gzdoom-gles/src
2019-09-21 14:27:13 +02:00
..
fragglescript - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
g_inventory - fixed: Retriving a key's color did not work. 2019-04-27 13:37:41 +02:00
g_shared - fixed: sector lights could access the sector before it was set. 2019-09-16 18:42:07 +02:00
g_statusbar - changed colors for crosshair health display to keep this in line with other health indicators on the HUD. 2019-08-19 00:25:05 +02:00
gl - Allow disabling mirrors for the GL renderer as some maps abuse them and portals are much slower in the old renderer. Also reduce the number of default recursions since in software mirrors are less demanding. 2019-09-10 14:52:31 +02:00
intermission - fixed uninitialized variable. 2019-09-21 12:33:00 +02:00
math Cephes code is released under BSD license 2019-06-05 12:46:59 +02:00
menu - Fixed savegame slot selection for real: wrong check and ancient bug. 2019-09-16 01:01:40 +02:00
polyrenderer - Missed some things regarding software threads. 2019-05-10 11:27:12 +02:00
posix Use signal handler to invoke call_terms() before exit when possible 2019-09-12 23:34:17 +02:00
r_data - add nullptr checks for double-frame model interpolation 2019-06-13 15:54:17 +02:00
rapidjson
resourcefiles - fixed a few warnings. 2019-09-20 22:20:05 +02:00
scripting - fixed a few warnings. 2019-09-20 22:20:05 +02:00
sfmt
sound Make the build work with fluidsynth 2.x. 2019-09-01 00:09:15 +02:00
swrenderer - Fixed another crash in the software renderer now with transparent sprites (Stronghold STR12), it's a bit hacky and now you get a white flash instead. 2019-09-17 18:48:31 +02:00
textures - replaced the procedural backdrop texture with some warped noise texture. 2019-07-15 19:55:51 +02:00
win32 - Added support for up to 4 DirectInput joysticks at the same time for fake splitscreen. But with more than 32 buttons per device they will overlap as before and you'll get wrong labels. 2019-08-21 14:06:29 +02:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
actor.h - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
actorinlines.h - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
actorptrselect.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp - fixed automap marks placement with custom fonts 2019-04-28 15:13:01 +02:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
atterm.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
atterm.h - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
autosegs.h
b_bot.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_bot.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
b_func.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
b_game.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_move.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_think.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
basictypes.h - removed a few obsolete definitions from basictypes.h 2019-07-17 17:54:30 +02:00
bbannouncer.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
c_bind.cpp - Added support for up to 4 DirectInput joysticks at the same time for fake splitscreen. But with more than 32 buttons per device they will overlap as before and you'll get wrong labels. 2019-08-21 14:06:29 +02:00
c_bind.h
c_cmds.cpp - Fixed savegame slot selection for real: wrong check and ancient bug. 2019-09-16 01:01:40 +02:00
c_console.cpp The wrong pointer was passed to ProcessMidPrint, which resulted in a crash. 2019-08-21 15:03:04 +02:00
c_console.h - Consolidated C_MidPrint and C_MidPrintBold. 2019-08-20 13:06:48 +02:00
c_consolebuffer.cpp - reset internal console state on clear CCMD 2019-06-03 12:47:29 +02:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_cvars.cpp - eliminated dependency of CVar code on AActor. 2019-07-17 17:54:28 +02:00
c_cvars.h - eliminated dependency of CVar code on AActor. 2019-07-17 17:54:28 +02:00
c_dispatch.cpp - fixed: The command line parser of the console was incapable of handling non-ASCII characters. 2019-05-14 18:31:02 +02:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-04-27 13:18:04 +02:00
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt - replaced the procedural backdrop texture with some warped noise texture. 2019-07-15 19:55:51 +02:00
cmdlib.cpp - made Windows backend parts of the console Unicode capable. 2019-05-14 17:05:40 +02:00
cmdlib.h removed the unused DefaultExtension variant taking a char *. 2019-04-18 14:59:34 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - reinstated the old scriptwait implementation as a compatibility option. 2019-09-07 12:44:43 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp - fixed the player name display. 2019-05-14 17:19:34 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-20 13:06:52 +02:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_dehacked.cpp - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something. 2019-08-11 14:28:51 +02:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-05-01 00:58:45 +02:00
d_gui.h
d_iwad.cpp - allow the language table to supersede the title patches, if appropriate 2019-08-06 17:13:21 +02:00
d_main.cpp Use signal handler to invoke call_terms() before exit when possible 2019-09-12 23:34:17 +02:00
d_main.h - moved iwadinfo.txt to zd_extra.pk3. 2019-07-18 13:53:20 +02:00
d_net.cpp - fixed crash on starting ACS script without level 2019-07-08 13:56:45 +02:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_netinfo.cpp - reimplemented new player setup menu as an OptionsMenu. 2019-07-15 20:37:36 +02:00
d_player.h - added ability to specify display duration of subtitles 2019-07-26 21:59:43 +02:00
d_protocol.cpp
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp - Unicode fix. 2019-08-09 13:16:24 +02:00
decallib.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
decallib.h
dobject.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
dobject.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
dobjgc.cpp - removed incorrect assert. 2019-04-27 12:37:51 +02:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 19:57:24 +02:00
dobjtype.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
doomdata.h - defaulted a few empty constructors. 2019-06-21 17:51:39 +02:00
doomdef.h - reinstated the old scriptwait implementation as a compatibility option. 2019-09-07 12:44:43 +02:00
doomerrors.h - fixed compilation of POSIX targets 2018-11-23 19:41:07 +01:00
doomstat.cpp - set language cvar to global config, it should not be game-specific 2019-07-18 00:10:23 +02:00
doomstat.h Added a master volume setting. 2019-04-28 22:25:50 +02:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
dsectoreffect.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - do thinker profiling of internal dynlights only when they are present 2019-09-01 00:05:31 +02:00
dthinker.h - defaulted a few empty constructors. 2019-06-21 17:51:39 +02:00
edata.cpp - another batch of direct native functions. 2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp Added RenderUnderlay. 2019-07-03 21:48:01 +02:00
events.h Added RenderUnderlay. 2019-07-03 21:48:01 +02:00
f_wipe.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
f_wipe.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
files.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
fontinternals.h - Greek Sigma character fallback 2019-05-22 19:57:19 +02:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 18:06:59 +02:00
g_game.cpp - fixed: saving game to read-only file was erroneously reported as succeeded 2019-08-29 20:21:26 +02:00
g_game.h - Now the quicksave slot must be selected explicitly like in original Doom. 2019-08-16 17:28:34 +02:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-06 18:46:23 +02:00
g_hub.h
g_input.h
g_level.cpp - Fixed game finales not being shown after the intermission. 2019-09-21 14:27:13 +02:00
g_level.h - optionally disallow showing the autor's name 2019-08-07 13:42:05 +02:00
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 21:51:55 +02:00
g_mapinfo.cpp - reinstated the old scriptwait implementation as a compatibility option. 2019-09-07 12:44:43 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 13:29:37 +02:00
gameconfigfile.cpp - changed the filter name for Doom IWADs 2019-05-01 01:01:35 +02:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp - added option to print a map author's name on the summary screen 2019-08-06 18:46:23 +02:00
gi.h - added option to print a map author's name on the summary screen 2019-08-06 18:46:23 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
i_module.h
i_net.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Fixed freeze after saving game when cl_waitforsave CVAR set to false 2018-03-04 15:11:45 +02:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp Added CheckReplacee. 2019-04-27 13:34:25 +02:00
info.h - defaulted a few empty constructors. 2019-06-21 17:51:39 +02:00
keysections.cpp - removed an unchecked fixed size buffer in the KEYCONF parser. 2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-04-29 18:53:22 +02:00
m_cheat.h - previous fix attempts done right 2019-04-16 17:43:23 +02:00
m_crc32.h
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h
m_misc.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp
m_random.h
m_swap.h Remove bad BigLong variants 2019-05-01 00:43:11 +02:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
namedef.h - reimplemented new player setup menu as an OptionsMenu. 2019-07-15 20:37:36 +02:00
nodebuild.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
p_3dfloors.cpp - fixed bad default alpha for 3D floors. 2019-08-19 00:24:51 +02:00
p_3dfloors.h - fixed 3D floor initialization for actor spawning. 2019-04-18 19:57:09 +02:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp - reinstated the old scriptwait implementation as a compatibility option. 2019-09-07 12:44:43 +02:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_checkposition.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_conversation.cpp Revert "- fixed layout issues with Strife's dialogues." 2019-07-16 00:00:58 +02:00
p_conversation.h Squashed commit of the following: 2019-04-28 20:35:21 +02:00
p_destructible.cpp - this "genuine hack" was totally redundant... 2019-04-17 17:44:07 +02:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
p_doors.cpp Fixes for Door_AnimatedClose (#838) 2019-05-12 20:23:06 +02:00
p_effect.cpp - fixed attached dynamic light setup. 2019-08-18 21:33:42 +02:00
p_effect.h - fixed attached dynamic light setup. 2019-08-18 21:33:42 +02:00
p_enemy.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
p_enemy.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_floor.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
p_glnodes.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
p_interaction.cpp - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 16:49:22 +02:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_linetracedata.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
p_lnspec.h
p_local.h - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 16:49:22 +02:00
p_map.cpp Fix for LineTrace not setting its starting sector based on its offset. 2019-09-16 01:28:11 +02:00
p_maputl.cpp - fixed radius use in dynamic light traversal for models. 2019-05-02 18:00:43 +02:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_mobj.cpp - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 16:49:22 +02:00
p_openmap.cpp - moved P_OpenMapData and related content out of p_setup.cpp. 2019-04-18 14:52:24 +02:00
p_pillar.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
p_plats.cpp - more direct native functions for sector utilities. 2019-04-16 15:12:45 +02:00
p_pspr.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
p_pspr.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
p_pusher.cpp - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-04-29 18:52:57 +02:00
p_saveg.cpp Rework implementation as per the new specification 2019-06-23 14:10:41 +02:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sectors.cpp - more direct native stuff, this is a week old but was almost forgotten. 2019-04-17 17:42:24 +02:00
p_setup.cpp Add current, max and average velocity as stat (#912) 2019-08-28 21:51:55 +02:00
p_setup.h - use TArrays for all local allocations in the map loader. 2019-04-25 12:44:28 +02:00
p_sight.cpp - removed useless assertions 2019-05-13 14:34:35 +02:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
p_spec.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 21:31:26 +02:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_switch.cpp - added compatibility flag for buggy CheckSwitchRange behavior 2019-04-28 12:03:52 +02:00
p_tags.cpp - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_tags.h - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_teleport.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 11:27:51 +01:00
p_terrain.h
p_things.cpp - made setting actor TID more explicit 2019-05-10 12:41:29 +02:00
p_tick.cpp Add current, max and average velocity as stat (#912) 2019-08-28 21:51:55 +02:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Squashed commit of the following: 2019-09-11 14:18:28 +02:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_udmf.cpp - fix typo 2019-08-16 12:25:36 +02:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_usdf.cpp - fixed conversation links with pages referenced by name 2019-05-27 11:58:19 +02:00
p_user.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
p_xlat.cpp - made setting actor TID more explicit 2019-05-10 12:41:29 +02:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
po_man.h
portal.cpp - changed license of portal.cpp to GPLv3 2019-08-26 00:38:13 +02:00
portal.h
r_defs.h Expand UDMF and ZScript API for side's own additive colors 2019-06-23 14:11:08 +02:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - Fixed compilation for non windows targets. 2019-08-31 19:23:06 +02:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rect.h
s_advsound.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
s_environment.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed the ActiveSequences counter. 2019-08-09 13:16:17 +02:00
s_sndseq.h - removed dependency on global time in sound sequence code. 2019-04-26 17:14:04 +02:00
s_sound.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
s_sound.h Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound. 2019-07-25 00:06:12 +02:00
sc_man.cpp - added missing space character to script parser's message 2019-08-17 13:29:42 +02:00
sc_man.h - fixed crash on message output during decorate parsing 2019-05-29 22:14:43 +02:00
sc_man_scanner.re - fixed script line numbers after multi-line raw string literal 2019-04-26 18:14:51 +02:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2019-04-15 22:29:47 +02:00
scriptutil.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
scriptutil.h - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
serializer.cpp - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
serializer.h - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
skins.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp Add current, max and average velocity as stat (#912) 2019-08-28 21:51:55 +02:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
stringtable.cpp - added printlocalized CCMD to check strings in-game. 2019-07-18 00:10:25 +02:00
stringtable.h - allow the language table to supersede the title patches, if appropriate 2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - Added FindEx to TArray. 2019-04-28 12:08:17 +02:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
umapinfo.cpp - fixed UMAPINFO episode parsing 2019-07-17 18:15:09 +02:00
utf8.cpp - fixed utf8_decode. 2019-05-14 18:01:46 +02:00
utf8.h - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
v_blend.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_draw.cpp - Extended fake Shape2D. 2019-06-10 20:07:47 +02:00
v_font.cpp - Missed this. 2019-09-08 10:06:31 +02:00
v_font.h - made adjustments to the text placement on the summary screen. 2019-08-05 13:28:43 +02:00
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed line breaking on non-spaces for multi-byte UTF-8 characters. 2019-07-25 00:06:14 +02:00
v_text.h - made DBrokenLines serializable. 2018-11-02 13:07:28 +01:00
v_video.cpp Revert "- changed calculation of the scaling value for the option menu." 2019-07-15 23:23:53 +02:00
v_video.h Revert "- make the clean scaling system more consistent." 2019-07-15 23:23:52 +02:00
vectors.h - Extended fake Shape2D. 2019-06-10 20:07:47 +02:00
version.h - New version. 2019-07-19 13:30:41 +02:00
w_wad.cpp - Fixed compilation. 2019-09-20 22:20:08 +02:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-20 22:18:33 +02:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp - added option to print a map author's name on the summary screen 2019-08-06 18:46:23 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-06 18:46:23 +02:00
x86.cpp - Give an error message instead of just crashing on non SSE2 cpus. 2018-05-12 14:48:52 +02:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp - changed zstrformat to allow %c to emit non-ASCII characters as UTF-8. 2019-05-14 17:38:45 +02:00
zstring.cpp - Changes to the language table. 2019-07-18 00:04:31 +02:00
zstring.h - Added "const" qualifiers to the new UTF-8-aware string methods 2019-05-14 19:39:09 +02:00
zzautozend.cpp