Erick Tenorio
5ce63a92da
- REQUIEM.WAD fixes ( #1050 )
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Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-04 18:47:41 +02:00
3saster
5a3e04e2e3
Plutonia 2 Compatibility Fixes ( #1026 )
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* Plutonia 2 MAP20 fix
* Plutonia 2 MAP27 fix
* Plutonia 2 MAP05 fix
* Plutonia 2 MAP23 fix
* Plutonia 2 MAP24 fix
2020-01-22 12:27:53 +01:00
Ed the Bat
bc089ebb2b
More compat fixes for Swan Fox maps ( #982 )
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* More compat fixes for Swan Fox maps
Found some more issues on maps that already have compat fixes in place
* Missed a dud line
At least I'd commented it out so it was benign, but still...
2019-12-09 21:06:48 +01:00
Rachael Alexanderson
5c4d75e081
- add line_horizon on HOM line in Sapphire.wad
2019-12-09 21:06:46 +01:00
Ed the Bat
b47e331c15
More level_compatibility map fixes
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These maps have actors not marked for any game mode (single, cooperative, deathmatch). That works in Zandronum, but GZDoom requires this fix.
2019-11-25 12:11:06 +01:00
Rachael Alexanderson
818d9764c5
- fixed a compatibility fix that used 'FlipLine'
2019-11-25 12:11:04 +01:00
Ed the Bat
6b70b7d83a
Compatibility fixes for Clavicula Nox
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https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/clavnoxr
This Vavoom mod was unplayable in G/ZDoom without cheating, due to how swimmable water was implemented. This finally fixes it to work.
2019-11-23 01:10:07 +01:00
Ed the Bat
bfcc4b7be6
Update level_compatibility.zs ( #973 )
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* Update level_compatibility.zs
Map fixes for some older mods
* Formatting changes
Spaces around commas and comment markers, to better match the rest of the file
2019-11-21 18:03:59 +01:00
drfrag
91859bc6fa
- added generic level post-processing script class
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It was extracted from LevelCompatibility class, and native code was moved accordingly
(original patch by _mental_)
# Conflicts:
# src/compatibility.cpp
2019-11-13 19:33:49 +01:00
drfrag
033f0ca43e
Revert "- add 'flipline' function to levelcompatibility"
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This reverts commit 1a85206983
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Revert "- implement the following functions under LevelCompatibility:"
This reverts commit 6537eca669
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2019-11-13 19:31:42 +01:00
alexey.lysiuk
c41a44176f
- fixed broken walkthrough of Restoring Deimos MAP07
2019-11-02 21:22:19 +01:00
PaulyB
c9075cc481
Scythe MAP22 Compatibility fix
2019-10-22 10:59:19 +02:00
alexey.lysiuk
af3fce739d
- fixed broken walkthrough of Skulldash MAP04
2019-10-20 11:31:57 +02:00
alexey.lysiuk
f41c0eca12
- fixed broken walkthrough of Restoring Deimos MAP03
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# Conflicts:
# wadsrc/static/zscript/level_compatibility.zs
2019-10-20 11:31:53 +02:00
Major Cooke
60b6b31542
Added compatibility for Hellbound MAP29
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- Some of the ceilings in the monster closets weren't high enough to allow the cyberdemons to pass, making 100% kills impossible. This is caused by the floors not going down far enough and stopping at a certain height above the next closest floor.
2019-10-12 14:35:31 +02:00
Rachael Alexanderson
6537eca669
- implement the following functions under LevelCompatibility:
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GetNumMapThings, GetMapThingPos, GetMapThingAngle, SetMapThingAngle
# Conflicts:
# src/maploader/compatibility.cpp
2019-09-28 15:01:23 +02:00
Rachael Alexanderson
1a85206983
- add 'flipline' function to levelcompatibility
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# Conflicts:
# src/maploader/compatibility.cpp
2019-09-28 14:56:12 +02:00
PaulyB
955c71c773
Level compatibility additions for Scythe 2 and Hell Revealed
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# Conflicts:
# wadsrc/static/zscript/level_compatibility.zs
2019-09-01 00:09:11 +02:00
Rachael Alexanderson
7adda0e47a
- fix a couple issues with sigil.wad:
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- e5m2: floating skulls disappear on lower skill levels
- e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
2019-08-11 14:32:37 +02:00
Erick Tenorio
ce0b4b1ead
- DOOM2.WAD fixes
2019-07-02 14:50:15 +02:00
player701
95f4d626c7
- Fixed misplaced vertex on Community Chest MAP16
2019-04-29 19:51:53 +02:00
alexey.lysiuk
4711ced89b
- fixed level progression of titan-426 map on easy skill
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https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-04-29 19:51:51 +02:00
Rachael Alexanderson
08e5ca62b7
- fix a missing texture in strife map21
2019-04-29 19:51:48 +02:00
Rachael Alexanderson
55e43293c5
- fix missing texture in Strife MAP15
2019-04-29 19:51:39 +02:00
Christoph Oelckers
aeef28f544
- fix some holes the player can fall in for darken2 MAP12.
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This map went a bit too far with lighting hacks depending on holes in the floor.
2019-04-29 19:26:43 +02:00
Christoph Oelckers
8a155b7452
- added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17.
2019-04-29 19:26:41 +02:00
Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00