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- fixed: The frozen state was not reset when the global level variable was reset.
# Conflicts: # src/g_level.cpp
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@ -442,6 +442,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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UnlatchCVars ();
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G_VerifySkill();
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UnlatchCVars ();
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bglobal.freeze = bglobal.changefreeze = 0;
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DThinker::DestroyThinkersInList(STAT_STATIC);
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if (paused)
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@ -1498,6 +1499,7 @@ void G_InitLevelLocals ()
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level.flags = 0;
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level.flags2 = 0;
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level.flags3 = 0;
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level.frozenstate = 0;
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info = FindLevelInfo (level.MapName);
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