gzdoom-gles/src/fragglescript
Christoph Oelckers 358718de05 - removed the playernum parameter from CheckLocalView
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.

In particular, this makes no real sense in case of secondary maps where it should always return false.

# Conflicts:
#	src/fragglescript/t_func.cpp
#	src/g_inventory/a_keys.cpp
#	src/p_acs.cpp
#	src/p_mobj.cpp
#	src/p_user.cpp
#	src/r_data/r_interpolate.cpp
#	src/r_data/r_interpolate.h
2019-09-02 21:17:19 +02:00
..
t_cmd.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
t_fs.h Normalize line endings 2016-03-01 09:47:10 -06:00
t_func.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
t_load.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
t_oper.cpp - removed the special conditions of the FraggleScript license, now that they are no longer needed. Also relicensed the two original files under the GPL for consistency. 2017-04-17 10:31:25 +02:00
t_parse.cpp - removed the special conditions of the FraggleScript license, now that they are no longer needed. Also relicensed the two original files under the GPL for consistency. 2017-04-17 10:31:25 +02:00
t_prepro.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
t_script.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
t_script.h - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
t_spec.cpp - removed the special conditions of the FraggleScript license, now that they are no longer needed. Also relicensed the two original files under the GPL for consistency. 2017-04-17 10:31:25 +02:00
t_variable.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00