..
fragglescript
- disabled the error message spam from the demo loop
2019-04-29 00:06:54 +02:00
g_inventory
- fixed: Retriving a key's color did not work.
2019-04-27 13:37:41 +02:00
g_shared
- fixed attached dynamic light setup.
2019-08-18 21:33:42 +02:00
g_statusbar
- fixed handling of the "ouch" face.
2019-08-09 13:16:22 +02:00
gl
- Fixed compilation.
2019-08-15 12:48:11 +02:00
intermission
- added ability to enter main menu from credits screen via controller
2019-08-16 12:25:40 +02:00
math
Cephes code is released under BSD license
2019-06-05 12:46:59 +02:00
menu
- Now the quicksave slot must be selected explicitly like in original Doom.
2019-08-16 17:28:34 +02:00
polyrenderer
- Missed some things regarding software threads.
2019-05-10 11:27:12 +02:00
posix
- cleaned up language detection leftovers
2019-07-17 18:14:53 +02:00
r_data
- add nullptr checks for double-frame model interpolation
2019-06-13 15:54:17 +02:00
rapidjson
resourcefiles
- switched the Windows backend to use the Windows Unicode API.
2019-05-14 16:17:05 +02:00
scripting
- fixed doubling of deprecation warnings for ZScript code
2019-08-15 21:12:10 +02:00
sfmt
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
sound
Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
2019-07-25 00:06:12 +02:00
swrenderer
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
textures
- replaced the procedural backdrop texture with some warped noise texture.
2019-07-15 19:55:51 +02:00
win32
- cleaned up language detection leftovers
2019-07-17 18:14:53 +02:00
xlat
Fixed uninitialized variable in XLAT parser
2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h
Single commit - destructible geometry feature
2018-11-01 21:02:25 +01:00
actor.h
- fixed attached dynamic light setup.
2019-08-18 21:33:42 +02:00
actorinlines.h
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
actorptrselect.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp
- fixed automap marks placement with custom fonts
2019-04-28 15:13:01 +02:00
am_map.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
announcer.h
atterm.cpp
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
atterm.h
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
autosegs.h
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
b_bot.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
b_bot.h
Removed more literal references to AInventory.
2019-04-16 23:57:07 +02:00
b_func.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
b_game.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
b_move.cpp
- removed the bot related properties from AWeapon.
2019-04-15 22:29:15 +02:00
b_think.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
basictypes.h
- removed a few obsolete definitions from basictypes.h
2019-07-17 17:54:30 +02:00
bbannouncer.cpp
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
c_bind.cpp
- replaced the "or" in the keybind menu with a darker comma so that this part is language neutral.
2019-04-29 18:13:47 +02:00
c_bind.h
c_cmds.cpp
- added a third state for cl_blockcheats. ==2 now blocks them silently.
2019-06-05 12:46:57 +02:00
c_console.cpp
- Fixed compilation.
2019-07-18 12:32:33 +02:00
c_console.h
c_consolebuffer.cpp
- reset internal console state on clear CCMD
2019-06-03 12:47:29 +02:00
c_consolebuffer.h
- use a saner data structure to store the BrokenLines.
2018-11-01 21:08:17 +01:00
c_cvars.cpp
- eliminated dependency of CVar code on AActor.
2019-07-17 17:54:28 +02:00
c_cvars.h
- eliminated dependency of CVar code on AActor.
2019-07-17 17:54:28 +02:00
c_dispatch.cpp
- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
2019-05-14 18:31:02 +02:00
c_dispatch.h
- took the delayed console command execution out of the thinker management.
2019-04-27 13:18:04 +02:00
c_expr.cpp
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
c_functions.cpp
Removed all remaining references to AInventory
2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt
- replaced the procedural backdrop texture with some warped noise texture.
2019-07-15 19:55:51 +02:00
cmdlib.cpp
- made Windows backend parts of the console Unicode capable.
2019-05-14 17:05:40 +02:00
cmdlib.h
removed the unused DefaultExtension variant taking a char *.
2019-04-18 14:59:34 +02:00
colormatcher.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
colormatcher.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
compatibility.cpp
- Made automatic level compatibility optional.
2019-07-05 14:45:01 +02:00
compatibility.h
- some improvements to compatibility scripts:
2018-04-09 22:09:28 +02:00
configfile.cpp
- fixed the player name display.
2019-05-14 17:19:34 +02:00
configfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 21:04:17 +02:00
ct_chat.cpp
- do proper checks for chat string length.
2019-05-14 19:47:12 +02:00
cycler.cpp
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
cycler.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
d_dehacked.cpp
- fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something.
2019-08-11 14:28:51 +02:00
d_dehacked.h
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
2017-04-04 12:20:12 +03:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-05-01 00:58:45 +02:00
d_gui.h
d_iwad.cpp
- allow the language table to supersede the title patches, if appropriate
2019-08-06 17:13:21 +02:00
d_main.cpp
- moved iwadinfo.txt to zd_extra.pk3.
2019-07-18 13:53:20 +02:00
d_main.h
- moved iwadinfo.txt to zd_extra.pk3.
2019-07-18 13:53:20 +02:00
d_net.cpp
- fixed crash on starting ACS script without level
2019-07-08 13:56:45 +02:00
d_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_netinf.h
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
d_netinfo.cpp
- reimplemented new player setup menu as an OptionsMenu.
2019-07-15 20:37:36 +02:00
d_player.h
- added ability to specify display duration of subtitles
2019-07-26 21:59:43 +02:00
d_protocol.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_protocol.h
Send player FOV across the network as floatig point.
2017-09-02 09:57:48 +02:00
d_stats.cpp
- Unicode fix.
2019-08-09 13:16:24 +02:00
decallib.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
decallib.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dobject.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
dobject.h
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-04-26 00:19:03 +02:00
dobjgc.cpp
- removed incorrect assert.
2019-04-27 12:37:51 +02:00
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 19:57:24 +02:00
dobjtype.cpp
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
dobjtype.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 10:36:10 +02:00
doomdata.h
- defaulted a few empty constructors.
2019-06-21 17:51:39 +02:00
doomdef.h
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
2019-04-29 19:51:43 +02:00
doomerrors.h
- fixed compilation of POSIX targets
2018-11-23 19:41:07 +01:00
doomstat.cpp
- set language cvar to global config, it should not be game-specific
2019-07-18 00:10:23 +02:00
doomstat.h
Added a master volume setting.
2019-04-28 22:25:50 +02:00
doomtype.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
dsectoreffect.cpp
- replaced some NULLs with nullptr.
2019-04-26 01:33:07 +02:00
dsectoreffect.h
- separated class descriptors from VM types.
2017-04-12 22:46:49 +02:00
dthinker.cpp
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-04-26 00:19:03 +02:00
dthinker.h
- defaulted a few empty constructors.
2019-06-21 17:51:39 +02:00
edata.cpp
- another batch of direct native functions.
2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp
Added RenderUnderlay.
2019-07-03 21:48:01 +02:00
events.h
Added RenderUnderlay.
2019-07-03 21:48:01 +02:00
f_wipe.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
f_wipe.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
files.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-05-14 16:17:05 +02:00
files.h
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
2018-11-12 21:53:10 +01:00
files_decompress.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
fontinternals.h
- Greek Sigma character fallback
2019-05-22 19:57:19 +02:00
g_doomedmap.cpp
- fixed wrong line number in error message
2018-05-14 18:06:59 +02:00
g_game.cpp
- Now the quicksave slot must be selected explicitly like in original Doom.
2019-08-16 17:28:34 +02:00
g_game.h
- Now the quicksave slot must be selected explicitly like in original Doom.
2019-08-16 17:28:34 +02:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-06 18:46:23 +02:00
g_hub.h
g_input.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
g_level.cpp
- fixed: The frozen state was not reset when the global level variable was reset.
2019-08-09 13:16:27 +02:00
g_level.h
- optionally disallow showing the autor's name
2019-08-07 13:42:05 +02:00
g_levellocals.h
- added option to print a map author's name on the summary screen
2019-08-06 18:46:23 +02:00
g_mapinfo.cpp
- added check for multiple parsing of the same MAPINFO
2019-08-17 13:29:40 +02:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
- remove '... is already the default skill' error
2019-08-17 13:29:37 +02:00
gameconfigfile.cpp
- changed the filter name for Doom IWADs
2019-05-01 01:01:35 +02:00
gameconfigfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp
- added option to print a map author's name on the summary screen
2019-08-06 18:46:23 +02:00
gi.h
- added option to print a map author's name on the summary screen
2019-08-06 18:46:23 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- exported all native components of APlayerPawn.
2019-04-25 17:42:11 +02:00
hu_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-05-14 16:17:05 +02:00
i_module.h
i_net.cpp
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
i_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_time.cpp
Fixed freeze after saving game when cl_waitforsave CVAR set to false
2018-03-04 15:11:45 +02:00
i_time.h
- fixed: screen->FrameTime should use an adjusted frame start time
2017-12-07 03:01:57 -05:00
i_video.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
info.cpp
Added CheckReplacee.
2019-04-27 13:34:25 +02:00
info.h
- defaulted a few empty constructors.
2019-06-21 17:51:39 +02:00
keysections.cpp
- removed an unchecked fixed size buffer in the KEYCONF parser.
2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
Fixed non-portable usage of __solaris__ preprocessor definition
2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_argv.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_bbox.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_bbox.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-04-29 18:53:22 +02:00
m_cheat.h
- previous fix attempts done right
2019-04-16 17:43:23 +02:00
m_crc32.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_fixed.h
Enabled position independent executable for generic GCC/Clang
2017-12-29 09:39:01 +02:00
m_joy.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_joy.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_misc.cpp
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
m_misc.h
- added M_GetDocumentsPath function.
2017-12-03 21:03:44 +01:00
m_png.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_png.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_random.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
m_random.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
m_swap.h
Remove bad BigLong variants
2019-05-01 00:43:11 +02:00
md5.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
md5.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
memarena.cpp
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
memarena.h
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
mus2midi.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
mus2midi.h
- more of the same.
2017-03-08 18:55:53 +01:00
name.cpp
name.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
namedef.h
- reimplemented new player setup menu as an OptionsMenu.
2019-07-15 20:37:36 +02:00
nodebuild.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild.h
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
p_3dfloors.cpp
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_3dfloors.h
- fixed 3D floor initialization for actor spawning.
2019-04-18 19:57:09 +02:00
p_3dmidtex.cpp
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp
- eliminated dependency of CVar code on AActor.
2019-07-17 17:54:28 +02:00
p_acs.h
- allow localization of Hexen's original ACS strings.
2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp
- eliminated dependency of CVar code on AActor.
2019-07-17 17:54:28 +02:00
p_blockmap.h
Fixed compilation with GCC/Clang
2017-03-17 17:42:28 +02:00
p_ceiling.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
p_checkposition.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_conversation.cpp
Revert "- fixed layout issues with Strife's dialogues."
2019-07-16 00:00:58 +02:00
p_conversation.h
Squashed commit of the following:
2019-04-28 20:35:21 +02:00
p_destructible.cpp
- this "genuine hack" was totally redundant...
2019-04-17 17:44:07 +02:00
p_destructible.h
Exported destructible geometry to ZScript
2018-11-07 11:00:08 +01:00
p_doors.cpp
Fixes for Door_AnimatedClose ( #838 )
2019-05-12 20:23:06 +02:00
p_effect.cpp
- fixed attached dynamic light setup.
2019-08-18 21:33:42 +02:00
p_effect.h
- fixed attached dynamic light setup.
2019-08-18 21:33:42 +02:00
p_enemy.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
p_enemy.h
- more direct native entry points.
2019-04-17 17:27:39 +02:00
p_floor.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
p_glnodes.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
p_interaction.cpp
Pass the target as the source for active damage modifiers (i.e. PowerDamage) instead of the actual source.
2019-04-28 20:35:38 +02:00
p_lights.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
p_linetracedata.h
- more direct native entry points.
2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.cpp
- added ability to specify display duration of subtitles
2019-07-26 21:59:43 +02:00
p_lnspec.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_local.h
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
p_map.cpp
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
2019-04-29 19:51:43 +02:00
p_maputl.cpp
- fixed radius use in dynamic light traversal for models.
2019-05-02 18:00:43 +02:00
p_maputl.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_mobj.cpp
- fixed attached dynamic light setup.
2019-08-18 21:33:42 +02:00
p_openmap.cpp
- moved P_OpenMapData and related content out of p_setup.cpp.
2019-04-18 14:52:24 +02:00
p_pillar.cpp
- replaced some NULLs with nullptr.
2019-04-26 01:33:07 +02:00
p_plats.cpp
- more direct native functions for sector utilities.
2019-04-16 15:12:45 +02:00
p_pspr.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
p_pspr.h
Removed more literal references to AInventory.
2019-04-16 23:57:07 +02:00
p_pusher.cpp
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
2019-04-29 18:52:57 +02:00
p_saveg.cpp
Rework implementation as per the new specification
2019-06-23 14:10:41 +02:00
p_saveg.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_scroll.cpp
- major optimization on carry scroller code.
2017-05-19 16:31:44 +02:00
p_secnodes.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_sectors.cpp
- more direct native stuff, this is a week old but was almost forgotten.
2019-04-17 17:42:24 +02:00
p_setup.cpp
- allow the language table to supersede the title patches, if appropriate
2019-08-06 17:13:21 +02:00
p_setup.h
- use TArrays for all local allocations in the map loader.
2019-04-25 12:44:28 +02:00
p_sight.cpp
- removed useless assertions
2019-05-13 14:34:35 +02:00
p_slopes.cpp
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
p_spec.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
p_spec.h
- use value initialization for secspecial_t
2018-10-23 21:31:26 +02:00
p_states.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2019-04-15 14:59:00 +02:00
p_switch.cpp
- added compatibility flag for buggy CheckSwitchRange behavior
2019-04-28 12:03:52 +02:00
p_tags.cpp
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
p_tags.h
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
p_teleport.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
p_terrain.cpp
Fix null pointer access in p_terrain.cpp
2018-11-24 11:27:51 +01:00
p_terrain.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_things.cpp
- made setting actor TID more explicit
2019-05-10 12:41:29 +02:00
p_tick.cpp
- fixed attached dynamic light setup.
2019-08-18 21:33:42 +02:00
p_tick.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_trace.cpp
Extend SKYEXPLODE flag for LineAttack
2018-11-03 21:52:25 +01:00
p_trace.h
Extend SKYEXPLODE flag for LineAttack
2018-11-03 21:52:25 +01:00
p_udmf.cpp
- fix typo
2019-08-16 12:25:36 +02:00
p_udmf.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 10:36:10 +02:00
p_usdf.cpp
- fixed conversation links with pages referenced by name
2019-05-27 11:58:19 +02:00
p_user.cpp
- changed subtitle duration to last at least 7 seconds, even for shorter sounds so that there is sufficient time to read them.
2019-07-26 21:59:46 +02:00
p_xlat.cpp
- made setting actor TID more explicit
2019-05-10 12:41:29 +02:00
parallel_for.h
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
parsecontext.cpp
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp
- Exported AActor::Grind to ZScript.
2018-11-30 10:18:43 +01:00
po_man.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
portal.cpp
- removed the redundant GetOffsetPosition export and added direct native support to its existing variants
2019-04-18 17:01:17 +02:00
portal.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
r_defs.h
Expand UDMF and ZScript API for side's own additive colors
2019-06-23 14:11:08 +02:00
r_renderer.h
- more timer cleanup
2017-11-13 00:28:43 +01:00
r_sky.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
r_sky.h
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
2017-11-15 20:33:08 -05:00
r_state.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_utility.cpp
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
r_utility.h
- more timer cleanup
2017-11-13 00:28:43 +01:00
r_videoscale.cpp
- Block scaling for the classic software renderer, it didn't work and caused some serious glitches.
2019-08-18 13:07:24 +02:00
r_videoscale.h
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
2017-10-07 20:18:37 -04:00
Rect.h
s_advsound.cpp
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
s_environment.cpp
- consolidated the 3 atterm implementations.
2019-06-10 20:52:02 +02:00
s_playlist.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_playlist.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_sndseq.cpp
- removed the ActiveSequences counter.
2019-08-09 13:16:17 +02:00
s_sndseq.h
- removed dependency on global time in sound sequence code.
2019-04-26 17:14:04 +02:00
s_sound.cpp
Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
2019-07-25 00:06:12 +02:00
s_sound.h
Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
2019-07-25 00:06:12 +02:00
sc_man.cpp
- added missing space character to script parser's message
2019-08-17 13:29:42 +02:00
sc_man.h
- fixed crash on message output during decorate parsing
2019-05-29 22:14:43 +02:00
sc_man_scanner.re
- fixed script line numbers after multi-line raw string literal
2019-04-26 18:14:51 +02:00
sc_man_tokens.h
- allow defining flags in the script declaration of a class and do that for Weapon.
2019-04-15 22:29:47 +02:00
scriptutil.cpp
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2019-04-16 21:52:56 +02:00
scriptutil.h
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2019-04-16 21:52:56 +02:00
serializer.cpp
- made the menu's text input handler Unicode capable.
2019-05-14 17:19:19 +02:00
serializer.h
- made the menu's text input handler Unicode capable.
2019-05-14 17:19:19 +02:00
skins.cpp
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
st_stuff.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
st_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
statistics.cpp
Save item statistics
2018-06-18 10:12:23 +02:00
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
- Fix stat output to use the console scale
2017-06-03 16:58:09 +02:00
stats.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
stringtable.cpp
- added printlocalized CCMD to check strings in-game.
2019-07-18 00:10:25 +02:00
stringtable.h
- allow the language table to supersede the title patches, if appropriate
2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
- Added FindEx to TArray.
2019-04-28 12:08:17 +02:00
teaminfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h
- properly handle passing of the light flags.
2019-04-26 00:42:05 +02:00
umapinfo.cpp
- fixed UMAPINFO episode parsing
2019-07-17 18:15:09 +02:00
utf8.cpp
- fixed utf8_decode.
2019-05-14 18:01:46 +02:00
utf8.h
- made the menu's text input handler Unicode capable.
2019-05-14 17:19:19 +02:00
v_blend.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
v_collection.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_collection.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_draw.cpp
- Extended fake Shape2D.
2019-06-10 20:07:47 +02:00
v_font.cpp
- made adjustments to the text placement on the summary screen.
2019-08-05 13:28:43 +02:00
v_font.h
- made adjustments to the text placement on the summary screen.
2019-08-05 13:28:43 +02:00
v_palette.cpp
- Restored DoBlending_MMX for non SSE2 cpus.
2018-04-28 20:36:54 +02:00
v_palette.h
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
v_pfx.cpp
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_pfx.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_text.cpp
- fixed line breaking on non-spaces for multi-byte UTF-8 characters.
2019-07-25 00:06:14 +02:00
v_text.h
- made DBrokenLines serializable.
2018-11-02 13:07:28 +01:00
v_video.cpp
Revert "- changed calculation of the scaling value for the option menu."
2019-07-15 23:23:53 +02:00
v_video.h
Revert "- make the clean scaling system more consistent."
2019-07-15 23:23:52 +02:00
vectors.h
- Extended fake Shape2D.
2019-06-10 20:07:47 +02:00
version.h
- New version.
2019-07-19 13:30:41 +02:00
w_wad.cpp
- fixed: The lump renaming was not performed for Doom, even for those pieces where needed.
2019-07-11 13:26:37 +02:00
w_wad.h
- cleanup of font init to have less special cases
2019-05-26 21:31:46 +02:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
weightedlist.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
wi_stuff.cpp
- added option to print a map author's name on the summary screen
2019-08-06 18:46:23 +02:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-06 18:46:23 +02:00
x86.cpp
- Give an error message instead of just crashing on non SSE2 cpus.
2018-05-12 14:48:52 +02:00
x86.h
- most stat stuff done.
2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
2019-05-14 17:38:45 +02:00
zstring.cpp
- Changes to the language table.
2019-07-18 00:04:31 +02:00
zstring.h
- Added "const" qualifiers to the new UTF-8-aware string methods
2019-05-14 19:39:09 +02:00
zzautozend.cpp