Commit graph

28 commits

Author SHA1 Message Date
Skepticist
1799209052 Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
2020-04-28 02:23:03 +02:00
Erick Tenorio
5ce63a92da - REQUIEM.WAD fixes (#1050)
Fixes for various maps in the Requiem megawad.

Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-04 18:47:41 +02:00
3saster
5a3e04e2e3 Plutonia 2 Compatibility Fixes (#1026)
* Plutonia 2 MAP20 fix

* Plutonia 2 MAP27 fix

* Plutonia 2 MAP05 fix

* Plutonia 2 MAP23 fix

* Plutonia 2 MAP24 fix
2020-01-22 12:27:53 +01:00
Ed the Bat
bc089ebb2b More compat fixes for Swan Fox maps (#982)
* More compat fixes for Swan Fox maps

Found some more issues on maps that already have compat fixes in place

* Missed a dud line

At least I'd commented it out so it was benign, but still...
2019-12-09 21:06:48 +01:00
Rachael Alexanderson
5c4d75e081 - add line_horizon on HOM line in Sapphire.wad 2019-12-09 21:06:46 +01:00
Ed the Bat
b47e331c15 More level_compatibility map fixes
These maps have actors not marked for any game mode (single, cooperative, deathmatch). That works in Zandronum, but GZDoom requires this fix.
2019-11-25 12:11:06 +01:00
Rachael Alexanderson
818d9764c5 - fixed a compatibility fix that used 'FlipLine' 2019-11-25 12:11:04 +01:00
Ed the Bat
6b70b7d83a Compatibility fixes for Clavicula Nox
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/clavnoxr

This Vavoom mod was unplayable in G/ZDoom without cheating, due to how swimmable water was implemented. This finally fixes it to work.
2019-11-23 01:10:07 +01:00
Ed the Bat
bfcc4b7be6 Update level_compatibility.zs (#973)
* Update level_compatibility.zs

Map fixes for some older mods

* Formatting changes

Spaces around commas and comment markers, to better match the rest of the file
2019-11-21 18:03:59 +01:00
drfrag
91859bc6fa - added generic level post-processing script class
It was extracted from LevelCompatibility class, and native code was moved accordingly
(original patch by _mental_)

# Conflicts:
#	src/compatibility.cpp
2019-11-13 19:33:49 +01:00
drfrag
033f0ca43e Revert "- add 'flipline' function to levelcompatibility"
This reverts commit 1a85206983.

Revert "- implement the following functions under LevelCompatibility:"

This reverts commit 6537eca669.
2019-11-13 19:31:42 +01:00
alexey.lysiuk
c41a44176f - fixed broken walkthrough of Restoring Deimos MAP07 2019-11-02 21:22:19 +01:00
PaulyB
c9075cc481 Scythe MAP22 Compatibility fix 2019-10-22 10:59:19 +02:00
alexey.lysiuk
af3fce739d - fixed broken walkthrough of Skulldash MAP04 2019-10-20 11:31:57 +02:00
alexey.lysiuk
f41c0eca12 - fixed broken walkthrough of Restoring Deimos MAP03
# Conflicts:
#	wadsrc/static/zscript/level_compatibility.zs
2019-10-20 11:31:53 +02:00
Major Cooke
60b6b31542 Added compatibility for Hellbound MAP29
- Some of the ceilings in the monster closets weren't high enough to allow the cyberdemons to pass, making 100% kills impossible. This is caused by the floors not going down far enough and stopping at a certain height above the next closest floor.
2019-10-12 14:35:31 +02:00
Rachael Alexanderson
6537eca669 - implement the following functions under LevelCompatibility:
GetNumMapThings, GetMapThingPos, GetMapThingAngle, SetMapThingAngle

# Conflicts:
#	src/maploader/compatibility.cpp
2019-09-28 15:01:23 +02:00
Rachael Alexanderson
1a85206983 - add 'flipline' function to levelcompatibility
# Conflicts:
#	src/maploader/compatibility.cpp
2019-09-28 14:56:12 +02:00
PaulyB
955c71c773 Level compatibility additions for Scythe 2 and Hell Revealed
# Conflicts:
#	wadsrc/static/zscript/level_compatibility.zs
2019-09-01 00:09:11 +02:00
Rachael Alexanderson
7adda0e47a - fix a couple issues with sigil.wad:
- e5m2: floating skulls disappear on lower skill levels
- e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
2019-08-11 14:32:37 +02:00
Erick Tenorio
ce0b4b1ead - DOOM2.WAD fixes 2019-07-02 14:50:15 +02:00
player701
95f4d626c7 - Fixed misplaced vertex on Community Chest MAP16 2019-04-29 19:51:53 +02:00
alexey.lysiuk
4711ced89b - fixed level progression of titan-426 map on easy skill
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-04-29 19:51:51 +02:00
Rachael Alexanderson
08e5ca62b7 - fix a missing texture in strife map21 2019-04-29 19:51:48 +02:00
Rachael Alexanderson
55e43293c5 - fix missing texture in Strife MAP15 2019-04-29 19:51:39 +02:00
Christoph Oelckers
aeef28f544 - fix some holes the player can fall in for darken2 MAP12.
This map went a bit too far with lighting hacks depending on holes in the floor.
2019-04-29 19:26:43 +02:00
Christoph Oelckers
8a155b7452 - added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17. 2019-04-29 19:26:41 +02:00
Christoph Oelckers
961a6fe211 - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
# Conflicts:
#	wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00
Renamed from wadsrc/static/zscript/level_compatibility.txt (Browse further)