gzdoom-gles/src
Christoph Oelckers e5b63c6693 - only return at the end of the MAP07SPECIAL block.
# Conflicts:
#	src/p_enemy.cpp
2020-11-01 00:26:51 +01:00
..
fragglescript - Now base the old PRNG flag on Edward850's implementation but done in reverse. 2020-08-24 17:06:09 +02:00
g_inventory Optional override for SetSlot and ClearPlayerClasses 2020-08-28 13:42:40 +02:00
g_shared - Disable the original Doom PRNG flag for a bunch of named generators. 2020-08-24 17:22:53 +02:00
g_statusbar Begin TICRATE conversion. 2020-07-15 19:03:44 +02:00
gl - Fixed -glversion 3 was not being promoted to 3.3. 2020-09-14 15:28:55 +02:00
intermission - made the vertical scroller widescreen aware as well. 2020-11-01 00:26:42 +01:00
math Cephes code is released under BSD license 2019-06-05 12:46:59 +02:00
menu SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
polyrenderer - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-07 14:15:59 +02:00
posix SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
r_data Optimize UE1 vertex normal computation. 2020-07-12 12:14:30 +02:00
rapidjson
resourcefiles - fixed: The full dotted lump filter string was never used. 2020-06-07 14:35:29 +02:00
scripting - Cosmetic change. 2020-10-18 10:20:53 +02:00
sfmt - don't let CHANF_AUTO hijack other channels. 2020-06-07 13:27:02 +02:00
sound - removed the limiter flags again and addressed the underlying problem properly. 2020-10-29 12:10:49 +01:00
swrenderer - Add missing DrawTextureTags. 2020-06-09 18:42:52 +02:00
textures Begin TICRATE conversion. 2020-07-15 19:03:44 +02:00
win32 SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
xlat
__autostart.cpp
actionspecials.h
actor.h - AActor size reduction 2020-10-03 11:51:30 +02:00
actorinlines.h make various getter and pure-math methods clearscope, and where applicable, const 2020-06-07 14:34:48 +02:00
actorptrselect.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp Account for the NOTONAUTOMAP flag when using am_thingrenderstyles 2020-06-20 10:48:21 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_bot.h
b_func.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
b_game.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_move.cpp
b_think.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
basictypes.h - fixed compilation with Apple Clang as well 2020-01-05 01:53:50 +01:00
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
c_bind.cpp Oops, fixed default bindings not being loaded from pwads. 2020-02-28 19:14:52 +01:00
c_bind.h
c_cmds.cpp Add string table lookup to SECRETS lump handling 2020-09-11 12:15:01 +02:00
c_console.cpp - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
c_console.h - Consolidated C_MidPrint and C_MidPrintBold. 2019-08-20 13:06:48 +02:00
c_consolebuffer.cpp - reset internal console state on clear CCMD 2019-06-03 12:47:29 +02:00
c_consolebuffer.h
c_cvars.cpp Show CVar's default value in addition to current 2020-10-03 11:51:23 +02:00
c_cvars.h Show CVar's default value in addition to current 2020-10-03 11:51:23 +02:00
c_dispatch.cpp Show CVar's default value in addition to current 2020-10-03 11:51:23 +02:00
c_dispatch.h - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
c_expr.cpp - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
c_functions.cpp
c_functions.h
CMakeLists.txt - Rename the soundfont. 2020-02-17 19:46:48 +01:00
cmdlib.cpp - fixed: Windows must call the wide version of _mkdir for Unicode support. 2020-02-26 12:49:15 +01:00
cmdlib.h - fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows. 2020-01-12 12:59:40 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - add native FlipLineSideRefs(line) 2019-11-16 14:01:47 +01:00
compatibility.h - added generic level post-processing script class 2019-11-13 19:33:49 +01:00
configfile.cpp - fixed the player name display. 2019-05-14 17:19:34 +02:00
configfile.h
ct_chat.cpp - Disable chat for single player, controlled by the chat_self CVAR. 2020-08-24 17:59:51 +02:00
cycler.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
cycler.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
d_dehacked.cpp - added ability to filter VM disassembly dump 2020-01-19 20:26:34 +01:00
d_dehacked.h
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-27 00:23:55 +02:00
d_gui.h - Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key. 2019-10-31 17:05:33 +01:00
d_iwad.cpp - rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use 2020-09-09 12:38:02 +02:00
d_main.cpp - minor sound code cleanup 2020-10-17 18:43:58 +02:00
d_main.h - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
d_net.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - Disable the original Doom PRNG flag for a bunch of named generators. 2020-08-24 17:22:53 +02:00
d_player.h View Angles (Part 1 - Redux) (#1002) 2020-08-28 13:47:22 +02:00
d_protocol.cpp
d_protocol.h
d_stats.cpp - Unicode fix. 2019-08-09 13:16:24 +02:00
decallib.cpp Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF 2020-03-24 01:36:55 +01:00
decallib.h Move the opaqueBlood member definition so that object size remains unchanged 2020-03-24 01:36:56 +01:00
dictionary.cpp fix "'ictionary' is freed outside the GC process" warning 2020-05-22 21:35:51 +02:00
dictionary.h aggregate TMap into Dictionary instead of deriving from it 2020-03-09 00:33:51 +01:00
dobject.cpp - relax pointer substitution restriction for morphed monsters. 2020-04-19 21:39:23 +02:00
dobject.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
dobjgc.cpp - removed incorrect assert. 2019-04-27 12:37:51 +02:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 19:57:24 +02:00
dobjtype.cpp - Implement return type covariance for ZScript virtual functions 2020-09-27 20:53:28 +02:00
dobjtype.h - Implement return type covariance for ZScript virtual functions 2020-09-27 20:53:28 +02:00
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-28 02:22:44 +02:00
doomdef.h SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
doomerrors.h - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
doomstat.cpp - set language cvar to global config, it should not be game-specific 2019-07-18 00:10:23 +02:00
doomstat.h Added a master volume setting. 2019-04-28 22:25:50 +02:00
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2020-01-05 01:53:45 +01:00
dsectoreffect.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
dsectoreffect.h
dthinker.cpp - added explicit clearing of global VM stask 2019-10-22 10:59:25 +02:00
dthinker.h - Hacked a level member into thinkers. 2020-10-10 13:53:02 +02:00
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp Add PlayerSpawned() event (#1118) 2020-09-27 20:53:14 +02:00
events.h Add PlayerSpawned() event (#1118) 2020-09-27 20:53:14 +02:00
f_wipe.cpp
f_wipe.h
filereadermusicinterface.h - rewrote the ZMusic interface so that it is free of C++ constructs. 2020-01-07 18:07:26 +01:00
files.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
files.h - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-07 18:07:23 +01:00
files_decompress.cpp
fontinternals.h - Greek Sigma character fallback 2019-05-22 19:57:19 +02:00
g_doomedmap.cpp
g_game.cpp - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-27 00:23:55 +02:00
g_game.h - Now the quicksave slot must be selected explicitly like in original Doom. 2019-08-16 17:28:34 +02:00
g_hub.cpp Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
g_hub.h
g_input.h
g_level.cpp - converted level global variable into real pointer 2020-10-10 15:04:56 +02:00
g_level.h Add FALLDAMAGE flag and add property to properly apply falling damage… (#1153) 2020-09-16 13:28:21 +02:00
g_levellocals.h - converted level global variable into real pointer 2020-10-10 15:04:56 +02:00
g_mapinfo.cpp Add FALLDAMAGE flag and add property to properly apply falling damage… (#1153) 2020-09-16 13:28:21 +02:00
g_pch.h
g_pch2.h
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 13:29:37 +02:00
gameconfigfile.cpp - added config migration handling for the changes to adl_volume_model. 2020-10-04 12:50:42 +02:00
gameconfigfile.h
gametype.h
gi.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 11:04:20 +02:00
gi.h - default to fullscreen mode 3. 2020-11-01 00:26:44 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
hu_stuff.h
i_net.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
i_net.h - refactored the exit calls out of the networking code 2020-01-05 21:12:18 +01:00
i_time.cpp - avoid killing timer precision when there's no time scale active. 2020-09-27 20:53:16 +02:00
i_time.h - avoid killing timer precision when there's no time scale active. 2020-09-27 20:53:16 +02:00
i_video.h
info.cpp - do not allow summon CCMD to spawn abstract classes 2019-12-12 20:35:42 +01:00
info.h - fixed getting state name with incomplete list of actor classes 2020-08-29 11:50:18 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-04-29 18:53:22 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
m_misc.h
m_png.cpp - removed hardcoded width limit for screenshots 2019-10-24 13:25:19 +02:00
m_png.h
m_random.cpp - Now base the old PRNG flag on Edward850's implementation but done in reverse. 2020-08-24 17:06:09 +02:00
m_random.h - Now base the old PRNG flag on Edward850's implementation but done in reverse. 2020-08-24 17:06:09 +02:00
m_swap.h Remove bad BigLong variants 2019-05-01 00:43:11 +02:00
md5.cpp
md5.h
memarena.cpp
memarena.h
name.cpp
name.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
namedef.h View Angles (Part 1 - Redux) (#1002) 2020-08-28 13:47:22 +02:00
nodebuild.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
p_3dfloors.cpp - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 15:18:54 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 15:18:54 +02:00
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - Now base the old PRNG flag on Edward850's implementation but done in reverse. 2020-08-24 17:06:09 +02:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp - AActor size reduction 2020-10-03 11:51:30 +02:00
p_blockmap.h
p_ceiling.cpp
p_checkposition.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_conversation.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_conversation.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
p_destructible.cpp
p_destructible.h
p_doors.cpp Fix obscure error in Animated Doors where the Actor can be NULL 2020-08-15 11:27:45 +02:00
p_effect.cpp Begin TICRATE conversion. 2020-07-15 19:03:44 +02:00
p_effect.h Begin TICRATE conversion. 2020-07-15 19:03:44 +02:00
p_enemy.cpp - only return at the end of the MAP07SPECIAL block. 2020-11-01 00:26:51 +01:00
p_enemy.h
p_floor.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
p_glnodes.cpp - made GL nodes loader more resilient to broken data 2019-10-13 11:44:43 +02:00
p_interaction.cpp - Now disable the old random flag mostly for game-breaking generators. 2020-09-03 00:51:11 +02:00
p_lights.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - fixed: Crushing generic floors must use crush mode 2. 2020-10-26 12:18:18 +01:00
p_lnspec.h
p_local.h Add species parameter to A_RadiusThrust 2020-09-27 20:53:23 +02:00
p_map.cpp Linetrace properly reports 3D line hits as "middle" part (#1228) 2020-10-26 12:18:20 +01:00
p_maputl.cpp - fixed radius use in dynamic light traversal for models. 2019-05-02 18:00:43 +02:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_mobj.cpp - AActor size reduction 2020-10-03 11:51:30 +02:00
p_openmap.cpp
p_pillar.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
p_plats.cpp - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:37:05 +01:00
p_pspr.cpp - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 20:18:43 +01:00
p_pspr.h Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2020-01-06 21:50:14 +01:00
p_pusher.cpp - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-04-29 18:52:57 +02:00
p_saveg.cpp - immediately abort loading a savegame if object deserialization fails. 2020-09-26 21:50:20 +02:00
p_saveg.h
p_scroll.cpp - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 16:09:07 +01:00
p_secnodes.cpp
p_sectors.cpp
p_setup.cpp - Fixed: check for bad sidedefs was not taking into account unused ones. 2020-06-12 19:28:21 +02:00
p_setup.h - use TArrays for all local allocations in the map loader. 2019-04-25 12:44:28 +02:00
p_sight.cpp - let a sight check that gets lost return failure. 2020-01-06 19:14:53 +01:00
p_slopes.cpp
p_spec.cpp - change recent /0 fix to conform to UDMF specs 2020-06-25 16:07:20 +02:00
p_spec.h - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:37:05 +01:00
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:50:18 +02:00
p_switch.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_tags.cpp - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_tags.h - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_teleport.cpp Add Pre/PostTeleport virtuals, for special handling of actor teleportation. 2020-09-02 13:56:22 +02:00
p_terrain.cpp - default terrain's DamageTimeMask to a reasonable value. 2020-03-11 20:18:39 +01:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 20:35:44 +01:00
p_things.cpp - Disable compat_oldrandom for a few more PRNGs just in case. 2020-08-28 13:25:27 +02:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-22 10:59:09 +02:00
p_tick.h
p_trace.cpp - fixed: TRF_ALLACTORS did not consider actors without any flag being set. 2020-05-26 00:30:11 +02:00
p_trace.h
p_udmf.cpp Properly namespaced UDMF flag 2020-04-28 02:23:07 +02:00
p_udmf.h
p_usdf.cpp - fixed conversation links with pages referenced by name 2019-05-27 11:58:19 +02:00
p_user.cpp Optional override for SetSlot and ClearPlayerClasses 2020-08-28 13:42:40 +02:00
p_xlat.cpp - made setting actor TID more explicit 2019-05-10 12:41:29 +02:00
parallel_for.h
parsecontext.cpp
parsecontext.h
po_man.cpp - fixed missing sound for Polyobj_MoveTo. 2020-05-26 00:30:05 +02:00
po_man.h
portal.cpp - added initialization for line and sector portals 2020-08-28 13:46:10 +02:00
portal.h - added initialization for line and sector portals 2020-08-28 13:46:10 +02:00
r_defs.h fixed side_t::SetSpecialColor. 2020-10-17 18:44:10 +02:00
r_renderer.h
r_sky.cpp - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 21:13:15 +01:00
r_sky.h
r_state.h
r_utility.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-28 13:47:22 +02:00
r_utility.h
r_videoscale.cpp - relicense some of my past work under BSD 2020-01-06 21:58:48 +01:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-06 21:58:48 +01:00
Rect.h
s_playlist.cpp - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
s_playlist.h - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
sc_man.cpp - reverted the clamping when assigning to FScanner::Number. 2020-01-07 19:55:57 +01:00
sc_man.h - cleanup. 2020-01-07 19:55:56 +01:00
sc_man_scanner.re Added mixins for classes. 2019-11-02 10:48:05 +01:00
sc_man_tokens.h Added mixins for classes. 2019-11-02 10:48:05 +01:00
scriptutil.cpp
scriptutil.h
serializer.cpp - immediately abort loading a savegame if object deserialization fails. 2020-09-26 21:50:20 +02:00
serializer.h - AActor size reduction 2020-10-03 11:51:30 +02:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 19:34:44 +01:00
st_stuff.h
statistics.cpp - moved the CD Audio code to ZMusic, too. 2020-01-05 14:38:27 +01:00
statnums.h
stats.cpp
stats.h
stringtable.cpp - added printlocalized CCMD to check strings in-game. 2019-07-18 00:10:25 +02:00
stringtable.h - allow the language table to supersede the title patches, if appropriate 2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
superfasthash.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
tagitem.h
tarray.h Fix compile error when using std::sort with Visual Studio 16.5.0 2020-03-24 01:36:39 +01:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 17:57:30 +02:00
utf8.cpp - fixed utf8_decode. 2019-05-14 18:01:46 +02:00
utf8.h - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
v_blend.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
v_collection.cpp
v_collection.h
v_draw.cpp - fixed fullscreen scaling for narrow aspect ratios. 2020-11-01 00:26:47 +01:00
v_font.cpp - Reload fake fonts, people keep doing it and that made some mods incompatible. 2020-05-27 23:41:38 +02:00
v_font.h - fixed text size calculations in the status bar. 2020-04-17 01:17:42 +02:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed line breaking on non-spaces for multi-byte UTF-8 characters. 2019-07-25 00:06:14 +02:00
v_text.h - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
v_video.cpp - Add fake vid_rendermode CVAR. 2020-04-04 18:34:57 +02:00
v_video.h - Add fake missing DTA_Desaturate DrawTexture tag. 2020-06-09 19:41:28 +02:00
vectors.h - Fixed warning. 2020-10-03 12:32:37 +02:00
version.h - Version 3.87a. 2020-10-18 21:28:12 +02:00
w_wad.cpp - add check for unity version of Nerve.wad 2020-01-19 01:33:49 +01:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-20 22:18:33 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-07 14:15:59 +02:00
wi_stuff.h Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp - changed zstrformat to allow %c to emit non-ASCII characters as UTF-8. 2019-05-14 17:38:45 +02:00
zstring.cpp - Changes to the language table. 2019-07-18 00:04:31 +02:00
zstring.h - Fix compilation with VS 2019? 2020-07-12 12:14:33 +02:00
zzautozend.cpp