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static FRandom pr_botrespawn ("BotRespawn", false);
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static FRandom pr_killmobj ("ActorDie", false);
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FRandom pr_damagemobj ("ActorTakeDamage");
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static FRandom pr_lightning ("LightningDamage");
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static FRandom pr_poison ("PoisonDamage");
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static FRandom pr_switcher ("SwitchTarget");
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static FRandom pr_lightning ("LightningDamage", false);
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static FRandom pr_poison ("PoisonDamage", false);
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static FRandom pr_switcher ("SwitchTarget", false);
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CVAR (Bool, cl_showsprees, true, CVAR_ARCHIVE)
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CVAR (Bool, cl_showmultikills, true, CVAR_ARCHIVE)
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@ -131,25 +131,25 @@ EXTERN_CVAR (Int, cl_rockettrails)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static FRandom pr_explodemissile ("ExplodeMissile");
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FRandom pr_bounce ("Bounce");
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static FRandom pr_reflect ("Reflect");
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static FRandom pr_nightmarerespawn ("NightmareRespawn");
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static FRandom pr_botspawnmobj ("BotSpawnActor");
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static FRandom pr_spawnmapthing ("SpawnMapThing");
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static FRandom pr_explodemissile ("ExplodeMissile", false);
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FRandom pr_bounce ("Bounce", false);
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static FRandom pr_reflect ("Reflect", false);
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static FRandom pr_nightmarerespawn ("NightmareRespawn", false);
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static FRandom pr_botspawnmobj ("BotSpawnActor", false);
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static FRandom pr_spawnmapthing ("SpawnMapThing", false);
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static FRandom pr_spawnpuff ("SpawnPuff");
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static FRandom pr_spawnblood ("SpawnBlood");
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static FRandom pr_splatter ("BloodSplatter");
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static FRandom pr_splatter ("BloodSplatter", false);
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static FRandom pr_takedamage ("TakeDamage");
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static FRandom pr_splat ("FAxeSplatter");
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static FRandom pr_ripperblood ("RipperBlood");
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static FRandom pr_chunk ("Chunk");
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static FRandom pr_checkmissilespawn ("CheckMissileSpawn");
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static FRandom pr_splat ("FAxeSplatter", false);
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static FRandom pr_ripperblood ("RipperBlood", false);
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static FRandom pr_chunk ("Chunk", false);
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static FRandom pr_checkmissilespawn ("CheckMissileSpawn", false);
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static FRandom pr_spawnmissile ("SpawnMissile");
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static FRandom pr_missiledamage ("MissileDamage");
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static FRandom pr_multiclasschoice ("MultiClassChoice");
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static FRandom pr_rockettrail("RocketTrail");
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static FRandom pr_uniquetid("UniqueTID");
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static FRandom pr_multiclasschoice ("MultiClassChoice", false);
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static FRandom pr_rockettrail("RocketTrail", false);
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static FRandom pr_uniquetid("UniqueTID", false);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -48,7 +48,7 @@
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#define FUDGEFACTOR 10
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static FRandom pr_teleport ("Teleport");
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static FRandom pr_teleport ("Teleport", false);
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CVAR (Bool, telezoom, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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