.. |
asm_ia32
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asm_x86_64
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fragglescript
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- fixed typo in FraggleScript item class list
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2014-07-28 17:13:42 +02:00 |
g_doom
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Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
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2013-09-18 21:22:21 -05:00 |
g_heretic
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- Shut up GCC aggressive optimizer warnings.
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2014-05-25 10:11:09 +02:00 |
g_hexen
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- Shut up GCC aggressive optimizer warnings.
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2014-05-25 10:11:09 +02:00 |
g_raven
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- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
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2013-04-28 02:04:53 +00:00 |
g_shared
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- BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses.
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2014-08-11 10:08:49 +02:00 |
g_strife
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fixed time printing.
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2014-08-11 09:39:38 +02:00 |
gl
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- fixed: If we want to cache texture binding state we have to reset it in all places where a texture becomes unbound.
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2014-08-31 19:00:17 +02:00 |
intermission
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- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
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2014-05-13 12:44:17 +02:00 |
menu
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replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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2014-05-13 11:33:59 +02:00 |
oplsynth
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Merge branch 'maint'
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2014-02-24 19:26:50 -06:00 |
r_data
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Merge branch 'master' into Glew_Version_For_Real
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2014-07-31 00:59:56 +02:00 |
resourcefiles
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Fix VC2005 warning in F7ZFile::Open
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2014-07-28 21:03:41 -05:00 |
sdl
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-07-17 09:30:50 +02:00 |
sfmt
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sound
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- Disable cubic and spline resamplers on 64-bit with fmod 4.26 since they crash.
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2014-07-15 21:07:07 -04:00 |
textures
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major cleanup of the texture manager:
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2014-08-22 23:50:38 +02:00 |
thingdef
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Add per-actor friction
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2014-07-28 23:15:50 -05:00 |
timidity
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
win32
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-we need this, too.
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2014-08-21 11:29:43 +02:00 |
xlat
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__autostart.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
actionspecials.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
actor.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-07-31 00:44:59 +02:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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2014-05-13 11:33:59 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
b_bot.h
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b_func.cpp
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b_game.cpp
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Consolidate special path functions into m_specialpaths.cpp
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2013-09-14 21:04:00 -05:00 |
b_move.cpp
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b_think.cpp
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basicinlines.h
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basictypes.h
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bbannouncer.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
c_bind.cpp
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c_bind.h
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c_cmds.cpp
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
c_console.cpp
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Changes to maketic/menu/console updates
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2014-07-17 11:29:30 +12:00 |
c_console.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
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- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
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2013-05-27 02:20:32 +00:00 |
c_cvars.h
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- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
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2013-05-27 02:20:32 +00:00 |
c_dispatch.cpp
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Merge branch 'maint'
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2013-10-09 22:33:58 -05:00 |
c_dispatch.h
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- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
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2014-04-16 09:53:07 +02:00 |
c_expr.cpp
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CMakeLists.txt
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major cleanup of the texture manager:
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2014-08-22 23:50:38 +02:00 |
cmdlib.cpp
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- fix c++11's compile problems.
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2013-08-28 08:33:11 +02:00 |
cmdlib.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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Add NoPushWindowCheck compatibility flag
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2014-02-24 17:43:28 -06:00 |
compatibility.h
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configfile.cpp
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
configfile.h
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
d_dehacked.cpp
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- Be more compatible with C++11 narrowing conversions system.
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2013-07-31 12:27:54 +02:00 |
d_dehacked.h
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d_event.h
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- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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2012-04-07 13:07:25 +00:00 |
d_gui.h
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d_iwad.cpp
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- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
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2013-07-05 00:45:45 -04:00 |
d_main.cpp
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Remove polymost stuff
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2014-07-31 19:44:41 -05:00 |
d_main.h
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d_net.cpp
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Dup frames shouldn't adapt.
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2014-07-29 11:09:46 +12:00 |
d_net.h
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Stall testing for interpolation
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2014-01-02 00:04:32 +13:00 |
d_netinf.h
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d_netinfo.cpp
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Merge branch 'maint'
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2014-02-24 19:26:50 -06:00 |
d_player.h
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Made onground a player property
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2014-03-03 01:00:47 +13:00 |
d_protocol.cpp
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- Fix some GCC 4.7.1 warnings.
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2012-07-07 03:43:11 +00:00 |
d_protocol.h
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- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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2012-08-22 21:31:48 +00:00 |
d_ticcmd.h
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decallib.cpp
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- Be clear about the safe 'memset/memcpy' operations on virtual classes.
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2013-07-31 12:23:31 +02:00 |
decallib.h
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dobject.cpp
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- Fixed: FinalGC() needs to run before the type system is shut down.
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2012-06-16 03:10:38 +00:00 |
dobject.h
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Improve NoDelay reliability.
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2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
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- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
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- Fix spelling errors spotted by Gez in a few comments.
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2012-11-09 23:13:50 +00:00 |
dobjtype.h
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doomdata.h
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- fixed: The map setup code was still truncating texture names in several places.
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2014-05-16 22:48:37 +02:00 |
doomdef.cpp
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doomdef.h
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- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
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2014-07-26 10:15:07 +02:00 |
doomerrors.h
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doomstat.cpp
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doomstat.h
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Add handling for +warp at the command line.
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2013-10-09 22:15:11 -05:00 |
doomtype.h
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Disable warning C4200 on VC++
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2014-04-03 16:50:20 -05:00 |
dscript.h
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dsectoreffect.cpp
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- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
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2012-05-05 22:53:16 +00:00 |
dsectoreffect.h
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dthinker.cpp
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Merge branch 'maint'
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2013-10-08 21:51:51 -05:00 |
dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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- Bah, you, GCC.
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2012-06-16 04:28:23 +00:00 |
farchive.h
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- Added the CCMD listsnapshots to show which maps have savedata stored.
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2012-06-16 04:05:31 +00:00 |
files.cpp
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- Using USE_WINDOWS_DWORD on other platforms can cause problems.
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2014-06-26 17:52:26 -04:00 |
files.h
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fixed compilation with latest LZMA SDK on Windows.
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2014-06-26 09:43:51 +02:00 |
g_game.cpp
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- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
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2014-07-26 10:15:07 +02:00 |
g_game.h
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- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
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2012-07-08 02:18:15 +00:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
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2014-07-26 10:15:07 +02:00 |
g_level.h
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- fixed: The episode parser was still truncating its map names to 8 characters.
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2014-05-15 20:29:36 +02:00 |
g_mapinfo.cpp
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- fixed: The episode parser was still truncating its map names to 8 characters.
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2014-05-15 20:29:36 +02:00 |
g_skill.cpp
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Added slow monsters, the inverse of fast monsters
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2014-04-15 21:01:49 +02:00 |
gameconfigfile.cpp
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Consolidate special path functions into m_specialpaths.cpp
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2013-09-14 21:04:00 -05:00 |
gameconfigfile.h
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- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
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2013-05-25 16:34:23 +00:00 |
gametype.h
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gccinlines.h
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gi.cpp
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- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
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2014-05-14 12:54:03 +02:00 |
gi.h
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- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
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2014-05-14 12:54:03 +02:00 |
gitinfo.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
gstrings.h
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- removed obsolete quit message #defines.
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2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
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Multi-intermission waits for all players + changes
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2014-06-17 19:46:10 +12:00 |
hu_stuff.h
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- fixed compilation with VC++2005 solution.
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2014-07-09 09:15:51 +02:00 |
i_cd.h
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i_movie.h
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i_net.cpp
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Treat packets from unknown nodes differently
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2014-01-12 18:39:19 +13:00 |
i_net.h
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i_video.h
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info.cpp
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- Fixed: pr_statetics must be named, since it's critical to sync.
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2012-11-10 03:36:30 +00:00 |
info.h
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Added slow monsters, the inverse of fast monsters
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2014-04-15 21:01:49 +02:00 |
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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Add some awareness of short file names
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2013-08-29 21:24:05 -05:00 |
m_argv.h
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m_bbox.cpp
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Remove slopetype from line_t.
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2014-07-31 19:15:08 -05:00 |
m_bbox.h
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- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
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2013-03-21 02:07:42 +00:00 |
m_cheat.cpp
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- flags7 variable added to AActor.
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2013-08-12 20:09:21 +02:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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- Fixed: clang 32-bit compile (I hear it still doesn't run though).
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2013-08-27 20:28:38 -04:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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Add support for standard file paths on Windows.
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2013-09-14 23:07:59 -05:00 |
m_misc.h
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Add support for standard file paths on Windows.
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2013-09-14 23:07:59 -05:00 |
m_png.cpp
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- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
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2013-05-27 02:04:54 +00:00 |
m_png.h
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m_random.cpp
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Added static RNGseed control
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2014-05-03 03:01:40 +12:00 |
m_random.h
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Added static RNGseed control
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2014-05-03 03:01:40 +12:00 |
m_specialpaths.cpp
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Fix crash on attempt to save cached OpenGL nodes on OS X
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2014-06-01 15:12:41 +03:00 |
m_swap.h
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Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
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2014-06-28 10:59:56 +03:00 |
md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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- Make FName::NameManager::Inited a static member variable.
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2013-03-24 02:35:29 +00:00 |
name.h
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- Make FName::NameManager::Inited a static member variable.
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2013-03-24 02:35:29 +00:00 |
namedef.h
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- allow setting sector planes' plane equations directly from UDMF.
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2014-05-14 12:16:33 +02:00 |
nodebuild.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
nodebuild.h
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- fixed: _M_X64 macro was misnamed _M_IX64.
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2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_utility.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
p_3dfloors.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-07-14 00:32:16 +02:00 |
p_3dfloors.h
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- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
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2013-01-02 03:01:03 +00:00 |
p_3dmidtex.cpp
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- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
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2012-04-10 03:18:04 +00:00 |
p_3dmidtex.h
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- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
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2012-04-10 03:18:04 +00:00 |
p_acs.cpp
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- BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses.
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2014-08-11 10:08:49 +02:00 |
p_acs.h
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Add script array support to ZDoom
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2014-07-28 21:02:20 -05:00 |
p_buildmap.cpp
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Don't clamp SHADE2LIGHT
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2014-08-07 22:27:48 -05:00 |
p_ceiling.cpp
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
p_conversation.cpp
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- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
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2014-01-18 15:45:11 -05:00 |
p_conversation.h
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p_doors.cpp
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- remove texture name length limits for udmf maps
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2014-05-18 15:38:46 -07:00 |
p_effect.cpp
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- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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2012-06-22 03:56:08 +00:00 |
p_effect.h
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- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
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- removed redundant variable.
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2014-05-06 09:59:56 +02:00 |
p_enemy.h
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- added DavidPH's A_FaceTarget with pitch submission.
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2012-04-07 12:48:56 +00:00 |
p_floor.cpp
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- fixed typo in USDF spec.
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2013-06-23 17:38:51 -05:00 |
p_glnodes.cpp
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Never cache nodes for Build maps
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2014-07-29 20:46:20 -05:00 |
p_interaction.cpp
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- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
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2014-07-15 20:16:28 -04:00 |
p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
p_lnspec.h
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p_local.h
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Prediction was rebuilding too much thinglist data
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2014-06-16 03:34:33 +12:00 |
p_map.cpp
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Specie -> Species
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2014-08-07 22:40:12 -05:00 |
p_maputl.cpp
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fixed: R_PointOnSideSlow had precision issues with very short lines.
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2014-08-11 12:27:04 +02:00 |
p_mobj.cpp
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- changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned.
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2014-07-27 10:07:37 +02:00 |
p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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- fixed: when bringing up a new weapon the current flash state needs to be removed.
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2014-05-20 10:29:27 +02:00 |
p_pspr.h
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- Fixed: r4067 completely disabled weapon switching via A_ReFire.
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2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-07-23 12:36:55 +02:00 |
p_saveg.h
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p_sectors.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
p_setup.cpp
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- implemented rendering of wall sprites.
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2014-08-03 10:57:58 +02:00 |
p_setup.h
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
p_sight.cpp
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- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
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2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
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Clamp xy angle range in P_SetSlope()
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2014-02-24 18:16:18 -06:00 |
p_spec.cpp
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Add per-actor friction
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2014-07-28 23:15:50 -05:00 |
p_spec.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
p_states.cpp
|
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
|
2013-04-30 04:20:09 +00:00 |
p_switch.cpp
|
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
|
2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
|
- Make teleport fogs target the teleported actor.
|
2013-03-20 03:21:37 +00:00 |
p_terrain.cpp
|
- Remove a duplicate of a custom offsetof macro.
|
2014-07-19 00:53:18 +02:00 |
p_terrain.h
|
|
|
p_things.cpp
|
fixed some issues with reviving monsters
|
2014-05-05 11:24:20 +02:00 |
p_tick.cpp
|
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
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2013-06-06 20:34:39 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
|
- fixed: plane equation vectors must be normalized when being loaded from UDMF.
|
2014-06-02 10:51:17 +02:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
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2014-05-08 11:29:45 +02:00 |
p_user.cpp
|
Prediction was rebuilding too much thinglist data
|
2014-06-16 03:34:33 +12:00 |
p_writemap.cpp
|
|
|
p_xlat.cpp
|
More editing flags
|
2014-04-10 12:32:23 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
|
|
po_man.cpp
|
Remove slopetype from line_t.
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2014-07-31 19:15:08 -05:00 |
po_man.h
|
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
|
2013-06-22 22:40:17 -05:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
|
|
r_bsp.cpp
|
Make FWallCoords' members lowercase
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2014-08-07 17:12:04 -05:00 |
r_bsp.h
|
Eliminate extra vars from FWallCoords
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2014-08-07 22:26:24 -05:00 |
r_defs.h
|
Merge branch 'master' into v2.x
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2014-08-03 10:58:41 +02:00 |
r_draw.cpp
|
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
|
2012-10-05 04:21:34 +00:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
|
|
r_local.h
|
|
|
r_main.cpp
|
Remove polymost stuff
|
2014-07-31 19:44:41 -05:00 |
r_main.h
|
|
|
r_plane.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_renderer.h
|
|
|
r_segs.cpp
|
Make FWallCoords' members lowercase
|
2014-08-07 17:12:04 -05:00 |
r_segs.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
|
|
r_state.h
|
|
|
r_swrenderer.cpp
|
Remove polymost stuff
|
2014-07-31 19:44:41 -05:00 |
r_swrenderer.h
|
|
|
r_things.cpp
|
Non-wall sprites need their original depth checks
|
2014-08-21 20:03:17 +12:00 |
r_things.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_utility.cpp
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
r_utility.h
|
|
|
s_advsound.cpp
|
Correctly assign the sample rate for all Blood SFX formats
|
2014-07-29 21:09:29 -05:00 |
s_environment.cpp
|
|
|
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
Correctly assign the sample rate for all Blood SFX formats
|
2014-07-29 21:09:29 -05:00 |
s_sound.h
|
Correctly assign the sample rate for all Blood SFX formats
|
2014-07-29 21:09:29 -05:00 |
sc_man.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
sc_man.h
|
|
|
sc_man_scanner.re
|
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
|
2013-03-13 03:59:57 +00:00 |
sc_man_tokens.h
|
|
|
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
statnums.h
|
|
|
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
|
2014-08-30 14:33:06 +02:00 |
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
|
|
tables.h
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
|
2014-05-13 13:40:02 +02:00 |
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
|
2014-05-13 20:51:16 +02:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
major cleanup of the texture manager:
|
2014-08-22 23:50:38 +02:00 |
v_video.h
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
Merge branch 'master' into v2.x
|
2014-08-11 13:19:42 +02:00 |
w_wad.cpp
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
w_wad.h
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
w_zip.h
|
|
|
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
|
|
zstring.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zstring.h
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |