.. |
fragglescript
|
- another batch of direct native functions.
|
2019-04-16 12:40:43 +02:00 |
g_inventory
|
- removed AStateProvider from native code.
|
2019-04-15 22:29:58 +02:00 |
g_shared
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
g_statusbar
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
gl
|
- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
|
2019-04-15 22:07:45 +02:00 |
intermission
|
- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
|
2019-04-15 21:58:56 +02:00 |
math
|
|
|
menu
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
polyrenderer
|
- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
|
2019-04-15 22:07:45 +02:00 |
posix
|
- fixed compilation of POSIX targets
|
2018-11-23 19:41:07 +01:00 |
r_data
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
|
2019-04-15 16:08:18 +02:00 |
rapidjson
|
|
|
resourcefiles
|
- fixed compilation on POSIX-like platforms
|
2018-11-12 21:53:14 +01:00 |
scripting
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
- Disable HRTF by default, it's slow on weak CPUs with many ambient sounds.
|
2019-04-15 13:30:21 +02:00 |
swrenderer
|
- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
|
2019-04-15 22:07:45 +02:00 |
textures
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
win32
|
- removed test and debug code.
|
2019-04-15 21:50:57 +02:00 |
xlat
|
Fixed uninitialized variable in XLAT parser
|
2017-07-13 18:05:58 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-11-01 21:02:25 +01:00 |
actor.h
|
- moved the 'Finalize' methods back into a single function in the parser code.
|
2019-04-15 22:29:39 +02:00 |
actorinlines.h
|
- added a few more direct native entry points.
|
2019-04-16 15:12:41 +02:00 |
actorptrselect.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
- added forced automap style to linedef, UDMF only
|
2018-05-19 21:40:46 +02:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- removed the bot related properties from AWeapon.
|
2019-04-15 22:29:15 +02:00 |
b_bot.h
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
b_func.cpp
|
- removed the bot related properties from AWeapon.
|
2019-04-15 22:29:15 +02:00 |
b_game.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-12-03 14:57:34 +02:00 |
b_move.cpp
|
- removed the bot related properties from AWeapon.
|
2019-04-15 22:29:15 +02:00 |
b_think.cpp
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
basictypes.h
|
- Removed power-of-two limitation from span drawers, except for slopes
|
2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
c_bind.cpp
|
- be more thorough with 'in menu' checks for certain protected functions.
|
2018-10-05 22:24:25 +02:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- missed one place where FBrokenLines was used.
|
2018-11-01 21:08:40 +01:00 |
c_console.cpp
|
- moved the type infomation entirely out of VMValue.
|
2019-04-15 16:02:17 +02:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
- a few more buffers converted.
|
2018-11-12 21:53:12 +01:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-11-01 21:08:17 +01:00 |
c_cvars.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
c_cvars.h
|
Allowed CVARs to be set in unsafe context
|
2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
|
Fixed applying of unsafe context in waiting command
|
2018-03-25 22:38:38 +03:00 |
c_dispatch.h
|
Made unsafe execution context check for CVARs more strict
|
2018-01-29 15:20:35 +02:00 |
c_expr.cpp
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
c_functions.cpp
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
c_functions.h
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
- move the jit runtime to its own file
|
2019-04-16 14:58:27 +02:00 |
cmdlib.cpp
|
- Don't use secure directory creation for mingw32.
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2018-04-22 12:37:07 +02:00 |
cmdlib.h
|
Framework for context independent sounffont management
|
2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
Fixed walkthrough blocker in Sin City 2 via compatibility entry
|
2018-05-10 13:56:45 +02:00 |
compatibility.h
|
- some improvements to compatibility scripts:
|
2018-04-09 22:09:28 +02:00 |
configfile.cpp
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
configfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
critsec.h
|
-added missing file.
|
2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- use TArray and FString in resource file management.
|
2018-11-12 21:53:13 +01:00 |
d_main.cpp
|
- use TArray and FString in resource file management.
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2018-11-12 21:53:13 +01:00 |
d_main.h
|
Added startup song definition for custom IWADs
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2018-05-10 13:53:14 +02:00 |
d_net.cpp
|
- removed the less-parameters versions of P_SpawnPlayerMissile, because there was only one native call left to them.
|
2019-04-15 22:29:28 +02:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
d_netinfo.cpp
|
- Default gender for sound classes should be male and not other since it could be undefined in SNDINFO.
|
2018-12-03 20:19:46 +01:00 |
d_player.h
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_protocol.h
|
Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
|
- disabled the survey code.
|
2018-04-08 20:51:19 +02:00 |
decallib.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 10:36:10 +02:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
|
2019-04-15 16:08:18 +02:00 |
dobject.h
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
dobjgc.cpp
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
|
2019-04-15 16:08:18 +02:00 |
dobjgc.h
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
|
2019-04-15 16:08:18 +02:00 |
dobjtype.cpp
|
- declare builtins as static.
|
2019-04-16 14:58:18 +02:00 |
dobjtype.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
doomdata.h
|
Single commit - destructible geometry feature
|
2018-11-01 21:02:25 +01:00 |
doomdef.h
|
- fixed compilation in debug mode.
|
2017-11-12 09:06:40 +01:00 |
doomerrors.h
|
- fixed compilation of POSIX targets
|
2018-11-23 19:41:07 +01:00 |
doomstat.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
doomstat.h
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
|
2019-04-15 16:08:18 +02:00 |
doomtype.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
dsectoreffect.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
dthinker.h
|
- fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions.
|
2018-11-01 21:08:29 +01:00 |
edata.cpp
|
- another batch of direct native functions.
|
2019-04-16 12:40:43 +02:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
- generate register type info for the parameter lists of all functions.
|
2019-04-15 15:52:22 +02:00 |
events.h
|
Exported destructible geometry to ZScript
|
2018-11-07 11:00:08 +01:00 |
f_wipe.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
f_wipe.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
files.cpp
|
- fixed seeking end of file in memory reader
|
2018-05-17 11:57:05 +02:00 |
files.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
|
2018-05-14 18:06:59 +02:00 |
g_game.cpp
|
- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.
|
2019-04-15 22:29:43 +02:00 |
g_game.h
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
|
2019-04-15 16:08:18 +02:00 |
g_hub.cpp
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
g_hub.h
|
|
|
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
|
2019-04-15 21:58:56 +02:00 |
g_level.h
|
- Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events.
|
2018-11-01 20:56:50 +01:00 |
g_levellocals.h
|
- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
|
2019-04-15 21:58:56 +02:00 |
g_mapinfo.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
|
2017-12-28 01:41:56 -05:00 |
gameconfigfile.cpp
|
Upgrade libADLMIDI and libOPNMIDI
|
2018-10-04 20:25:02 +02:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- scriptified ApplyKickback.
|
2019-04-15 22:29:26 +02:00 |
gi.h
|
- added ability to change slider color using mapinfo's gameinfo
|
2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
|
i_net.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
|
2018-03-04 15:11:45 +02:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
|
- moved the 'Finalize' methods back into a single function in the parser code.
|
2019-04-15 22:29:39 +02:00 |
info.h
|
- extended state caller check to work on CustomInventory items as well
|
2018-11-16 21:31:53 +01:00 |
keysections.cpp
|
- removed an unchecked fixed size buffer in the KEYCONF parser.
|
2018-03-03 09:14:33 +01:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
m_cheat.h
|
- scriptified cht_Takeweaps.
|
2019-04-15 22:29:30 +02:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
- fixed some issues with m_swap's design.
|
2018-03-11 14:35:36 +01:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
|
|
name.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
namedef.h
|
- removed AStateProvider from native code.
|
2019-04-15 22:29:58 +02:00 |
nodebuild.cpp
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
p_3dfloors.cpp
|
- fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up.
|
2018-11-29 11:26:08 +01:00 |
p_3dfloors.h
|
Fixed sector floor/ceiling actions not triggering in P_XYMovement
|
2018-11-01 21:08:53 +01:00 |
p_3dmidtex.cpp
|
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
|
2018-11-17 20:43:52 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- added a few more direct native entry points.
|
2019-04-16 15:12:41 +02:00 |
p_acs.h
|
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
|
2019-04-15 21:58:26 +02:00 |
p_actionfunctions.cpp
|
- added a few more direct native entry points.
|
2019-04-16 15:12:41 +02:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.
|
2019-04-15 22:29:43 +02:00 |
p_conversation.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
p_destructible.cpp
|
- added copyright header to p_destructible.cpp
|
2018-11-08 00:18:09 +01:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 11:00:08 +01:00 |
p_doors.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_effect.cpp
|
- fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
|
2017-05-19 12:03:20 +02:00 |
p_effect.h
|
- changed ttl in particle_t from short to int32_t for longer lifespan.
|
2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
|
- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.
|
2019-04-15 22:29:43 +02:00 |
p_enemy.h
|
- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
|
2019-04-15 21:58:56 +02:00 |
p_floor.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_glnodes.cpp
|
- use TArray for most buffers in p_glnodes.cpp.
|
2018-11-12 21:53:11 +01:00 |
p_interaction.cpp
|
- scriptified ApplyKickback.
|
2019-04-15 22:29:26 +02:00 |
p_lights.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_linetracedata.h
|
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
|
2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- another batch of direct native functions.
|
2019-04-16 12:40:43 +02:00 |
p_lnspec.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_local.h
|
- moved the 'Finalize' methods back into a single function in the parser code.
|
2019-04-15 22:29:39 +02:00 |
p_map.cpp
|
- added a few more direct native entry points.
|
2019-04-16 15:12:41 +02:00 |
p_maputl.cpp
|
- added a few more direct native entry points.
|
2019-04-16 15:12:41 +02:00 |
p_maputl.h
|
Destructible geometry - minor fixes and 3D floor support
|
2018-11-07 11:00:05 +01:00 |
p_mobj.cpp
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
p_pillar.cpp
|
- more direct native functions for sector utilities.
|
2019-04-16 15:12:45 +02:00 |
p_plats.cpp
|
- more direct native functions for sector utilities.
|
2019-04-16 15:12:45 +02:00 |
p_pspr.cpp
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
p_pspr.h
|
- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
|
2019-04-15 22:07:45 +02:00 |
p_pusher.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_saveg.cpp
|
- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
|
2019-04-15 21:58:56 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- major optimization on carry scroller code.
|
2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_setup.cpp
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
|
2019-04-15 16:08:18 +02:00 |
p_setup.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
p_sight.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
p_slopes.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
p_spec.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
p_spec.h
|
- use value initialization for secspecial_t
|
2018-10-23 21:31:26 +02:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
p_switch.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
p_tags.h
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
|
- change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability.
|
2019-04-15 21:59:03 +02:00 |
p_terrain.cpp
|
Fix null pointer access in p_terrain.cpp
|
2018-11-24 11:27:51 +01:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
p_tick.cpp
|
Fixed linking with GCC and Clang toolchains
|
2017-08-12 14:41:23 +03:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 21:52:25 +01:00 |
p_trace.h
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 21:52:25 +01:00 |
p_udmf.cpp
|
- fixed the mapping of additive translucency to color-based translucency.
|
2018-11-28 14:39:54 +01:00 |
p_udmf.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
p_usdf.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
p_user.cpp
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
p_xlat.cpp
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
parsecontext.h
|
|
|
po_man.cpp
|
- Exported AActor::Grind to ZScript.
|
2018-11-30 10:18:43 +01:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
Fixed flags when demoting interactive portals
|
2017-10-03 08:15:14 +02:00 |
portal.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
r_defs.h
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
r_renderer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_sky.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
Don't let DEarthquake depend on r_viewpoint.
|
2018-08-22 00:51:59 +02:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts.
|
2018-10-15 11:32:34 +02:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature.
|
2019-04-15 22:29:35 +02:00 |
s_environment.cpp
|
Disabled reverb editor's test environment by default
|
2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
s_sndseq.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
s_sound.cpp
|
- added a direct native variant for A_PlaySound because this function is relatively easy to test.
|
2019-04-16 14:58:15 +02:00 |
s_sound.h
|
- added a direct native variant for A_PlaySound because this function is relatively easy to test.
|
2019-04-16 14:58:15 +02:00 |
sc_man.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
sc_man.h
|
- fixed compilation on POSIX-like platforms
|
2018-11-12 21:53:14 +01:00 |
sc_man_scanner.re
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2019-04-15 22:29:47 +02:00 |
sc_man_tokens.h
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2019-04-15 22:29:47 +02:00 |
scriptutil.cpp
|
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
|
2019-04-15 21:58:26 +02:00 |
scriptutil.h
|
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
|
2019-04-15 21:58:26 +02:00 |
serializer.cpp
|
- fixed: The serializer must treat object that were already destroyed or are declared transient like a null pointer and not ignore them.
|
2018-11-26 11:28:31 +01:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
Save item statistics
|
2018-06-18 10:12:23 +02:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
- Fix stat output to use the console scale
|
2017-06-03 16:58:09 +02:00 |
stats.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
stringtable.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- fixed TArray's Append methods.
|
2019-04-15 15:52:07 +02:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
templates.h
|
|
|
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
umapinfo.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
v_blend.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_collection.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_draw.cpp
|
- fixed the reginfo checks for the Draw... functions.
|
2019-04-15 16:03:51 +02:00 |
v_font.cpp
|
- use a saner data structure to store the BrokenLines.
|
2018-11-01 21:08:17 +01:00 |
v_font.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
v_palette.cpp
|
- Restored DoBlending_MMX for non SSE2 cpus.
|
2018-04-28 20:36:54 +02:00 |
v_palette.h
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- fixed the reginfo checks for the Draw... functions.
|
2019-04-15 16:03:51 +02:00 |
v_text.h
|
- made DBrokenLines serializable.
|
2018-11-02 13:07:28 +01:00 |
v_video.cpp
|
- Make 160x100 scaling actually work, not that it's really useful.
|
2018-10-15 11:58:09 +02:00 |
v_video.h
|
- moved the type infomation entirely out of VMValue.
|
2019-04-15 16:02:17 +02:00 |
vectors.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
version.h
|
- removed all remaining native components of the weapon class.
|
2019-04-15 22:29:52 +02:00 |
w_wad.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
w_wad.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- fixed typo in error message
|
2018-05-25 13:05:07 +02:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
- Give an error message instead of just crashing on non SSE2 cpus.
|
2018-05-12 14:48:52 +02:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Fixed Infinity and NaN floating point values formatting as string
|
2017-08-29 11:39:50 +03:00 |
zstring.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
zstring.h
|
- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
|
2018-08-26 13:51:30 +02:00 |
zzautozend.cpp
|
|
|