.. |
fragglescript
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
g_inventory
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Exported Inventory.AltHUDIcon field to ZScript
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2018-03-18 11:02:21 +02:00 |
g_shared
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
g_statusbar
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- removed Accel2D variable and a little bit of locking cruft.
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2018-03-27 17:13:10 +02:00 |
gl
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- fixed untextured vertex order and removed some test code.
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2018-03-29 00:38:31 +02:00 |
intermission
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
math
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menu
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
polyrenderer
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
posix
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- removed remaining DirectDraw code and a few other things that are no longer being used.
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2018-03-27 21:04:01 +02:00 |
r_data
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
rapidjson
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resourcefiles
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- Build texture work. Currently broken.
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2018-03-19 20:02:38 +01:00 |
scripting
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
sfmt
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sound
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The missing parts of last commit.
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2018-03-26 20:44:25 +02:00 |
swrenderer
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
textures
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
win32
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
xlat
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Fixed uninitialized variable in XLAT parser
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2017-07-13 18:05:58 +03:00 |
__autostart.cpp
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actionspecials.h
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actor.h
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Added Distance(2/3)DSquared functions.
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2018-02-28 09:28:11 +01:00 |
actorinlines.h
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actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- separated DFrameBuffer from DCanvas.
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2018-03-27 14:14:46 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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b_func.cpp
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b_game.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-12-03 14:57:34 +02:00 |
b_move.cpp
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b_think.cpp
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Fixed megasphere item selection in bot code
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2017-05-26 11:54:42 +03:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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c_bind.cpp
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- marked a few more CCMDs unsafe.
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2018-01-20 09:11:28 +01:00 |
c_bind.h
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c_cmds.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
c_console.cpp
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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Fixed archiving of CVARs with default values
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2018-03-06 22:46:18 +02:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Fixed applying of unsafe context in waiting command
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2018-03-25 22:38:38 +03:00 |
c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
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c_functions.cpp
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c_functions.h
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CMakeLists.txt
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
cmdlib.cpp
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
compatibility.h
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configfile.cpp
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configfile.h
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critsec.h
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ct_chat.cpp
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cycler.cpp
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cycler.h
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d_dehacked.cpp
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Fixed error reporting on loading malformed DeHackEd patches
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2018-03-21 13:08:16 +02:00 |
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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- transition to new FileReader interface complete, but untested.
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2018-03-11 12:33:46 +01:00 |
d_main.cpp
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
d_main.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
d_net.cpp
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- Oops, last commit had its check inverted
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2018-03-20 01:29:43 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
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2017-10-23 12:16:02 -04:00 |
d_player.h
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Fixed crash on finishgame CCMD before starting new game
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2018-01-08 17:16:03 +02:00 |
d_protocol.cpp
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d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
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- removed SDLFB and cleaned things up a bit.
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2018-03-27 11:59:43 +02:00 |
decallib.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
decallib.h
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dobject.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
dobject.h
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Made usage of assertions in VM code consistent
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2017-06-22 10:36:08 +03:00 |
dobjgc.cpp
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dobjgc.h
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dobjtype.cpp
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Fixed crash on exit caused by undefined class
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2018-01-31 18:40:48 +02:00 |
dobjtype.h
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doomdata.h
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- Use FName instead of FString to store arg0str in FMapThing.
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2018-01-21 09:10:04 +01:00 |
doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
dsectoreffect.cpp
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Export GetSector() again, removed lightingdata assignment.
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2018-03-03 09:26:11 +01:00 |
dsectoreffect.h
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dthinker.cpp
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Improved profilethinkers in various ways
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2018-03-10 11:04:31 +02:00 |
dthinker.h
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- added per-class think time profiling tool.
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2017-07-17 10:21:58 +02:00 |
edata.cpp
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edata.h
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empty.cpp
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errors.h
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events.cpp
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Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
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2018-03-24 16:30:49 +01:00 |
events.h
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Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
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2018-03-24 16:30:49 +01:00 |
f_wipe.cpp
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- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
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2018-03-26 23:16:27 +02:00 |
f_wipe.h
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- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
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2018-03-26 23:16:27 +02:00 |
files.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
files.h
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- fixed uninitialized variables in files.h.
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2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
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g_game.cpp
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Add PostUiTick(). Happens after all other tickers. Useful for handling changes in the play side within the same tic.
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2018-03-24 10:24:13 +01:00 |
g_game.h
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Fixed: don't interpolate view movements if a key press didn't result in any changes.
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2017-10-11 19:01:37 +02:00 |
g_hub.cpp
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g_hub.h
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g_input.h
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g_level.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
g_level.h
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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2017-12-28 00:53:30 -05:00 |
g_levellocals.h
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- serialize the temporary music volume that can be set through ACS.
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2018-03-24 13:07:18 +01:00 |
g_mapinfo.cpp
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Fixed spelling of MissileShootersActivateImpactLines MAPINFO property
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2018-03-05 15:02:39 +02:00 |
g_pch.h
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
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g_skill.cpp
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- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
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2017-12-28 01:41:56 -05:00 |
gameconfigfile.cpp
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Fixed initialization of search paths on macOS
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2018-03-04 11:06:11 +02:00 |
gameconfigfile.h
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gametype.h
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gi.cpp
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- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
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2017-10-14 17:44:17 -04:00 |
gi.h
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- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_module.cpp
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i_module.h
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i_net.cpp
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i_net.h
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i_time.cpp
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Fixed freeze after saving game when cl_waitforsave CVAR set to false
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2018-03-04 15:11:45 +02:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
i_video.h
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info.cpp
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Removed unused parameter from several functions in FStateDefinitions class
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2017-11-05 15:20:25 +02:00 |
info.h
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Fixed potential crash during state validation
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2018-03-01 11:08:38 +02:00 |
keysections.cpp
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- removed an unchecked fixed size buffer in the KEYCONF parser.
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2018-03-03 09:14:33 +01:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
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2017-07-22 07:25:58 -04:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_misc.h
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- added M_GetDocumentsPath function.
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2017-12-03 21:03:44 +01:00 |
m_png.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_png.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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m_random.h
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m_swap.h
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- fixed some issues with m_swap's design.
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2018-03-11 14:35:36 +01:00 |
md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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memarena.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function.
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2018-02-27 12:44:00 +01:00 |
nodebuild.cpp
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild.h
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
p_3dfloors.cpp
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- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
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2017-08-12 09:15:59 +02:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
p_acs.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
p_actionfunctions.cpp
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- remove A_IsPlayingSound
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2018-01-20 19:01:47 +01:00 |
p_blockmap.h
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p_ceiling.cpp
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p_checkposition.h
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- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
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2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
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- serialize the temporary music volume that can be set through ACS.
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2018-03-24 13:07:18 +01:00 |
p_conversation.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
p_doors.cpp
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Applied texture offsets and scales on animated doors
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2017-12-29 11:47:30 +02:00 |
p_effect.cpp
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p_effect.h
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- changed ttl in particle_t from short to int32_t for longer lifespan.
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2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
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- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
p_enemy.h
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- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
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2017-07-19 15:03:27 -04:00 |
p_floor.cpp
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p_glnodes.cpp
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- p_glnodes.cpp must include zlib.h
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2018-03-12 22:45:49 +01:00 |
p_interaction.cpp
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- Added DMG_NO_PAIN for DamageMobj.
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2017-12-16 12:17:55 -05:00 |
p_lights.cpp
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Export GetSector() again, removed lightingdata assignment.
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2018-03-03 09:26:11 +01:00 |
p_linetracedata.h
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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
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p_lnspec.cpp
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p_lnspec.h
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p_local.h
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A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
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2018-01-21 10:54:02 +01:00 |
p_map.cpp
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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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2018-03-03 09:30:06 +01:00 |
p_maputl.cpp
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- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
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2018-01-29 18:00:55 +01:00 |
p_maputl.h
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- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
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2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
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Added target and last enemy to linetarget CCMD output
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2018-03-18 11:23:24 +02:00 |
p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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Added PSPF_MIRROR.
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2017-05-25 19:46:36 -05:00 |
p_pspr.h
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Added PSPF_MIRROR.
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2017-05-25 19:46:36 -05:00 |
p_pusher.cpp
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p_saveg.cpp
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- serialize the temporary music volume that can be set through ACS.
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2018-03-24 13:07:18 +01:00 |
p_saveg.h
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p_scroll.cpp
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p_secnodes.cpp
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p_sectors.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
p_setup.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
p_setup.h
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Enable string & float user_ properties in UDMF things
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2018-03-24 10:20:39 +01:00 |
p_sight.cpp
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- fixed: a destination-less line portal should be ignored by the sight checking code.
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2017-08-12 12:51:45 +02:00 |
p_slopes.cpp
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p_spec.cpp
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Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
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2018-03-24 16:30:49 +01:00 |
p_spec.h
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p_states.cpp
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Removed unused parameter from several functions in FStateDefinitions class
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2017-11-05 15:20:25 +02:00 |
p_switch.cpp
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p_tags.cpp
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p_tags.h
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p_teleport.cpp
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p_terrain.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
p_terrain.h
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p_things.cpp
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- exported P_Thing_Warp to ZScript.
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2017-11-13 21:00:17 +01:00 |
p_tick.cpp
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Fixed linking with GCC and Clang toolchains
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2017-08-12 14:41:23 +03:00 |
p_tick.h
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p_trace.cpp
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- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
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2018-01-27 09:32:26 +01:00 |
p_trace.h
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- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
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2018-01-27 09:32:26 +01:00 |
p_udmf.cpp
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Enable string & float user_ properties in UDMF things
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2018-03-24 10:20:39 +01:00 |
p_udmf.h
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p_usdf.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
p_user.cpp
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- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
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2017-10-23 12:16:02 -04:00 |
p_xlat.cpp
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parallel_for.h
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Moved parallel_for() function template to own header file
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2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
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parsecontext.h
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po_man.cpp
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po_man.h
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portal.cpp
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Fixed flags when demoting interactive portals
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2017-10-03 08:15:14 +02:00 |
portal.h
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r_defs.h
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Fixed const correctness for secplane structure
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2018-01-18 15:34:56 +02:00 |
r_renderer.h
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- more timer cleanup
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2017-11-13 00:28:43 +01:00 |
r_sky.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
r_sky.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
r_state.h
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|
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r_utility.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
r_utility.h
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- more timer cleanup
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2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
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- fixed possible erroneous comparison, also fixed a couple compiler warnings in the process
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2017-10-10 07:23:05 -04:00 |
r_videoscale.h
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- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
Rect.h
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|
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s_advsound.cpp
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Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
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2018-01-20 19:01:47 +01:00 |
s_environment.cpp
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Disabled reverb editor's test environment by default
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2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_playlist.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
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|
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s_sndseq.h
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s_sound.cpp
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Added validation of sound position and velocity
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2018-03-24 13:09:55 +01:00 |
s_sound.h
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|
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sc_man.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
sc_man.h
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- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
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2017-12-02 13:09:59 +01:00 |
sc_man_scanner.re
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|
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sc_man_tokens.h
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Added string representation of 'static const' token
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2017-11-02 14:45:35 +02:00 |
serializer.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
serializer.h
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|
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skins.cpp
|
|
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skins.h
|
|
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SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
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st_start.h
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|
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st_stuff.cpp
|
|
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st_stuff.h
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|
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statistics.cpp
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- fixed crash when entering 'finishgame' in the console outside of a level.
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2018-01-09 20:24:25 +01:00 |
statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
stats.cpp
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- Fix stat output to use the console scale
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2017-06-03 16:58:09 +02:00 |
stats.h
|
|
|
stringtable.cpp
|
|
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stringtable.h
|
|
|
strnatcmp.c
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|
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strnatcmp.h
|
|
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tagitem.h
|
|
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tarray.h
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Better STL compatibility for array iterator
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2017-11-05 15:20:25 +02:00 |
teaminfo.cpp
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|
|
teaminfo.h
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|
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templates.h
|
|
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tflags.h
|
|
|
umapinfo.cpp
|
- load translator from gameinfo instead of Doom for UMAPINFO
|
2017-12-30 16:36:29 -05:00 |
v_2ddrawer.cpp
|
- fixed: The index info for the 2D lists was not set.
|
2018-03-29 07:55:35 +02:00 |
v_2ddrawer.h
|
- fixed a few things, but still not working.
|
2018-03-28 23:42:06 +02:00 |
v_blend.cpp
|
|
|
v_collection.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_colortables.h
|
- it compiles again.
|
2018-03-28 16:40:09 +02:00 |
v_draw.cpp
|
- fixed a few things, but still not working.
|
2018-03-28 23:42:06 +02:00 |
v_font.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_font.h
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
v_palette.cpp
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- Build texture work. Currently broken.
|
2018-03-19 20:02:38 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
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2018-03-26 23:16:27 +02:00 |
v_text.h
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- let the 3 relevant text functions handle UTF-8 strings
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2017-12-02 21:21:57 +01:00 |
v_video.cpp
|
- removed remaining DirectDraw code and a few other things that are no longer being used.
|
2018-03-27 21:04:01 +02:00 |
v_video.h
|
- implemented the 2D drawer for the hardware renderer. Not tested yet.
|
2018-03-28 21:38:00 +02:00 |
vectors.h
|
- fixed a few of the more obvious logic errors
|
2017-11-21 04:06:24 -05:00 |
version.h
|
Added explicit fallback to default soundfont
|
2018-03-03 15:17:30 +02:00 |
w_wad.cpp
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- Build texture work. Currently broken.
|
2018-03-19 20:02:38 +01:00 |
w_wad.h
|
- Build texture work. Currently broken.
|
2018-03-19 20:02:38 +01:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Fixed Infinity and NaN floating point values formatting as string
|
2017-08-29 11:39:50 +03:00 |
zstring.cpp
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zstring.h
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zzautozend.cpp
|
|
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