mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-02-21 02:51:37 +00:00
- fix a couple issues with sigil.wad:
- e5m2: floating skulls disappear on lower skill levels - e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
This commit is contained in:
parent
d13499d2b7
commit
7adda0e47a
1 changed files with 14 additions and 0 deletions
|
@ -1357,6 +1357,20 @@ class LevelCompatibility native play
|
|||
{
|
||||
// Fix misplaced vertex
|
||||
SetVertex(202, -2, -873);
|
||||
break;
|
||||
}
|
||||
case 'E9EB4D16CA7E491E98D61615E4613E70': // sigil.wad e5m2
|
||||
{
|
||||
// Floating Skulls missing in lower difficulties
|
||||
SetThingSkills(113, 31);
|
||||
SetThingSkills(114, 31);
|
||||
break;
|
||||
}
|
||||
case 'C43B99F34E5211F9AF24459842852B0D': // sigil.wad e5m4
|
||||
{
|
||||
// Fix missing texture on the Baron-invulnerability-secret platform
|
||||
SetWallTexture(1926, Line.back, Side.bottom, "MARBLE3");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue