gzdoom-gles/src
2018-03-29 07:55:35 +02:00
..
fragglescript - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
g_inventory Exported Inventory.AltHUDIcon field to ZScript 2018-03-18 11:02:21 +02:00
g_shared - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
g_statusbar - removed Accel2D variable and a little bit of locking cruft. 2018-03-27 17:13:10 +02:00
gl - fixed untextured vertex order and removed some test code. 2018-03-29 00:38:31 +02:00
intermission - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
math
menu - it compiles again. 2018-03-28 16:40:09 +02:00
polyrenderer - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
posix - removed remaining DirectDraw code and a few other things that are no longer being used. 2018-03-27 21:04:01 +02:00
r_data - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
rapidjson
resourcefiles - Build texture work. Currently broken. 2018-03-19 20:02:38 +01:00
scripting - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
sfmt
sound The missing parts of last commit. 2018-03-26 20:44:25 +02:00
swrenderer - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
textures - it compiles again. 2018-03-28 16:40:09 +02:00
win32 - it compiles again. 2018-03-28 16:40:09 +02:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h
actor.h Added Distance(2/3)DSquared functions. 2018-02-28 09:28:11 +01:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp - separated DFrameBuffer from DCanvas. 2018-03-27 14:14:46 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp Fixed compilation warnings reported by GCC/Clang 2017-12-03 14:57:34 +02:00
b_move.cpp
b_think.cpp Fixed megasphere item selection in bot code 2017-05-26 11:54:42 +03:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp
c_bind.cpp - marked a few more CCMDs unsafe. 2018-01-20 09:11:28 +01:00
c_bind.h
c_cmds.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
c_console.cpp - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Fixed archiving of CVARs with default values 2018-03-06 22:46:18 +02:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Fixed applying of unsafe context in waiting command 2018-03-25 22:38:38 +03:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt - it compiles again. 2018-03-28 16:40:09 +02:00
cmdlib.cpp Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
cmdlib.h Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
compatibility.h
configfile.cpp
configfile.h
critsec.h
ct_chat.cpp
cycler.cpp
cycler.h
d_dehacked.cpp Fixed error reporting on loading malformed DeHackEd patches 2018-03-21 13:08:16 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
d_main.cpp - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
d_main.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
d_net.cpp - Oops, last commit had its check inverted 2018-03-20 01:29:43 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying 2017-10-23 12:16:02 -04:00
d_player.h Fixed crash on finishgame CCMD before starting new game 2018-01-08 17:16:03 +02:00
d_protocol.cpp
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp - removed SDLFB and cleaned things up a bit. 2018-03-27 11:59:43 +02:00
decallib.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
decallib.h
dobject.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
dobject.h Made usage of assertions in VM code consistent 2017-06-22 10:36:08 +03:00
dobjgc.cpp
dobjgc.h
dobjtype.cpp Fixed crash on exit caused by undefined class 2018-01-31 18:40:48 +02:00
dobjtype.h
doomdata.h - Use FName instead of FString to store arg0str in FMapThing. 2018-01-21 09:10:04 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
dsectoreffect.cpp Export GetSector() again, removed lightingdata assignment. 2018-03-03 09:26:11 +01:00
dsectoreffect.h
dthinker.cpp Improved profilethinkers in various ways 2018-03-10 11:04:31 +02:00
dthinker.h - added per-class think time profiling tool. 2017-07-17 10:21:58 +02:00
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated. 2018-03-24 16:30:49 +01:00
events.h Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated. 2018-03-24 16:30:49 +01:00
f_wipe.cpp - stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore. 2018-03-26 23:16:27 +02:00
f_wipe.h - stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore. 2018-03-26 23:16:27 +02:00
files.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
files.h - fixed uninitialized variables in files.h. 2018-03-20 18:29:54 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp
g_game.cpp Add PostUiTick(). Happens after all other tickers. Useful for handling changes in the play side within the same tic. 2018-03-24 10:24:13 +01:00
g_game.h Fixed: don't interpolate view movements if a key press didn't result in any changes. 2017-10-11 19:01:37 +02:00
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
g_level.h - add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps 2017-12-28 00:53:30 -05:00
g_levellocals.h - serialize the temporary music volume that can be set through ACS. 2018-03-24 13:07:18 +01:00
g_mapinfo.cpp Fixed spelling of MissileShootersActivateImpactLines MAPINFO property 2018-03-05 15:02:39 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - fixed: FSkillInfo operator "=" did not set PlayerRespawn value 2017-12-28 01:41:56 -05:00
gameconfigfile.cpp Fixed initialization of search paths on macOS 2018-03-04 11:06:11 +02:00
gameconfigfile.h
gametype.h
gi.cpp - fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one 2017-10-14 17:44:17 -04:00
gi.h - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_time.cpp Fixed freeze after saving game when cl_waitforsave CVAR set to false 2018-03-04 15:11:45 +02:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h
info.cpp Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
info.h Fixed potential crash during state validation 2018-03-01 11:08:38 +02:00
keysections.cpp - removed an unchecked fixed size buffer in the KEYCONF parser. 2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies' 2017-07-22 07:25:58 -04:00
m_cheat.h
m_crc32.h
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp
m_random.h
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp
memarena.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function. 2018-02-27 12:44:00 +01:00
nodebuild.cpp Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
p_3dfloors.cpp - removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug. 2017-08-12 09:15:59 +02:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
p_acs.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
p_actionfunctions.cpp - remove A_IsPlayingSound 2018-01-20 19:01:47 +01:00
p_blockmap.h
p_ceiling.cpp
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp - serialize the temporary music volume that can be set through ACS. 2018-03-24 13:07:18 +01:00
p_conversation.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
p_doors.cpp Applied texture offsets and scales on animated doors 2017-12-29 11:47:30 +02:00
p_effect.cpp
p_effect.h - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
p_enemy.cpp - add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies. 2018-01-09 12:34:12 -05:00
p_enemy.h - added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters 2017-07-19 15:03:27 -04:00
p_floor.cpp
p_glnodes.cpp - p_glnodes.cpp must include zlib.h 2018-03-12 22:45:49 +01:00
p_interaction.cpp - Added DMG_NO_PAIN for DamageMobj. 2017-12-16 12:17:55 -05:00
p_lights.cpp Export GetSector() again, removed lightingdata assignment. 2018-03-03 09:26:11 +01:00
p_linetracedata.h Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
p_map.cpp Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_maputl.cpp - iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group. 2018-01-29 18:00:55 +01:00
p_maputl.h - iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group. 2018-01-29 18:00:55 +01:00
p_mobj.cpp Added target and last enemy to linetarget CCMD output 2018-03-18 11:23:24 +02:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pspr.h Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pusher.cpp
p_saveg.cpp - serialize the temporary music volume that can be set through ACS. 2018-03-24 13:07:18 +01:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
p_setup.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
p_setup.h Enable string & float user_ properties in UDMF things 2018-03-24 10:20:39 +01:00
p_sight.cpp - fixed: a destination-less line portal should be ignored by the sight checking code. 2017-08-12 12:51:45 +02:00
p_slopes.cpp
p_spec.cpp Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated. 2018-03-24 16:30:49 +01:00
p_spec.h
p_states.cpp Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_terrain.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
p_terrain.h
p_things.cpp - exported P_Thing_Warp to ZScript. 2017-11-13 21:00:17 +01:00
p_tick.cpp Fixed linking with GCC and Clang toolchains 2017-08-12 14:41:23 +03:00
p_tick.h
p_trace.cpp - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
p_trace.h - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
p_udmf.cpp Enable string & float user_ properties in UDMF things 2018-03-24 10:20:39 +01:00
p_udmf.h
p_usdf.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
p_user.cpp - added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying 2017-10-23 12:16:02 -04:00
p_xlat.cpp
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
portal.cpp Fixed flags when demoting interactive portals 2017-10-03 08:15:14 +02:00
portal.h
r_defs.h Fixed const correctness for secplane structure 2018-01-18 15:34:56 +02:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h
r_utility.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - fixed possible erroneous comparison, also fixed a couple compiler warnings in the process 2017-10-10 07:23:05 -04:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rect.h
s_advsound.cpp Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript. 2018-01-20 19:01:47 +01:00
s_environment.cpp Disabled reverb editor's test environment by default 2018-02-24 17:46:04 +02:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp
s_sndseq.h
s_sound.cpp Added validation of sound position and velocity 2018-03-24 13:09:55 +01:00
s_sound.h
sc_man.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
sc_man.h - got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore. 2017-12-02 13:09:59 +01:00
sc_man_scanner.re
sc_man_tokens.h Added string representation of 'static const' token 2017-11-02 14:45:35 +02:00
serializer.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
serializer.h
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp - fixed crash when entering 'finishgame' in the console outside of a level. 2018-01-09 20:24:25 +01:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h Better STL compatibility for array iterator 2017-11-05 15:20:25 +02:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp - load translator from gameinfo instead of Doom for UMAPINFO 2017-12-30 16:36:29 -05:00
v_2ddrawer.cpp - fixed: The index info for the 2D lists was not set. 2018-03-29 07:55:35 +02:00
v_2ddrawer.h - fixed a few things, but still not working. 2018-03-28 23:42:06 +02:00
v_blend.cpp
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp - fixed a few things, but still not working. 2018-03-28 23:42:06 +02:00
v_font.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_font.h Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00
v_palette.cpp - Build texture work. Currently broken. 2018-03-19 20:02:38 +01:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore. 2018-03-26 23:16:27 +02:00
v_text.h - let the 3 relevant text functions handle UTF-8 strings 2017-12-02 21:21:57 +01:00
v_video.cpp - removed remaining DirectDraw code and a few other things that are no longer being used. 2018-03-27 21:04:01 +02:00
v_video.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
vectors.h - fixed a few of the more obvious logic errors 2017-11-21 04:06:24 -05:00
version.h Added explicit fallback to default soundfont 2018-03-03 15:17:30 +02:00
w_wad.cpp - Build texture work. Currently broken. 2018-03-19 20:02:38 +01:00
w_wad.h - Build texture work. Currently broken. 2018-03-19 20:02:38 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
wi_stuff.h
x86.cpp - most stat stuff done. 2018-03-12 19:33:48 +01:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Fixed Infinity and NaN floating point values formatting as string 2017-08-29 11:39:50 +03:00
zstring.cpp Added ability to split FString on tokens 2017-10-28 11:44:12 +03:00
zstring.h Added ability to split FString on tokens 2017-10-28 11:44:12 +03:00
zzautozend.cpp