Level compatibility additions for Scythe 2 and Hell Revealed

# Conflicts:
#	wadsrc/static/zscript/level_compatibility.zs
This commit is contained in:
PaulyB 2019-08-31 00:56:50 -07:00 committed by drfrag
parent f212220dcd
commit 955c71c773

View file

@ -1372,6 +1372,32 @@ class LevelCompatibility native play
SetWallTexture(1926, Line.back, Side.bottom, "MARBLE3");
break;
}
case '1C795660D2BA9FC93DA584C593FD1DA3': // Scythe 2 MAP17
{
// Texture displays incorrectly in hardware renderer
SetVertex(2687, -4540, -1083); //Fixes bug with minimal effect on geometry
break;
}
case '7483D7BDB8375358F12D146E1D63A85C': // Scythe 2 MAP24
{
// Missing texture
TextureID adel_q62 = TexMan.CheckForTexture("ADEL_Q62", TexMan.Type_Wall);
SetWallTextureID(7775, Line.front, Side.bottom, adel_q62);
break;
}
case '16E621E46F87418F6F8DB71D68433AE0': // Hell Revealed MAP23
{
// Arachnotrons near beginning sometimes don't spawn if imps block
// their one-time teleport. Make these teleports repeatable to ensure
// maxkills are always possible.
SetLineFlags(2036, Line.ML_REPEAT_SPECIAL);
SetLineFlags(2038, Line.ML_REPEAT_SPECIAL);
SetLineFlags(2039, Line.ML_REPEAT_SPECIAL);
SetLineFlags(2040, Line.ML_REPEAT_SPECIAL);
break;
}
}
}