..
fragglescript
- Now base the old PRNG flag on Edward850's implementation but done in reverse.
2020-08-24 17:06:09 +02:00
g_inventory
Optional override for SetSlot and ClearPlayerClasses
2020-08-28 13:42:40 +02:00
g_shared
- Disable the original Doom PRNG flag for a bunch of named generators.
2020-08-24 17:22:53 +02:00
g_statusbar
Begin TICRATE conversion.
2020-07-15 19:03:44 +02:00
gl
- Fixed -glversion 3 was not being promoted to 3.3.
2020-09-14 15:28:55 +02:00
intermission
- made the vertical scroller widescreen aware as well.
2020-11-01 00:26:42 +01:00
math
Cephes code is released under BSD license
2019-06-05 12:46:59 +02:00
menu
SDL joystick events now work while in menus
2020-09-28 19:41:45 +02:00
polyrenderer
- advanced coordinate control for overlays over DTA_Fullscreen images.
2020-06-07 14:15:59 +02:00
posix
SDL joystick events now work while in menus
2020-09-28 19:41:45 +02:00
r_data
Optimize UE1 vertex normal computation.
2020-07-12 12:14:30 +02:00
rapidjson
resourcefiles
- fixed: The full dotted lump filter string was never used.
2020-06-07 14:35:29 +02:00
scripting
- Cosmetic change.
2020-10-18 10:20:53 +02:00
sfmt
- don't let CHANF_AUTO hijack other channels.
2020-06-07 13:27:02 +02:00
sound
- removed the limiter flags again and addressed the underlying problem properly.
2020-10-29 12:10:49 +01:00
swrenderer
- Add missing DrawTextureTags.
2020-06-09 18:42:52 +02:00
textures
Begin TICRATE conversion.
2020-07-15 19:03:44 +02:00
win32
SDL joystick events now work while in menus
2020-09-28 19:41:45 +02:00
xlat
Fixed uninitialized variable in XLAT parser
2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h
Single commit - destructible geometry feature
2018-11-01 21:02:25 +01:00
actor.h
- AActor size reduction
2020-10-03 11:51:30 +02:00
actorinlines.h
make various getter and pure-math methods clearscope, and where applicable, const
2020-06-07 14:34:48 +02:00
actorptrselect.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp
Account for the NOTONAUTOMAP flag when using am_thingrenderstyles
2020-06-20 10:48:21 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
b_bot.h
Removed more literal references to AInventory.
2019-04-16 23:57:07 +02:00
b_func.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
b_game.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
b_move.cpp
- removed the bot related properties from AWeapon.
2019-04-15 22:29:15 +02:00
b_think.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
basictypes.h
- fixed compilation with Apple Clang as well
2020-01-05 01:53:50 +01:00
bbannouncer.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
c_bind.cpp
Oops, fixed default bindings not being loaded from pwads.
2020-02-28 19:14:52 +01:00
c_bind.h
c_cmds.cpp
Add string table lookup to SECRETS lump handling
2020-09-11 12:15:01 +02:00
c_console.cpp
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
c_console.h
- Consolidated C_MidPrint and C_MidPrintBold.
2019-08-20 13:06:48 +02:00
c_consolebuffer.cpp
- reset internal console state on clear CCMD
2019-06-03 12:47:29 +02:00
c_consolebuffer.h
- use a saner data structure to store the BrokenLines.
2018-11-01 21:08:17 +01:00
c_cvars.cpp
Show CVar's default value in addition to current
2020-10-03 11:51:23 +02:00
c_cvars.h
Show CVar's default value in addition to current
2020-10-03 11:51:23 +02:00
c_dispatch.cpp
Show CVar's default value in addition to current
2020-10-03 11:51:23 +02:00
c_dispatch.h
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
c_expr.cpp
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
c_functions.cpp
Removed all remaining references to AInventory
2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt
- Rename the soundfont.
2020-02-17 19:46:48 +01:00
cmdlib.cpp
- fixed: Windows must call the wide version of _mkdir for Unicode support.
2020-02-26 12:49:15 +01:00
cmdlib.h
- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
2020-01-12 12:59:40 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
- add native FlipLineSideRefs(line)
2019-11-16 14:01:47 +01:00
compatibility.h
- added generic level post-processing script class
2019-11-13 19:33:49 +01:00
configfile.cpp
- fixed the player name display.
2019-05-14 17:19:34 +02:00
configfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 21:04:17 +02:00
ct_chat.cpp
- Disable chat for single player, controlled by the chat_self CVAR.
2020-08-24 17:59:51 +02:00
cycler.cpp
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
cycler.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
d_dehacked.cpp
- added ability to filter VM disassembly dump
2020-01-19 20:26:34 +01:00
d_dehacked.h
d_event.h
- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
2020-09-27 00:23:55 +02:00
d_gui.h
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
2019-10-31 17:05:33 +01:00
d_iwad.cpp
- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
2020-09-09 12:38:02 +02:00
d_main.cpp
- minor sound code cleanup
2020-10-17 18:43:58 +02:00
d_main.h
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
d_net.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
d_net.h
d_netinf.h
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
d_netinfo.cpp
- Disable the original Doom PRNG flag for a bunch of named generators.
2020-08-24 17:22:53 +02:00
d_player.h
View Angles (Part 1 - Redux) ( #1002 )
2020-08-28 13:47:22 +02:00
d_protocol.cpp
d_protocol.h
Send player FOV across the network as floatig point.
2017-09-02 09:57:48 +02:00
d_stats.cpp
- Unicode fix.
2019-08-09 13:16:24 +02:00
decallib.cpp
Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF
2020-03-24 01:36:55 +01:00
decallib.h
Move the opaqueBlood member definition so that object size remains unchanged
2020-03-24 01:36:56 +01:00
dictionary.cpp
fix "'ictionary' is freed outside the GC process" warning
2020-05-22 21:35:51 +02:00
dictionary.h
aggregate TMap into Dictionary instead of deriving from it
2020-03-09 00:33:51 +01:00
dobject.cpp
- relax pointer substitution restriction for morphed monsters.
2020-04-19 21:39:23 +02:00
dobject.h
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-04-26 00:19:03 +02:00
dobjgc.cpp
- removed incorrect assert.
2019-04-27 12:37:51 +02:00
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 19:57:24 +02:00
dobjtype.cpp
- Implement return type covariance for ZScript virtual functions
2020-09-27 20:53:28 +02:00
dobjtype.h
- Implement return type covariance for ZScript virtual functions
2020-09-27 20:53:28 +02:00
doomdata.h
Added MTF_NOCOUNT to spawn flags
2020-04-28 02:22:44 +02:00
doomdef.h
SDL joystick events now work while in menus
2020-09-28 19:41:45 +02:00
doomerrors.h
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
doomstat.cpp
- set language cvar to global config, it should not be game-specific
2019-07-18 00:10:23 +02:00
doomstat.h
Added a master volume setting.
2019-04-28 22:25:50 +02:00
doomtype.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2020-01-05 01:53:45 +01:00
dsectoreffect.cpp
- replaced some NULLs with nullptr.
2019-04-26 01:33:07 +02:00
dsectoreffect.h
dthinker.cpp
- added explicit clearing of global VM stask
2019-10-22 10:59:25 +02:00
dthinker.h
- Hacked a level member into thinkers.
2020-10-10 13:53:02 +02:00
edata.cpp
- another batch of direct native functions.
2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp
Add PlayerSpawned() event ( #1118 )
2020-09-27 20:53:14 +02:00
events.h
Add PlayerSpawned() event ( #1118 )
2020-09-27 20:53:14 +02:00
f_wipe.cpp
f_wipe.h
filereadermusicinterface.h
- rewrote the ZMusic interface so that it is free of C++ constructs.
2020-01-07 18:07:26 +01:00
files.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-05-14 16:17:05 +02:00
files.h
- replaced the C++ based file access wrapper in ZMusic with a C compatible version.
2020-01-07 18:07:23 +01:00
files_decompress.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
fontinternals.h
- Greek Sigma character fallback
2019-05-22 19:57:19 +02:00
g_doomedmap.cpp
- fixed wrong line number in error message
2018-05-14 18:06:59 +02:00
g_game.cpp
- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
2020-09-27 00:23:55 +02:00
g_game.h
- Now the quicksave slot must be selected explicitly like in original Doom.
2019-08-16 17:28:34 +02:00
g_hub.cpp
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
g_hub.h
g_input.h
g_level.cpp
- converted level global variable into real pointer
2020-10-10 15:04:56 +02:00
g_level.h
Add FALLDAMAGE flag and add property to properly apply falling damage… ( #1153 )
2020-09-16 13:28:21 +02:00
g_levellocals.h
- converted level global variable into real pointer
2020-10-10 15:04:56 +02:00
g_mapinfo.cpp
Add FALLDAMAGE flag and add property to properly apply falling damage… ( #1153 )
2020-09-16 13:28:21 +02:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
- remove '... is already the default skill' error
2019-08-17 13:29:37 +02:00
gameconfigfile.cpp
- added config migration handling for the changes to adl_volume_model.
2020-10-04 12:50:42 +02:00
gameconfigfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 11:04:20 +02:00
gi.h
- default to fullscreen mode 3.
2020-11-01 00:26:44 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- exported all native components of APlayerPawn.
2019-04-25 17:42:11 +02:00
hu_stuff.h
i_net.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
i_net.h
- refactored the exit calls out of the networking code
2020-01-05 21:12:18 +01:00
i_time.cpp
- avoid killing timer precision when there's no time scale active.
2020-09-27 20:53:16 +02:00
i_time.h
- avoid killing timer precision when there's no time scale active.
2020-09-27 20:53:16 +02:00
i_video.h
info.cpp
- do not allow summon CCMD to spawn abstract classes
2019-12-12 20:35:42 +01:00
info.h
- fixed getting state name with incomplete list of actor classes
2020-08-29 11:50:18 +02:00
keysections.cpp
- removed an unchecked fixed size buffer in the KEYCONF parser.
2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
Fixed non-portable usage of __solaris__ preprocessor definition
2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-04-29 18:53:22 +02:00
m_cheat.h
- previous fix attempts done right
2019-04-16 17:43:23 +02:00
m_crc32.h
m_fixed.h
Enabled position independent executable for generic GCC/Clang
2017-12-29 09:39:01 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
m_misc.h
- added M_GetDocumentsPath function.
2017-12-03 21:03:44 +01:00
m_png.cpp
- removed hardcoded width limit for screenshots
2019-10-24 13:25:19 +02:00
m_png.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_random.cpp
- Now base the old PRNG flag on Edward850's implementation but done in reverse.
2020-08-24 17:06:09 +02:00
m_random.h
- Now base the old PRNG flag on Edward850's implementation but done in reverse.
2020-08-24 17:06:09 +02:00
m_swap.h
Remove bad BigLong variants
2019-05-01 00:43:11 +02:00
md5.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
md5.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
memarena.cpp
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
memarena.h
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
name.cpp
name.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
namedef.h
View Angles (Part 1 - Redux) ( #1002 )
2020-08-28 13:47:22 +02:00
nodebuild.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild.h
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
p_3dfloors.cpp
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 15:18:54 +02:00
p_3dfloors.h
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 15:18:54 +02:00
p_3dmidtex.cpp
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp
- Now base the old PRNG flag on Edward850's implementation but done in reverse.
2020-08-24 17:06:09 +02:00
p_acs.h
- allow localization of Hexen's original ACS strings.
2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp
- AActor size reduction
2020-10-03 11:51:30 +02:00
p_blockmap.h
p_ceiling.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
p_checkposition.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_conversation.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_conversation.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
p_destructible.cpp
- this "genuine hack" was totally redundant...
2019-04-17 17:44:07 +02:00
p_destructible.h
Exported destructible geometry to ZScript
2018-11-07 11:00:08 +01:00
p_doors.cpp
Fix obscure error in Animated Doors where the Actor can be NULL
2020-08-15 11:27:45 +02:00
p_effect.cpp
Begin TICRATE conversion.
2020-07-15 19:03:44 +02:00
p_effect.h
Begin TICRATE conversion.
2020-07-15 19:03:44 +02:00
p_enemy.cpp
- Now disable the old random flag mostly for game-breaking generators.
2020-09-03 00:51:11 +02:00
p_enemy.h
- more direct native entry points.
2019-04-17 17:27:39 +02:00
p_floor.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
p_glnodes.cpp
- made GL nodes loader more resilient to broken data
2019-10-13 11:44:43 +02:00
p_interaction.cpp
- Now disable the old random flag mostly for game-breaking generators.
2020-09-03 00:51:11 +02:00
p_lights.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
p_linetracedata.h
- more direct native entry points.
2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp
p_lnspec.cpp
- fixed: Crushing generic floors must use crush mode 2.
2020-10-26 12:18:18 +01:00
p_lnspec.h
p_local.h
Add species parameter to A_RadiusThrust
2020-09-27 20:53:23 +02:00
p_map.cpp
Linetrace properly reports 3D line hits as "middle" part ( #1228 )
2020-10-26 12:18:20 +01:00
p_maputl.cpp
- fixed radius use in dynamic light traversal for models.
2019-05-02 18:00:43 +02:00
p_maputl.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_mobj.cpp
- AActor size reduction
2020-10-03 11:51:30 +02:00
p_openmap.cpp
- moved P_OpenMapData and related content out of p_setup.cpp.
2019-04-18 14:52:24 +02:00
p_pillar.cpp
- replaced some NULLs with nullptr.
2019-04-26 01:33:07 +02:00
p_plats.cpp
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
2020-01-31 13:37:05 +01:00
p_pspr.cpp
- fixed: player_t::GetPSprite cannot guarantee success
2020-03-11 20:18:43 +01:00
p_pspr.h
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
2020-01-06 21:50:14 +01:00
p_pusher.cpp
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
2019-04-29 18:52:57 +02:00
p_saveg.cpp
- immediately abort loading a savegame if object deserialization fails.
2020-09-26 21:50:20 +02:00
p_saveg.h
p_scroll.cpp
- compatibility workaround for using Scroll_Texture_Model with a line id of 0.
2020-01-12 16:09:07 +01:00
p_secnodes.cpp
p_sectors.cpp
- more direct native stuff, this is a week old but was almost forgotten.
2019-04-17 17:42:24 +02:00
p_setup.cpp
- Fixed: check for bad sidedefs was not taking into account unused ones.
2020-06-12 19:28:21 +02:00
p_setup.h
- use TArrays for all local allocations in the map loader.
2019-04-25 12:44:28 +02:00
p_sight.cpp
- let a sight check that gets lost return failure.
2020-01-06 19:14:53 +01:00
p_slopes.cpp
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
p_spec.cpp
- change recent /0 fix to conform to UDMF specs
2020-06-25 16:07:20 +02:00
p_spec.h
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
2020-01-31 13:37:05 +01:00
p_states.cpp
- fixed getting state name with incomplete list of actor classes
2020-08-29 11:50:18 +02:00
p_switch.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_tags.cpp
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
p_tags.h
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
p_teleport.cpp
Add Pre/PostTeleport virtuals, for special handling of actor teleportation.
2020-09-02 13:56:22 +02:00
p_terrain.cpp
- default terrain's DamageTimeMask to a reasonable value.
2020-03-11 20:18:39 +01:00
p_terrain.h
- added 'damageonland' property to terrain definition
2019-12-12 20:35:44 +01:00
p_things.cpp
- Disable compat_oldrandom for a few more PRNGs just in case.
2020-08-28 13:25:27 +02:00
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-22 10:59:09 +02:00
p_tick.h
p_trace.cpp
- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
2020-05-26 00:30:11 +02:00
p_trace.h
Extend SKYEXPLODE flag for LineAttack
2018-11-03 21:52:25 +01:00
p_udmf.cpp
Properly namespaced UDMF flag
2020-04-28 02:23:07 +02:00
p_udmf.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 10:36:10 +02:00
p_usdf.cpp
- fixed conversation links with pages referenced by name
2019-05-27 11:58:19 +02:00
p_user.cpp
Optional override for SetSlot and ClearPlayerClasses
2020-08-28 13:42:40 +02:00
p_xlat.cpp
- made setting actor TID more explicit
2019-05-10 12:41:29 +02:00
parallel_for.h
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
parsecontext.cpp
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp
- fixed missing sound for Polyobj_MoveTo.
2020-05-26 00:30:05 +02:00
po_man.h
portal.cpp
- added initialization for line and sector portals
2020-08-28 13:46:10 +02:00
portal.h
- added initialization for line and sector portals
2020-08-28 13:46:10 +02:00
r_defs.h
fixed side_t::SetSpecialColor.
2020-10-17 18:44:10 +02:00
r_renderer.h
- more timer cleanup
2017-11-13 00:28:43 +01:00
r_sky.cpp
- Fixed stretching for 256 and 240 pixels tall skies in software.
2019-11-02 21:13:15 +01:00
r_sky.h
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
2017-11-15 20:33:08 -05:00
r_state.h
r_utility.cpp
View Angles (Part 1 - Redux) ( #1002 )
2020-08-28 13:47:22 +02:00
r_utility.h
- more timer cleanup
2017-11-13 00:28:43 +01:00
r_videoscale.cpp
- relicense some of my past work under BSD
2020-01-06 21:58:48 +01:00
r_videoscale.h
- relicense some of my past work under BSD
2020-01-06 21:58:48 +01:00
Rect.h
s_playlist.cpp
- cleanup of the sound init/exit code.
2020-01-05 21:04:09 +01:00
s_playlist.h
- cleanup of the sound init/exit code.
2020-01-05 21:04:09 +01:00
sc_man.cpp
- reverted the clamping when assigning to FScanner::Number.
2020-01-07 19:55:57 +01:00
sc_man.h
- cleanup.
2020-01-07 19:55:56 +01:00
sc_man_scanner.re
Added mixins for classes.
2019-11-02 10:48:05 +01:00
sc_man_tokens.h
Added mixins for classes.
2019-11-02 10:48:05 +01:00
scriptutil.cpp
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2019-04-16 21:52:56 +02:00
scriptutil.h
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2019-04-16 21:52:56 +02:00
serializer.cpp
- immediately abort loading a savegame if object deserialization fails.
2020-09-26 21:50:20 +02:00
serializer.h
- AActor size reduction
2020-10-03 11:51:30 +02:00
skins.cpp
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 19:34:44 +01:00
st_stuff.h
statistics.cpp
- moved the CD Audio code to ZMusic, too.
2020-01-05 14:38:27 +01:00
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
stats.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
stringtable.cpp
- added printlocalized CCMD to check strings in-game.
2019-07-18 00:10:25 +02:00
stringtable.h
- allow the language table to supersede the title patches, if appropriate
2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
superfasthash.h
- continued refactoring on sound code.
2020-01-06 13:45:19 +01:00
tagitem.h
tarray.h
Fix compile error when using std::sort with Visual Studio 16.5.0
2020-03-24 01:36:39 +01:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
- properly handle passing of the light flags.
2019-04-26 00:42:05 +02:00
umapinfo.cpp
- fixed: UMAPINFO partime was multiplied by ticrate
2020-08-03 17:57:30 +02:00
utf8.cpp
- fixed utf8_decode.
2019-05-14 18:01:46 +02:00
utf8.h
- made the menu's text input handler Unicode capable.
2019-05-14 17:19:19 +02:00
v_blend.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
v_collection.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_collection.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_draw.cpp
- Add fake missing DTA_Desaturate DrawTexture tag.
2020-06-09 19:41:28 +02:00
v_font.cpp
- Reload fake fonts, people keep doing it and that made some mods incompatible.
2020-05-27 23:41:38 +02:00
v_font.h
- fixed text size calculations in the status bar.
2020-04-17 01:17:42 +02:00
v_palette.cpp
- Restored DoBlending_MMX for non SSE2 cpus.
2018-04-28 20:36:54 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- fixed line breaking on non-spaces for multi-byte UTF-8 characters.
2019-07-25 00:06:14 +02:00
v_text.h
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
v_video.cpp
- Add fake vid_rendermode CVAR.
2020-04-04 18:34:57 +02:00
v_video.h
- Add fake missing DTA_Desaturate DrawTexture tag.
2020-06-09 19:41:28 +02:00
vectors.h
- Fixed warning.
2020-10-03 12:32:37 +02:00
version.h
- Version 3.87a.
2020-10-18 21:28:12 +02:00
w_wad.cpp
- add check for unity version of Nerve.wad
2020-01-19 01:33:49 +01:00
w_wad.h
- extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD.
2019-09-20 22:18:33 +02:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp
- advanced coordinate control for overlays over DTA_Fullscreen images.
2020-06-07 14:15:59 +02:00
wi_stuff.h
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
x86.cpp
- Give an error message instead of just crashing on non SSE2 cpus.
2018-05-12 14:48:52 +02:00
x86.h
- most stat stuff done.
2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
2019-05-14 17:38:45 +02:00
zstring.cpp
- Changes to the language table.
2019-07-18 00:04:31 +02:00
zstring.h
- Fix compilation with VS 2019?
2020-07-12 12:14:33 +02:00
zzautozend.cpp