.. |
fragglescript
|
- Now base the old PRNG flag on Edward850's implementation but done in reverse.
|
2020-08-24 17:06:09 +02:00 |
g_inventory
|
Optional override for SetSlot and ClearPlayerClasses
|
2020-08-28 13:42:40 +02:00 |
g_shared
|
- Disable the original Doom PRNG flag for a bunch of named generators.
|
2020-08-24 17:22:53 +02:00 |
g_statusbar
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
gl
|
- Fixed -glversion 3 was not being promoted to 3.3.
|
2020-09-14 15:28:55 +02:00 |
intermission
|
- made the vertical scroller widescreen aware as well.
|
2020-11-01 00:26:42 +01:00 |
math
|
Cephes code is released under BSD license
|
2019-06-05 12:46:59 +02:00 |
menu
|
SDL joystick events now work while in menus
|
2020-09-28 19:41:45 +02:00 |
polyrenderer
|
- advanced coordinate control for overlays over DTA_Fullscreen images.
|
2020-06-07 14:15:59 +02:00 |
posix
|
SDL joystick events now work while in menus
|
2020-09-28 19:41:45 +02:00 |
r_data
|
Optimize UE1 vertex normal computation.
|
2020-07-12 12:14:30 +02:00 |
rapidjson
|
|
|
resourcefiles
|
- fixed: The full dotted lump filter string was never used.
|
2020-06-07 14:35:29 +02:00 |
scripting
|
- Cosmetic change.
|
2020-10-18 10:20:53 +02:00 |
sfmt
|
- don't let CHANF_AUTO hijack other channels.
|
2020-06-07 13:27:02 +02:00 |
sound
|
- removed the limiter flags again and addressed the underlying problem properly.
|
2020-10-29 12:10:49 +01:00 |
swrenderer
|
- Add missing DrawTextureTags.
|
2020-06-09 18:42:52 +02:00 |
textures
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
win32
|
SDL joystick events now work while in menus
|
2020-09-28 19:41:45 +02:00 |
xlat
|
|
|
__autostart.cpp
|
|
|
actionspecials.h
|
|
|
actor.h
|
- AActor size reduction
|
2020-10-03 11:51:30 +02:00 |
actorinlines.h
|
make various getter and pure-math methods clearscope, and where applicable, const
|
2020-06-07 14:34:48 +02:00 |
actorptrselect.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
Account for the NOTONAUTOMAP flag when using am_thingrenderstyles
|
2020-06-20 10:48:21 +02:00 |
am_map.h
|
|
|
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_bot.h
|
|
|
b_func.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
b_game.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_move.cpp
|
|
|
b_think.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
basictypes.h
|
- fixed compilation with Apple Clang as well
|
2020-01-05 01:53:50 +01:00 |
bbannouncer.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
c_bind.cpp
|
Oops, fixed default bindings not being loaded from pwads.
|
2020-02-28 19:14:52 +01:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
Add string table lookup to SECRETS lump handling
|
2020-09-11 12:15:01 +02:00 |
c_console.cpp
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
c_console.h
|
- Consolidated C_MidPrint and C_MidPrintBold.
|
2019-08-20 13:06:48 +02:00 |
c_consolebuffer.cpp
|
- reset internal console state on clear CCMD
|
2019-06-03 12:47:29 +02:00 |
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
Show CVar's default value in addition to current
|
2020-10-03 11:51:23 +02:00 |
c_cvars.h
|
Show CVar's default value in addition to current
|
2020-10-03 11:51:23 +02:00 |
c_dispatch.cpp
|
Show CVar's default value in addition to current
|
2020-10-03 11:51:23 +02:00 |
c_dispatch.h
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
c_expr.cpp
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
c_functions.cpp
|
|
|
c_functions.h
|
|
|
CMakeLists.txt
|
- Rename the soundfont.
|
2020-02-17 19:46:48 +01:00 |
cmdlib.cpp
|
- fixed: Windows must call the wide version of _mkdir for Unicode support.
|
2020-02-26 12:49:15 +01:00 |
cmdlib.h
|
- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
|
2020-01-12 12:59:40 +01:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
- add native FlipLineSideRefs(line)
|
2019-11-16 14:01:47 +01:00 |
compatibility.h
|
- added generic level post-processing script class
|
2019-11-13 19:33:49 +01:00 |
configfile.cpp
|
- fixed the player name display.
|
2019-05-14 17:19:34 +02:00 |
configfile.h
|
|
|
ct_chat.cpp
|
- Disable chat for single player, controlled by the chat_self CVAR.
|
2020-08-24 17:59:51 +02:00 |
cycler.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
cycler.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
d_dehacked.cpp
|
- added ability to filter VM disassembly dump
|
2020-01-19 20:26:34 +01:00 |
d_dehacked.h
|
|
|
d_event.h
|
- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
|
2020-09-27 00:23:55 +02:00 |
d_gui.h
|
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
|
2019-10-31 17:05:33 +01:00 |
d_iwad.cpp
|
- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
|
2020-09-09 12:38:02 +02:00 |
d_main.cpp
|
- minor sound code cleanup
|
2020-10-17 18:43:58 +02:00 |
d_main.h
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
d_net.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
d_net.h
|
|
|
d_netinf.h
|
|
|
d_netinfo.cpp
|
- Disable the original Doom PRNG flag for a bunch of named generators.
|
2020-08-24 17:22:53 +02:00 |
d_player.h
|
View Angles (Part 1 - Redux) (#1002)
|
2020-08-28 13:47:22 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
d_stats.cpp
|
- Unicode fix.
|
2019-08-09 13:16:24 +02:00 |
decallib.cpp
|
Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF
|
2020-03-24 01:36:55 +01:00 |
decallib.h
|
Move the opaqueBlood member definition so that object size remains unchanged
|
2020-03-24 01:36:56 +01:00 |
dictionary.cpp
|
fix "'ictionary' is freed outside the GC process" warning
|
2020-05-22 21:35:51 +02:00 |
dictionary.h
|
aggregate TMap into Dictionary instead of deriving from it
|
2020-03-09 00:33:51 +01:00 |
dobject.cpp
|
- relax pointer substitution restriction for morphed monsters.
|
2020-04-19 21:39:23 +02:00 |
dobject.h
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-04-26 00:19:03 +02:00 |
dobjgc.cpp
|
- removed incorrect assert.
|
2019-04-27 12:37:51 +02:00 |
dobjgc.h
|
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
|
2019-05-22 19:57:24 +02:00 |
dobjtype.cpp
|
- Implement return type covariance for ZScript virtual functions
|
2020-09-27 20:53:28 +02:00 |
dobjtype.h
|
- Implement return type covariance for ZScript virtual functions
|
2020-09-27 20:53:28 +02:00 |
doomdata.h
|
Added MTF_NOCOUNT to spawn flags
|
2020-04-28 02:22:44 +02:00 |
doomdef.h
|
SDL joystick events now work while in menus
|
2020-09-28 19:41:45 +02:00 |
doomerrors.h
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
doomstat.cpp
|
- set language cvar to global config, it should not be game-specific
|
2019-07-18 00:10:23 +02:00 |
doomstat.h
|
Added a master volume setting.
|
2019-04-28 22:25:50 +02:00 |
doomtype.h
|
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
|
2020-01-05 01:53:45 +01:00 |
dsectoreffect.cpp
|
- replaced some NULLs with nullptr.
|
2019-04-26 01:33:07 +02:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
- added explicit clearing of global VM stask
|
2019-10-22 10:59:25 +02:00 |
dthinker.h
|
- Hacked a level member into thinkers.
|
2020-10-10 13:53:02 +02:00 |
edata.cpp
|
|
|
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Add PlayerSpawned() event (#1118)
|
2020-09-27 20:53:14 +02:00 |
events.h
|
Add PlayerSpawned() event (#1118)
|
2020-09-27 20:53:14 +02:00 |
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
filereadermusicinterface.h
|
- rewrote the ZMusic interface so that it is free of C++ constructs.
|
2020-01-07 18:07:26 +01:00 |
files.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
files.h
|
- replaced the C++ based file access wrapper in ZMusic with a C compatible version.
|
2020-01-07 18:07:23 +01:00 |
files_decompress.cpp
|
|
|
fontinternals.h
|
- Greek Sigma character fallback
|
2019-05-22 19:57:19 +02:00 |
g_doomedmap.cpp
|
|
|
g_game.cpp
|
- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
|
2020-09-27 00:23:55 +02:00 |
g_game.h
|
- Now the quicksave slot must be selected explicitly like in original Doom.
|
2019-08-16 17:28:34 +02:00 |
g_hub.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_hub.h
|
|
|
g_input.h
|
|
|
g_level.cpp
|
- converted level global variable into real pointer
|
2020-10-10 15:04:56 +02:00 |
g_level.h
|
Add FALLDAMAGE flag and add property to properly apply falling damage… (#1153)
|
2020-09-16 13:28:21 +02:00 |
g_levellocals.h
|
- converted level global variable into real pointer
|
2020-10-10 15:04:56 +02:00 |
g_mapinfo.cpp
|
Add FALLDAMAGE flag and add property to properly apply falling damage… (#1153)
|
2020-09-16 13:28:21 +02:00 |
g_pch.h
|
|
|
g_pch2.h
|
|
|
g_skill.cpp
|
- remove '... is already the default skill' error
|
2019-08-17 13:29:37 +02:00 |
gameconfigfile.cpp
|
- added config migration handling for the changes to adl_volume_model.
|
2020-10-04 12:50:42 +02:00 |
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gi.cpp
|
Add mapinfo option to disable merging of identical pickup messages on same tic
|
2020-05-24 11:04:20 +02:00 |
gi.h
|
- default to fullscreen mode 3.
|
2020-11-01 00:26:44 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- exported all native components of APlayerPawn.
|
2019-04-25 17:42:11 +02:00 |
hu_stuff.h
|
|
|
i_net.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
i_net.h
|
- refactored the exit calls out of the networking code
|
2020-01-05 21:12:18 +01:00 |
i_time.cpp
|
- avoid killing timer precision when there's no time scale active.
|
2020-09-27 20:53:16 +02:00 |
i_time.h
|
- avoid killing timer precision when there's no time scale active.
|
2020-09-27 20:53:16 +02:00 |
i_video.h
|
|
|
info.cpp
|
- do not allow summon CCMD to spawn abstract classes
|
2019-12-12 20:35:42 +01:00 |
info.h
|
- fixed getting state name with incomplete list of actor classes
|
2020-08-29 11:50:18 +02:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
|
|
m_argv.h
|
|
|
m_bbox.cpp
|
|
|
m_bbox.h
|
|
|
m_cheat.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-04-29 18:53:22 +02:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
|
|
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
m_misc.h
|
|
|
m_png.cpp
|
- removed hardcoded width limit for screenshots
|
2019-10-24 13:25:19 +02:00 |
m_png.h
|
|
|
m_random.cpp
|
- Now base the old PRNG flag on Edward850's implementation but done in reverse.
|
2020-08-24 17:06:09 +02:00 |
m_random.h
|
- Now base the old PRNG flag on Edward850's implementation but done in reverse.
|
2020-08-24 17:06:09 +02:00 |
m_swap.h
|
Remove bad BigLong variants
|
2019-05-01 00:43:11 +02:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
|
|
memarena.h
|
|
|
name.cpp
|
|
|
name.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
namedef.h
|
View Angles (Part 1 - Redux) (#1002)
|
2020-08-28 13:47:22 +02:00 |
nodebuild.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild.h
|
|
|
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_gl.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_utility.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
p_3dfloors.cpp
|
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
|
2020-04-19 15:18:54 +02:00 |
p_3dfloors.h
|
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
|
2020-04-19 15:18:54 +02:00 |
p_3dmidtex.cpp
|
|
|
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- Now base the old PRNG flag on Edward850's implementation but done in reverse.
|
2020-08-24 17:06:09 +02:00 |
p_acs.h
|
- allow localization of Hexen's original ACS strings.
|
2019-04-27 13:47:40 +02:00 |
p_actionfunctions.cpp
|
- AActor size reduction
|
2020-10-03 11:51:30 +02:00 |
p_blockmap.h
|
|
|
p_ceiling.cpp
|
|
|
p_checkposition.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_conversation.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_conversation.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
p_destructible.cpp
|
|
|
p_destructible.h
|
|
|
p_doors.cpp
|
Fix obscure error in Animated Doors where the Actor can be NULL
|
2020-08-15 11:27:45 +02:00 |
p_effect.cpp
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
p_effect.h
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
p_enemy.cpp
|
- only return at the end of the MAP07SPECIAL block.
|
2020-11-01 00:26:51 +01:00 |
p_enemy.h
|
|
|
p_floor.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_glnodes.cpp
|
- made GL nodes loader more resilient to broken data
|
2019-10-13 11:44:43 +02:00 |
p_interaction.cpp
|
- Now disable the old random flag mostly for game-breaking generators.
|
2020-09-03 00:51:11 +02:00 |
p_lights.cpp
|
|
|
p_linetracedata.h
|
|
|
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
- fixed: Crushing generic floors must use crush mode 2.
|
2020-10-26 12:18:18 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
Add species parameter to A_RadiusThrust
|
2020-09-27 20:53:23 +02:00 |
p_map.cpp
|
Linetrace properly reports 3D line hits as "middle" part (#1228)
|
2020-10-26 12:18:20 +01:00 |
p_maputl.cpp
|
- fixed radius use in dynamic light traversal for models.
|
2019-05-02 18:00:43 +02:00 |
p_maputl.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_mobj.cpp
|
- AActor size reduction
|
2020-10-03 11:51:30 +02:00 |
p_openmap.cpp
|
|
|
p_pillar.cpp
|
- replaced some NULLs with nullptr.
|
2019-04-26 01:33:07 +02:00 |
p_plats.cpp
|
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
|
2020-01-31 13:37:05 +01:00 |
p_pspr.cpp
|
- fixed: player_t::GetPSprite cannot guarantee success
|
2020-03-11 20:18:43 +01:00 |
p_pspr.h
|
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
|
2020-01-06 21:50:14 +01:00 |
p_pusher.cpp
|
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
|
2019-04-29 18:52:57 +02:00 |
p_saveg.cpp
|
- immediately abort loading a savegame if object deserialization fails.
|
2020-09-26 21:50:20 +02:00 |
p_saveg.h
|
|
|
p_scroll.cpp
|
- compatibility workaround for using Scroll_Texture_Model with a line id of 0.
|
2020-01-12 16:09:07 +01:00 |
p_secnodes.cpp
|
|
|
p_sectors.cpp
|
|
|
p_setup.cpp
|
- Fixed: check for bad sidedefs was not taking into account unused ones.
|
2020-06-12 19:28:21 +02:00 |
p_setup.h
|
- use TArrays for all local allocations in the map loader.
|
2019-04-25 12:44:28 +02:00 |
p_sight.cpp
|
- let a sight check that gets lost return failure.
|
2020-01-06 19:14:53 +01:00 |
p_slopes.cpp
|
|
|
p_spec.cpp
|
- change recent /0 fix to conform to UDMF specs
|
2020-06-25 16:07:20 +02:00 |
p_spec.h
|
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
|
2020-01-31 13:37:05 +01:00 |
p_states.cpp
|
- fixed getting state name with incomplete list of actor classes
|
2020-08-29 11:50:18 +02:00 |
p_switch.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_tags.cpp
|
- allow assignment of line IDs through LevelCompatibility.
|
2019-04-27 11:38:41 +02:00 |
p_tags.h
|
- allow assignment of line IDs through LevelCompatibility.
|
2019-04-27 11:38:41 +02:00 |
p_teleport.cpp
|
Add Pre/PostTeleport virtuals, for special handling of actor teleportation.
|
2020-09-02 13:56:22 +02:00 |
p_terrain.cpp
|
- default terrain's DamageTimeMask to a reasonable value.
|
2020-03-11 20:18:39 +01:00 |
p_terrain.h
|
- added 'damageonland' property to terrain definition
|
2019-12-12 20:35:44 +01:00 |
p_things.cpp
|
- Disable compat_oldrandom for a few more PRNGs just in case.
|
2020-08-28 13:25:27 +02:00 |
p_tick.cpp
|
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
|
2019-10-22 10:59:09 +02:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
|
2020-05-26 00:30:11 +02:00 |
p_trace.h
|
|
|
p_udmf.cpp
|
Properly namespaced UDMF flag
|
2020-04-28 02:23:07 +02:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- fixed conversation links with pages referenced by name
|
2019-05-27 11:58:19 +02:00 |
p_user.cpp
|
Optional override for SetSlot and ClearPlayerClasses
|
2020-08-28 13:42:40 +02:00 |
p_xlat.cpp
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
parallel_for.h
|
|
|
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
- fixed missing sound for Polyobj_MoveTo.
|
2020-05-26 00:30:05 +02:00 |
po_man.h
|
|
|
portal.cpp
|
- added initialization for line and sector portals
|
2020-08-28 13:46:10 +02:00 |
portal.h
|
- added initialization for line and sector portals
|
2020-08-28 13:46:10 +02:00 |
r_defs.h
|
fixed side_t::SetSpecialColor.
|
2020-10-17 18:44:10 +02:00 |
r_renderer.h
|
|
|
r_sky.cpp
|
- Fixed stretching for 256 and 240 pixels tall skies in software.
|
2019-11-02 21:13:15 +01:00 |
r_sky.h
|
|
|
r_state.h
|
|
|
r_utility.cpp
|
View Angles (Part 1 - Redux) (#1002)
|
2020-08-28 13:47:22 +02:00 |
r_utility.h
|
|
|
r_videoscale.cpp
|
- relicense some of my past work under BSD
|
2020-01-06 21:58:48 +01:00 |
r_videoscale.h
|
- relicense some of my past work under BSD
|
2020-01-06 21:58:48 +01:00 |
Rect.h
|
|
|
s_playlist.cpp
|
- cleanup of the sound init/exit code.
|
2020-01-05 21:04:09 +01:00 |
s_playlist.h
|
- cleanup of the sound init/exit code.
|
2020-01-05 21:04:09 +01:00 |
sc_man.cpp
|
- reverted the clamping when assigning to FScanner::Number.
|
2020-01-07 19:55:57 +01:00 |
sc_man.h
|
- cleanup.
|
2020-01-07 19:55:56 +01:00 |
sc_man_scanner.re
|
Added mixins for classes.
|
2019-11-02 10:48:05 +01:00 |
sc_man_tokens.h
|
Added mixins for classes.
|
2019-11-02 10:48:05 +01:00 |
scriptutil.cpp
|
|
|
scriptutil.h
|
|
|
serializer.cpp
|
- immediately abort loading a savegame if object deserialization fails.
|
2020-09-26 21:50:20 +02:00 |
serializer.h
|
- AActor size reduction
|
2020-10-03 11:51:30 +02:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
st_stuff.cpp
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 19:34:44 +01:00 |
st_stuff.h
|
|
|
statistics.cpp
|
- moved the CD Audio code to ZMusic, too.
|
2020-01-05 14:38:27 +01:00 |
statnums.h
|
|
|
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
- added printlocalized CCMD to check strings in-game.
|
2019-07-18 00:10:25 +02:00 |
stringtable.h
|
- allow the language table to supersede the title patches, if appropriate
|
2019-08-06 17:13:21 +02:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
superfasthash.h
|
- continued refactoring on sound code.
|
2020-01-06 13:45:19 +01:00 |
tagitem.h
|
|
|
tarray.h
|
Fix compile error when using std::sort with Visual Studio 16.5.0
|
2020-03-24 01:36:39 +01:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
- properly handle passing of the light flags.
|
2019-04-26 00:42:05 +02:00 |
umapinfo.cpp
|
- fixed: UMAPINFO partime was multiplied by ticrate
|
2020-08-03 17:57:30 +02:00 |
utf8.cpp
|
- fixed utf8_decode.
|
2019-05-14 18:01:46 +02:00 |
utf8.h
|
- made the menu's text input handler Unicode capable.
|
2019-05-14 17:19:19 +02:00 |
v_blend.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- fixed fullscreen scaling for narrow aspect ratios.
|
2020-11-01 00:26:47 +01:00 |
v_font.cpp
|
- Reload fake fonts, people keep doing it and that made some mods incompatible.
|
2020-05-27 23:41:38 +02:00 |
v_font.h
|
- fixed text size calculations in the status bar.
|
2020-04-17 01:17:42 +02:00 |
v_palette.cpp
|
|
|
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- fixed line breaking on non-spaces for multi-byte UTF-8 characters.
|
2019-07-25 00:06:14 +02:00 |
v_text.h
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
v_video.cpp
|
- Add fake vid_rendermode CVAR.
|
2020-04-04 18:34:57 +02:00 |
v_video.h
|
- Add fake missing DTA_Desaturate DrawTexture tag.
|
2020-06-09 19:41:28 +02:00 |
vectors.h
|
- Fixed warning.
|
2020-10-03 12:32:37 +02:00 |
version.h
|
- Version 3.87a.
|
2020-10-18 21:28:12 +02:00 |
w_wad.cpp
|
- add check for unity version of Nerve.wad
|
2020-01-19 01:33:49 +01:00 |
w_wad.h
|
- extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD.
|
2019-09-20 22:18:33 +02:00 |
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- advanced coordinate control for overlays over DTA_Fullscreen images.
|
2020-06-07 14:15:59 +02:00 |
wi_stuff.h
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
x86.cpp
|
|
|
x86.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
|
2019-05-14 17:38:45 +02:00 |
zstring.cpp
|
- Changes to the language table.
|
2019-07-18 00:04:31 +02:00 |
zstring.h
|
- Fix compilation with VS 2019?
|
2020-07-12 12:14:33 +02:00 |
zzautozend.cpp
|
|
|