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Level compatibility additions for Scythe 2 and Hell Revealed
# Conflicts: # wadsrc/static/zscript/level_compatibility.zs
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@ -1372,6 +1372,32 @@ class LevelCompatibility native play
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SetWallTexture(1926, Line.back, Side.bottom, "MARBLE3");
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break;
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}
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case '1C795660D2BA9FC93DA584C593FD1DA3': // Scythe 2 MAP17
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{
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// Texture displays incorrectly in hardware renderer
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SetVertex(2687, -4540, -1083); //Fixes bug with minimal effect on geometry
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break;
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}
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case '7483D7BDB8375358F12D146E1D63A85C': // Scythe 2 MAP24
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{
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// Missing texture
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TextureID adel_q62 = TexMan.CheckForTexture("ADEL_Q62", TexMan.Type_Wall);
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SetWallTextureID(7775, Line.front, Side.bottom, adel_q62);
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break;
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}
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case '16E621E46F87418F6F8DB71D68433AE0': // Hell Revealed MAP23
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{
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// Arachnotrons near beginning sometimes don't spawn if imps block
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// their one-time teleport. Make these teleports repeatable to ensure
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// maxkills are always possible.
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SetLineFlags(2036, Line.ML_REPEAT_SPECIAL);
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SetLineFlags(2038, Line.ML_REPEAT_SPECIAL);
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SetLineFlags(2039, Line.ML_REPEAT_SPECIAL);
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SetLineFlags(2040, Line.ML_REPEAT_SPECIAL);
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break;
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}
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}
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}
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