- fixed: The frozen state was not reset when the global level variable was reset.

# Conflicts:
#	src/g_level.cpp
This commit is contained in:
Christoph Oelckers 2019-08-09 10:39:09 +02:00 committed by drfrag
parent 2c014e63ac
commit d6e7e68bfa

View file

@ -442,6 +442,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
UnlatchCVars ();
G_VerifySkill();
UnlatchCVars ();
bglobal.freeze = bglobal.changefreeze = 0;
DThinker::DestroyThinkersInList(STAT_STATIC);
if (paused)
@ -1498,6 +1499,7 @@ void G_InitLevelLocals ()
level.flags = 0;
level.flags2 = 0;
level.flags3 = 0;
level.frozenstate = 0;
info = FindLevelInfo (level.MapName);