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Revert "- fixed layout issues with Strife's dialogues."
This reverts commit 963d1b682c
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Partial revert.
This commit is contained in:
parent
25ffe28abe
commit
7b3d02dfec
3 changed files with 3 additions and 7 deletions
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@ -61,7 +61,6 @@
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#include "scripting/types.h"
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int DMenu::InMenu;
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static ScaleOverrider *CurrentScaleOverrider;
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//
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// Todo: Move these elsewhere
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//
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@ -344,7 +343,7 @@ bool DMenu::TranslateKeyboardEvents()
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//
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//=============================================================================
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void M_StartControlPanel (bool makeSound, bool scaleoverride)
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void M_StartControlPanel (bool makeSound)
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{
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// intro might call this repeatedly
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if (CurrentMenu != nullptr)
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@ -368,7 +367,6 @@ void M_StartControlPanel (bool makeSound, bool scaleoverride)
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}
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BackbuttonTime = 0;
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BackbuttonAlpha = 0;
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if (scaleoverride && !CurrentScaleOverrider) CurrentScaleOverrider = new ScaleOverrider;
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}
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//=============================================================================
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@ -857,8 +855,6 @@ void M_ClearMenus()
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}
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V_SetBorderNeedRefresh();
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menuactive = MENU_Off;
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if (CurrentScaleOverrider) delete CurrentScaleOverrider;
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CurrentScaleOverrider = nullptr;
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}
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//=============================================================================
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@ -343,7 +343,7 @@ void M_ActivateMenu(DMenu *menu);
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void M_ClearMenus ();
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void M_ParseMenuDefs();
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void M_StartupSkillMenu(FGameStartup *gs);
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void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
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void M_StartControlPanel (bool makeSound);
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void M_SetMenu(FName menu, int param = -1);
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void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
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DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar);
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@ -922,7 +922,6 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
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I_SetMusicVolume (dlg_musicvolume);
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S_Sound (npc, CHAN_VOICE|CHAN_NOPAUSE, CurNode->SpeakerVoice, 1, ATTN_NORM);
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}
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M_StartControlPanel(false, true);
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// Create the menu. This may be a user-defined class so check if it is good to use.
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FName cls = CurNode->MenuClassName;
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@ -947,6 +946,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
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}
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// And open the menu
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M_StartControlPanel (false);
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M_ActivateMenu((DMenu*)cmenu);
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menuactive = MENU_OnNoPause;
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}
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