Commit Graph

2853 Commits

Author SHA1 Message Date
Magnus Norddahl 747ef8324e - Improve sector light slightly for PBR 2018-01-29 19:09:24 +01:00
alexey.lysiuk 11ec3b1de0 Added compatibility option for Demonfear MAP22
Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers 410749cf67 - compatibility node rebuild for Doom2's MAP25
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers f346709937 - new rocket smoke sprites by Talon1024.
The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Christoph Oelckers 7ceb70bcc1 - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
Magnus Norddahl 6deb51f23c - disable the tonemapping to let it bloom instead 2018-01-27 00:42:17 +01:00
Magnus Norddahl a6da1d356a - add PBR materials to main.fp 2018-01-27 00:22:15 +01:00
Marisa Kirisame 92547028f3 Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures. 2018-01-26 21:00:44 +01:00
alexey.lysiuk 577c6b033e Changed quad stereo mode restart notification
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
alexey.lysiuk 7206bfcfbc Made software fuzz shader compatible with supported OpenGL versions
Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-26 09:53:31 +02:00
Magnus Norddahl 7a59bcde4c - move glossiness and specular level to GLDEFS 2018-01-25 19:53:55 +01:00
Magnus Norddahl 0855418475 Merge branch 'gzdoom' into materials
# Conflicts:
#	src/gl/shaders/gl_shader.cpp
#	src/gl/shaders/gl_shader.h
2018-01-25 19:21:19 +01:00
Magnus Norddahl 4c0dce875f Merge branch 'fuzz_software' into gzdoom 2018-01-25 19:00:14 +01:00
Magnus Norddahl 1875902414 - Do not flip the normal based on face direction 2018-01-23 23:59:58 +01:00
Magnus Norddahl 81c6808d2a - Add specular and normal map handling to main.fp 2018-01-23 23:10:28 +01:00
Magnus Norddahl e045fb57c9 - Declare new textures for specular and pbr modes 2018-01-23 20:51:48 +01:00
Christoph Oelckers 884db96cbb Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 10:54:34 +01:00
ZZYZX ee1a8f71bb Disable TRACE_PCross and TRACE_Impact on ZScript side 2018-01-21 10:54:23 +01:00
ZZYZX 74b937620e Added texture detection for walls and 3D floors; renamed some fields to more intuitive names 2018-01-21 10:54:23 +01:00
ZZYZX a7ff62316d Exported Trace() interface to ZScript 2018-01-21 10:54:23 +01:00
Marisa Kirisame 69e8c9ec6e A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
Christoph Oelckers 9b40097e48 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-20 22:41:41 +01:00
Jonathan Russell 708d24aba7 - added Screen.getViewWindow function 2018-01-20 21:56:34 +01:00
Christoph Oelckers dbf0a68b02 Merge commit '67e3106254e987f5acb9534e725d4f5c3eaa82b2'
# Conflicts:
#	src/doomdata.h
#	src/namedef.h
#	src/p_udmf.cpp
2018-01-20 19:07:54 +01:00
Rachael Alexanderson 6df936e0a0 - remove A_IsPlayingSound 2018-01-20 19:01:47 +01:00
Marisa Kirisame a01ca4c3a1 Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.

- make A_IsPlayingSound ui only
2018-01-20 19:01:47 +01:00
Major Cooke d5d393aaf2 - Added GetRadiusDamage. Returns the raw calculated explosion damage falloff by distance only.
- Split off both explosion damage calculations into P_Get(Old)RadiusDamage functions for ease of maintenance.
2018-01-20 18:45:01 +02:00
Christoph Oelckers 2d8e394529 Merge branch 'master' into reverbedit
# Conflicts:
#	wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
Christoph Oelckers 94720f8a96 - replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
The original copyrighted fonts have been moved to the 'extra' PK3.
2018-01-20 11:33:06 +01:00
Christoph Oelckers 19cf887ad1 - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
alexey.lysiuk f629678320 Fixed const correctness for secplane structure
https://forum.zdoom.org/viewtopic.php?t=59151
2018-01-18 15:34:56 +02:00
alexey.lysiuk 23c50540f6 Added missing fields to StrifeDialogueNode ZScript definition
https://forum.zdoom.org/viewtopic.php?t=59091
2018-01-13 13:13:38 +02:00
alexey.lysiuk d9ddd50c98 Disabled interpolation point "thinking"
https://forum.zdoom.org/viewtopic.php?t=59087
2018-01-12 18:27:19 +02:00
Christoph Oelckers be82f3ef56 - TapwaveZodiac's submission for:
* Improved French translation, also covers previously missing strings.
* Adds a string for Borderless Windowed.
* Adds option to enable or disable borderless windowed for Windows only.

These commits had to be manually recreated because somehow the files appaarently ended up with CRLF in the repo which can cause problems with Windows Git and line ending normalization on.
2018-01-09 20:30:33 +01:00
Rachael Alexanderson 36b6253c3d Merge branch 'FriendlySeeBlocks' into zmd5 2018-01-09 13:55:09 -05:00
Rachael Alexanderson 7416f42b47 - add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies. 2018-01-09 12:34:12 -05:00
Blue Shadow f68d90accb Fixed a case of infinite loop in A_BrainDie 2018-01-08 11:50:01 -05:00
Jameson Ernst e8a7f00b9b Adjust FNF enum to fix FILLZEROS 2018-01-07 23:44:03 +01:00
Magnus Norddahl a23e5f49f6 - Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer 2018-01-07 02:29:55 +01:00
Rachael Alexanderson 9fd78e90ad - export 'GetChecksum' as part of FLevelLocals in ZScript 2018-01-06 19:59:49 -05:00
alexey.lysiuk 16333320d0 Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
2018-01-06 17:48:49 +02:00
Jonathan Russell acf83c2a74 - fixing the last commit... 2018-01-04 23:13:14 +00:00
Jonathan Russell 254501d3e8 - fixing last commit, which didn't seem to work correctly 2018-01-04 23:09:48 +00:00
Jonathan Russell 7f7c720883 - added UDMF properties for spotlights (args have all been used up for dynlights) 2018-01-04 22:41:57 +00:00
Magnus Norddahl 5f36b86013 - Add dynamic spot lights 2018-01-04 17:58:11 +01:00
alexey.lysiuk 549a9d3cf0 Extended Actor.CheckMove() with optional position information
https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-03 10:48:10 +02:00
Major Cooke c3c1e76e8a Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
2018-01-02 14:18:59 +02:00
alexey.lysiuk c4648a2b1c Added CheckMove() function to ZScript Actor class
https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-02 13:04:28 +02:00
SashaTheRed 19d25b00a3 Localized 'Press Space...' in player setup menu
https://forum.zdoom.org/viewtopic.php?t=58881
2017-12-29 15:01:39 +02:00
alexey.lysiuk 996bddd602 Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
2017-12-29 09:42:03 +02:00
alexey.lysiuk fbb931b759 Improved Advanced Sound Options menu
Added option for FluidSynth chorus
Removed fractional part from FluidSynth voices option
Removed duplicate localized string
2017-12-28 10:21:51 +02:00
Rachael Alexanderson 45531090a7 - add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps 2017-12-28 00:53:30 -05:00
Major Cooke fa0082aef6 Added ability to perform reverse fades with A_SetBlend 2017-12-27 20:51:13 -05:00
Christopher Bruns a3399c1af2 Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
2017-12-27 17:50:53 -05:00
Major Cooke 1e7df5505e Added GetPixelStretch to LevelLocals struct. 2017-12-27 17:50:39 -05:00
Rachael Alexanderson 8fce9d9d2d - added menu option for 'i_soundinbackground' 2017-12-25 05:50:08 -05:00
alexey.lysiuk 35dbe965e1 Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
2017-12-25 12:36:37 +02:00
Rachael Alexanderson d10304ea4e Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom 2017-12-24 07:48:11 -05:00
alexey.lysiuk aacdc3546c Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
2017-12-24 11:00:02 +02:00
alexey.lysiuk 563a80ff83 Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
2017-12-24 10:37:22 +02:00
Major Cooke ceffe1ba5f Consistent style. 2017-12-16 12:17:55 -05:00
Major Cooke 0d841ab4df - Added DMG_NO_PAIN for DamageMobj. 2017-12-16 12:17:55 -05:00
alexey.lysiuk de12902d77 Increased limit for automap empty space margin to 90%
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-14 16:18:27 +02:00
Christoph Oelckers f3ac82e112 - do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
2017-12-13 22:14:30 +01:00
alexey.lysiuk acc943329b Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
2017-12-10 14:35:30 +02:00
alexey.lysiuk ebb926e7b0 Added free space margin aka safe frame for automap
am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-09 17:38:34 +02:00
alexey.lysiuk e3ba9567c9 Fixed English localization issues
https://forum.zdoom.org/viewtopic.php?t=58684
2017-12-09 13:00:03 +02:00
alexey.lysiuk 81769518c9 Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
2017-12-09 11:57:05 +02:00
Christoph Oelckers d5445d7953 - reverb editor complete except for localization and saving to a proper place. 2017-12-03 19:56:03 +01:00
Christoph Oelckers 5e1100096e - work on reverb save menu. 2017-12-03 17:04:10 +01:00
Christoph Oelckers bb2a6a4f7c - fixed mouse handling of the reverb sliders. 2017-12-03 13:06:23 +01:00
Christoph Oelckers a069949482 - connected reverb menu with its backing data
- added an entry to the main options menu to open the reverb editor.
2017-11-26 20:11:14 +01:00
Christoph Oelckers 57058ef727 - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
Christoph Oelckers 1ed1b42c21 Safety commit. 2017-11-26 14:13:56 +01:00
Christoph Oelckers 78184ad6b5 - more work on reverb menu. 2017-11-26 10:16:21 +01:00
Christoph Oelckers 3ae5f8c09f - initial work on a reverb editor based on the menu system.
This is to get rid of some ugly Windows code and make this platform independent.
2017-11-25 22:03:18 +01:00
Henk Roos 700aeaf192 Added 'static' to CreateCeiling (base.txt)
Keyword 'static'was missing in CreateCeiling.
2017-11-25 15:06:26 +01:00
Rachael Alexanderson 0dcb1fe74c - fix zscript-side definition for Warp 2017-11-14 18:44:35 -05:00
Christoph Oelckers 5935e14c09 - exported P_Thing_Warp to ZScript. 2017-11-13 21:00:17 +01:00
alexey.lysiuk 5d83ee5e89 Exposed String.Remove() function to ZScript
https://forum.zdoom.org/viewtopic.php?t=58402
2017-11-12 14:44:21 +02:00
Rachael Alexanderson 1088c60add - add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430 2017-11-11 15:54:42 -05:00
Major Cooke d422392b94 Extended LineAttack() with offsets and new flags
Added forward and side offsets for LineAttack() function
Added absolute offset and absolute position flags for LineAttack() function
2017-11-07 11:02:54 +02:00
alexey.lysiuk 62e91b23bd Extended String.LastIndexOf() with endIndex parameter
https://forum.zdoom.org/viewtopic.php?t=57326
2017-11-01 15:24:05 +02:00
alexey.lysiuk 415ed57713 Added Wads.CheckNumForFullName() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 15:11:49 +02:00
alexey.lysiuk 2f45218f70 Added Wads.ReadLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk 91fda180de Added Wads.FindLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk c4865d2bb6 Exposed string split functionality to ZScript
https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk da94008f39 Fixed indentation in dynarrays.txt 2017-10-27 18:24:29 +03:00
alexey.lysiuk 79bdfe4ab2 Fixed wrong owner for *evillaugh sound
https://forum.zdoom.org/viewtopic.php?t=58274
2017-10-26 17:23:55 +03:00
alexey.lysiuk b8406228e6 Made dynamic array's Find() and Max() functions contant
https://forum.zdoom.org/viewtopic.php?t=58088
2017-10-25 11:24:01 +03:00
alexey.lysiuk 6617294c2d Added ZScript functions GetBool() and SetBool() to CVar class 2017-10-25 10:33:18 +03:00
alexey.lysiuk f40a31409d Added ability to get texture name from script
Use TexMan.GetName(TextureID tex) member function
2017-10-24 11:11:33 +03:00
Rachael Alexanderson 66773b6a1a - added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying 2017-10-23 12:16:02 -04:00
Kevin Caccamo 3cefe10818 Add credits for grenade sprite 2017-10-23 03:55:18 -04:00
Kevin Caccamo d98ed1ca69 New grenade sprites
I took these sprites from Eriguns1:
https://github.com/XaserAcheron/eriguns
2017-10-23 03:55:18 -04:00
Rachael Alexanderson 832c8f6754 - added new Ice Shards, and removed the zd_extra version 2017-10-23 03:39:44 -04:00
alexey.lysiuk 88deddbc3b Fixed arch-vile bleeding when damaging target
https://forum.zdoom.org/viewtopic.php?t=58220
2017-10-21 11:37:43 +03:00
Rachael Alexanderson 30c6cf82ca - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
Rachael Alexanderson fc0ae896b2 - remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant. 2017-10-10 06:38:07 -04:00
Rachael Alexanderson 69abf095c9 - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rachael Alexanderson 44373b414f - bump for 3.3pre 2017-10-07 19:36:42 -04:00
alexey.lysiuk 4f35940c73 Fixed applying of height argument in A_Fire() function
https://forum.zdoom.org/viewtopic.php?t=58090
2017-10-07 10:12:34 +03:00
nashmuhandes 10429d4421 Removed all copyright-infringing dog sprites and provided a free replacement. 2017-09-30 20:09:53 +02:00
Christoph Oelckers 991dd941af - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
Christoph Oelckers e5660e759a - moved amrka0.png to main gzdoom.pk3 as it poses no copyright issues. 2017-09-30 08:21:20 +02:00
Christoph Oelckers b4a84900df - removed most placeholder sprites. It's better to leave them empty than having some random blobs of ugliness showing up.
- restored unkna0.png as this file poses no copyright issues.
- credits for maparrows.
2017-09-30 08:15:32 +02:00
Christoph Oelckers c22c93dd51 - the pistol icon was a contribution from the forum and also does not need replacement. 2017-09-30 08:09:27 +02:00
Christoph Oelckers 22b1997846 - Restored the original dssecret sound for the main gzdoom.pk3 as there are no copyright issues with it and the replacement was just ridiculous. 2017-09-30 08:07:45 +02:00
Christoph Oelckers 5af8f6ccaa - removed metadata from INVGEMx. 2017-09-30 07:58:52 +02:00
alexey.lysiuk 2daa64428d Removed redundant dot from name of compatibility option
https://forum.zdoom.org/viewtopic.php?t=58012
2017-09-28 12:16:47 +03:00
alexey.lysiuk dfe05f10b7 Fixed BlockLinesIterator class definition in ZScript
https://forum.zdoom.org/viewtopic.php?t=57982
2017-09-26 10:54:55 +03:00
JimmyZD abc8e4deac Added four text colors: ice, fire, sapphire, teal
https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
JimmyZD 02fc585ae6 Updated "cream" and "olive" definitions in TEXTCOLO
- Both cream and olive have been tweaked to now feature a broader range of shades, and so much starker, legible character outlines for the default fonts.
- Cream now uses 2 shading ranges to ensure it retains the look of the brown palette while having this extra outline contrast.
- This has so far been tested with the standard Doom smallfont, bigfont, and the ZDoom confont.
2017-09-22 15:47:41 +03:00
Rachael Alexanderson 93c05fc97e - Added credit for Freedoom sprite for deadguy.bmp 2017-09-16 04:22:21 -04:00
Rachael Alexanderson e4c9784e8b - move credit files into their own folder, and not the sounds/ folder 2017-09-12 19:42:21 -04:00
Rachael Alexanderson f1676c3d75 Merge branch 'archive_split' 2017-09-12 19:27:22 -04:00
nashmuhandes 3ff1597640 Change minimum shadowmap quality to 128. 2017-09-10 12:46:55 -04:00
nashmuhandes ea5cffdc81 Added shadowmap quality setting to the dynamic light options menu. 2017-09-10 12:46:55 -04:00
Rachael Alexanderson 4b82bb50df - removed scale resolutions and added vid_scalefactor to replace them. 2017-09-10 12:29:07 -04:00
Rachael Alexanderson 86a66cd554 - refactored r_videoscale.cpp to use a table.
- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00
Chris Robinson 1b1f8d605f Add menu entries for selecting the timidity config 2017-09-10 07:25:29 -04:00
Rachael Alexanderson 67936a2630 - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
Rachael Alexanderson 69b85753f2 Merge remote-tracking branch 'origin/master' into archive_split 2017-09-10 05:57:56 -04:00
alexey.lysiuk 830b68acbc Intermission script's noautostartmap keyword is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=57799
2017-09-10 11:02:34 +03:00
Rachael Alexanderson 21bc4b823c - added dog sounds found by Kinsie - https://forum.zdoom.org/viewtopic.php?p=1017555#p1017555 2017-09-09 12:40:20 -04:00
Rachael Alexanderson 6640bc11bb - shrunk the size of the sounds folder for the GPL version of gzdoom.pk3 2017-09-09 05:54:06 -04:00
Rachael Alexanderson bae5c4e064 - added Kinsie's sound offerings from this post: https://forum.zdoom.org/viewtopic.php?p=1017140#p1017140 2017-09-07 07:20:12 -04:00
nashmuhandes e76ec737a9 Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
alexey.lysiuk 4101e9bf1d Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
2017-09-06 10:13:26 +03:00
Christoph Oelckers 2a291165ee - fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor. 2017-09-02 09:16:26 +02:00
nashmuhandes f96f71044f Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
alexey.lysiuk ca55d8993f Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
nashmuhandes 42db31b816 Added per-actor camera FOV. 2017-08-28 21:14:11 -04:00
Christoph Oelckers 485c4c71b5 - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
alexey.lysiuk 7b98fdb910 Added ToInt() and ToDouble() functions to ZScript string
https://forum.zdoom.org/viewtopic.php?t=57678
2017-08-25 15:09:18 +03:00
Christoph Oelckers cdff5bdc08 - rewrite of the IWAD loading mechanism.
The old code went through a list of predefined file names and looked each of them up in a list of predefined directories until it found a match. This made it nearly impossible to add custom IWAD support because the list of valid file names could not be extended.
This has now been switched around to run a scan for matching files on each given directory. With this approach it can look for *.iwad and *.ipk3 as IWAD extensions as well and read an IWADINFO out of these files that can be added to the internal list of IWADs, making it finally possible to define custom IWADs without having to add them to the internal list.

(This isn't fully tested yet so some errors may still occur.)
2017-08-19 19:30:48 +02:00
alexey.lysiuk 69e7bb57d4 Fixed VM abort with null activator for SecretTrigger object
https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
Magnus Norddahl c3562fead2 Merge branch 'dynlightmodels' 2017-08-15 00:27:26 +02:00
Magnus Norddahl a6d4bfc748 - Added linear and nearest shadowmap filters (enabled with defines) 2017-08-13 13:49:02 +02:00
Christoph Oelckers 4483d665d4 - fixed: FastProjectile's movement code was missong a portal check. 2017-08-12 13:58:16 +02:00
Christoph Oelckers ba9cf02385 - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
Christoph Oelckers 7cbf45d76d - let PlayerPawn.ForwardThrust use its angle parameter. 2017-08-12 12:35:01 +02:00
Rachael Alexanderson cdf79f0041 - added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525 2017-08-09 00:11:43 -04:00
Magnus Norddahl 5c7b1ee8e1 - Significantly improve shadowmap light performance for faces with a large number of lights but where only a few applies to each individual fragment 2017-08-08 23:28:42 +02:00
alexey.lysiuk 33beca6e6f Exposed ToLower() and ToUpper() string functions to ZScript
https://forum.zdoom.org/viewtopic.php?t=57515
2017-08-07 15:24:18 +03:00
Jonathan Russell 03640a16ea - removed ZScript DrawLine palcolor arg 2017-08-03 02:09:48 +01:00
Jonathan Russell 941d89042a - externalise DCanvas::DrawLine to ZScript 2017-08-03 01:20:55 +01:00
alexey.lysiuk e1dddf8c3e Removed obsolete mapinfo entry from common Doom GAMEINFO definition 2017-07-30 12:24:04 +03:00
Rachael Alexanderson 91ff447a90 - fixed compile from last commit
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 9a9fe7c133 - implemented GetCaps() for OpenGL
- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 64deba45a3 - added another render filter 2017-07-29 17:03:43 -04:00
Rachael Alexanderson 80bb1d908a - basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
Magnus Norddahl 65d5f4ae18 - Fix normal normalize 2017-07-27 22:31:57 +02:00
Rachael Alexanderson 3540440bf6 - add 1280x800 scale mode 2017-07-27 12:19:41 -04:00
Magnus Norddahl 2000784307 - normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits) 2017-07-25 20:20:13 +02:00
Magnus Norddahl e06f87cf10 - Added 0.75x scale mode 2017-07-24 08:35:27 +02:00
Rachael Alexanderson 6c328ec7df - added SSAA menu entry 2017-07-23 11:29:06 -04:00
Magnus Norddahl c3702ae9e7 Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
alexey.lysiuk c56cd245ac Added IndexOf() and LastIndexOf() functions to ZScript string type
https://forum.zdoom.org/viewtopic.php?t=57313
2017-07-22 10:54:32 +03:00
Rachael Alexanderson 8d3d271484 - tweaked the banded software lightmode shader a bit more, looks a little closer (but still not quite...) to real ZDoom in paletted mode 2017-07-21 18:45:08 -04:00
alexey.lysiuk b1d1ac13b6 Fixed serpent staff's alternate attack against shielding centaur
https://forum.zdoom.org/viewtopic.php?t=57305
2017-07-21 11:17:50 +03:00
Rachael Alexanderson d2c8a5c33d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 65bb8a5185, reversing
changes made to 619281de64.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson e1b4bb11ba Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
Magnus Norddahl ddd1b629c3 - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
Magnus Norddahl 00893763ed Merge branch 'custom_postprocess' into qzdoom 2017-07-08 14:44:30 +02:00
Magnus Norddahl a38de996e7 - Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
Rachael Alexanderson a63a7b9b29 Merge remote-tracking branch 'gzdoom/master' 2017-07-03 17:17:47 -04:00
Rachael Alexanderson 2bfd7859e4 Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-03 17:17:17 -04:00
Magnus Norddahl e161bba146 - Specify shader uniforms from ZScript 2017-07-03 22:30:49 +02:00
Christoph Oelckers 60cb457c4c - fixed incorrect MinMissileChance of SpiderMastermind. 2017-07-03 09:58:40 +02:00
Rachael Alexanderson 72517244be - set bluramount to 0 by default 2017-07-02 17:08:01 -04:00
Rachael Alexanderson b4915d624d - removed 'cooling' component of the shader since it technically wasn't really functional (guess we have to use a separate shader to do that)
- changed the math to use the 'mix' formula
2017-07-02 16:59:15 -04:00
Rachael Alexanderson 0d8b7c55ef - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
Rachael Alexanderson a2c9cb8156 - increased menu readability 2017-07-02 16:45:06 -04:00
Rachael Alexanderson bd02893ce7 - expanded hard limits for saturation to -15.0/15.0
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson 63da6e70c0 - added a vid_saturation control - works in postprocessing, only. 2017-07-02 16:45:06 -04:00
Rachael Alexanderson cf400ba2db Merge https://github.com/coelckers/gzdoom 2017-06-25 23:44:33 -04:00
Rachael Alexanderson 1562d64580 - fixed: in the availability of gl_fogmode == 0, default to having square fog instead of radial fog in gl_lightmode == 8 2017-06-25 09:37:14 -04:00
Magnus Norddahl b6e035e796 - Implemented radial fog support in software light mode 2017-06-25 15:02:34 +02:00
Rachael Alexanderson 7592e6d5de Merge https://github.com/coelckers/gzdoom 2017-06-25 00:18:19 -04:00
Magnus Norddahl f34ededdef - Improved fuzz rendering in software renderer by scaling it relative to 320x200 2017-06-25 00:35:15 +02:00
Rachael Alexanderson 9001009fcf Merge https://github.com/coelckers/gzdoom 2017-06-22 01:42:33 -04:00
Rachael Alexanderson 4229389680 - fixed: banded sw light was broken in a recent commit. Added back the 32 light levels and also made it prefer darker shades. 2017-06-21 19:10:39 -04:00
Magnus Norddahl 28acf2ad06 - Fix OpenGL software diminishing light to be identical to truecolor swrenderer and softpoly
All there is left is to make globVis an uniform and move the LightVisibility::SetVisibility calculations out of the software renderer.
That will make it 100% correct for all r_visiblity values and aspect ratios.
2017-06-22 00:01:57 +02:00
Christoph Oelckers a6b7ce00c2 - made DropItem fully read-only by changing the two places which messed around with DropItem.Amount to use a local variable instead.
The pointers themselves should have been declared read-only from the start but for that it is too late, so now all its members are.
2017-06-21 11:39:59 +02:00
Rachael Alexanderson ff257fcfd7 Merge https://github.com/coelckers/gzdoom 2017-06-20 09:39:12 -04:00
Rachael Alexanderson f65c651ffd - applied Maulotaur obituary text from https://forum.zdoom.org/viewtopic.php?f=2&t=56959 2017-06-19 04:16:09 -04:00
Rachael Alexanderson d454fafc9e Merge https://github.com/coelckers/gzdoom 2017-06-19 03:22:23 -04:00
alexey.lysiuk 9b446e41fc Fixed applying of flags on fullscreen inventory bar
DI_ALWAYSSHOWCOUNTERS and DI_DRAWCURSORFIRST flags are no longer ignored in BaseStatusBar.DrawInventoryBar() function
https://forum.zdoom.org/viewtopic.php?t=56798
2017-06-18 16:57:05 +03:00
Christoph Oelckers 3b024c347b - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
alexey.lysiuk 9ac7aaf7d5 Fixed possibility to stuck in MAP14 of Hellbound
https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
Rachael Alexanderson 4149cdb343 Merge https://github.com/coelckers/gzdoom 2017-06-17 20:18:22 -04:00
jplebreton 4ec6326daa - Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items. 2017-06-17 09:09:55 +02:00
Rachael Alexanderson c70dac2d7f Merge https://github.com/coelckers/gzdoom 2017-06-16 13:27:03 -04:00
alexey.lysiuk 478d72b37b Fixed resetting of activation failed flag on pickup
https://forum.zdoom.org/viewtopic.php?t=56896
2017-06-14 22:13:40 +03:00
alexey.lysiuk c22017f981 Made two Hexen maps compatibility options data driven 2017-06-14 16:10:01 +03:00
Rachael Alexanderson c239ca3262 Merge https://github.com/coelckers/gzdoom 2017-06-13 00:50:50 -04:00
jplebreton 29ca258cb9 Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad. 2017-06-12 12:16:06 +02:00
Rachael Alexanderson a148212215 Merge commit 'f1ad42c' 2017-06-12 00:22:59 -04:00
Christoph Oelckers ee3d73478a - added blanket protection to all submenus of OptionsMenu, except the player menu.
Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Rachael Alexanderson 5405625219 - added Blade of Agony (Chapter 2) as an IWAD 2017-06-10 10:57:45 -04:00
Rachael Alexanderson c6b68df51d - moved Rise of the Wall ball down in the detection list as far as it would safely go - since that was a directive when WadSmoosh was added. 2017-06-10 10:35:48 -04:00
alexey.lysiuk e0ece283aa Added support for Rise Of The Wool Ball as IWAD 2017-06-10 16:05:57 +03:00
alexey.lysiuk 8a300b99e9 Fixed interpolation points chaining
Ambush flag cannot be used for marking visited points because HandleSpawnFlags() is no longer virtual
See E1M4 from Rise Of The Wool Ball v1.1 as example of broken chain
2017-06-10 15:50:44 +03:00
jplebreton c1e39ca06a fix erroneous 8th secret sector in nerve.wad aka No Rest For The Living map04 (called level04 in the wad) 2017-06-10 08:39:37 +02:00
Rachael Alexanderson a48203ef1d Merge https://github.com/coelckers/gzdoom 2017-06-10 01:00:38 -04:00
alexey.lysiuk 99d89f0730 Fixed position of Targeter's markers during wearing out
https://forum.zdoom.org/viewtopic.php?t=56811
2017-06-09 15:08:01 +03:00
Rachael Alexanderson f8ba5c7b1f - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
Rachael Alexanderson 63d9148604 Merge https://github.com/coelckers/gzdoom 2017-06-09 05:57:10 -04:00
Christoph Oelckers 6b3093d7ad Another sound with wrong attenuation 2017-06-08 17:13:36 +02:00
Christoph Oelckers 68e17eb0c6 Create alienspectres.txt
fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Rachael Alexanderson 077cd09d8d Merge https://github.com/coelckers/gzdoom 2017-06-06 16:40:21 -04:00
Rachael Alexanderson 33a58a3ada - fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed. 2017-06-06 10:19:14 -04:00
Christoph Oelckers a210aaea3e - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
Rachael Alexanderson 5d40b2c36c Merge https://github.com/coelckers/gzdoom 2017-06-04 21:04:33 -04:00
alexey.lysiuk a797db74da Silenced scripting warning from main .pk3
Script warning, "gzdoom.pk3:zscript/menu/playercontrols.txt" line 526:
Truncation of floating point value
2017-06-04 16:21:10 +03:00
Rachael Alexanderson 5eaf085d58 - fixed minor menudef mistake 2017-06-04 12:30:35 +02:00
Rachael Alexanderson 68b6f922f7 - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson 11741846c6 - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
Rachael Alexanderson e1bb44a9ed - added menu option for r_vanillatrans 2017-06-04 12:30:35 +02:00
Rachael Alexanderson 10a9d087f1 - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-04 12:30:35 +02:00
Rachael Alexanderson 2997f31f9f - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
Rachael Alexanderson a937f709aa - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-04 12:30:35 +02:00
Rachael Alexanderson 89b372cb01 - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson c252b5d753 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-04 12:30:35 +02:00
Rachael Alexanderson 01f88cfb16 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
Rachael Alexanderson e5eb173165 - fixed minor menudef mistake 2017-06-04 05:33:37 -04:00
Rachael Alexanderson 64b22f6cb3 Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
Rachael Alexanderson deb62ee156 Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/scene/gl_sprite.cpp
#	src/polyrenderer/scene/poly_sprite.cpp
#	src/swrenderer/things/r_sprite.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson 9af370f51e - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl 7acb492852 - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
Magnus Norddahl 265df4b797 - Change shadowmap resolution from 1024 to 128 2017-06-03 21:19:34 +02:00
jplebreton 2c7a0c87c8 add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing. 2017-06-03 18:02:27 +02:00
Rachael Alexanderson cdc0bf1cd5 - condense all of unloved/2.pk3's compatibility entries together since they are all the same 2017-06-02 16:58:22 -04:00
Rachael Alexanderson 28821e5eca - condense all of unloved/2.pk3's compatibility entries together since they are all the same 2017-06-02 16:57:37 -04:00
Rachael Alexanderson 9b3d11ae19 - fixed: missed the teleport fog 2017-06-02 12:41:25 -04:00
Rachael Alexanderson 9871117f56 - fixed: missed the teleport fog 2017-06-02 12:41:03 -04:00
Rachael Alexanderson 9abf866241 - added menu option for r_vanillatrans 2017-06-02 12:37:54 -04:00
Rachael Alexanderson 579febb6f8 - added menu option for r_vanillatrans 2017-06-02 12:36:29 -04:00
Rachael Alexanderson ede15da98c - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-02 12:24:03 -04:00
Rachael Alexanderson b240ad0814 - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 12:24:03 -04:00
Rachael Alexanderson 91e3b19264 - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-02 12:24:03 -04:00
Rachael Alexanderson 00bfee8b1e - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson eeaf6214f7 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-02 12:24:03 -04:00
Rachael Alexanderson daad76547d - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 12:24:03 -04:00
Rachael Alexanderson 7d7b1b3b97 - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-02 01:10:46 -04:00
Rachael Alexanderson bf12d38afd - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 01:10:46 -04:00
Rachael Alexanderson b4dea12a4f - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-02 01:10:46 -04:00
Rachael Alexanderson aa93990d3b - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson 45d7401885 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-02 01:10:46 -04:00