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Made software fuzz shader compatible with supported OpenGL versions
Use array constructors because initializer list is a core feature since OpenGL 4.2
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commit
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1 changed files with 6 additions and 6 deletions
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@ -6,8 +6,8 @@ uniform float timer;
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#define FRACBITS 16
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#define fixed_t int
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int fuzz_random_x_offset[FUZZ_RANDOM_X_SIZE] =
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{
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int fuzz_random_x_offset[FUZZ_RANDOM_X_SIZE] = int[]
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(
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75, 76, 21, 91, 56, 33, 62, 99, 61, 79,
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95, 54, 41, 18, 69, 43, 49, 59, 10, 84,
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94, 17, 57, 46, 9, 39, 55, 34,100, 81,
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@ -18,16 +18,16 @@ int fuzz_random_x_offset[FUZZ_RANDOM_X_SIZE] =
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65, 15, 97, 20, 67, 74, 98, 85, 60, 68,
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19, 26, 8, 87, 86, 64, 11, 37, 31, 47,
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25, 5, 50, 51, 23, 2, 93, 70, 40, 45
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};
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);
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int fuzzoffset[FUZZTABLE] =
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{
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int fuzzoffset[FUZZTABLE] = int[]
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(
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6, 11, 6, 11, 6, 6, 11, 6, 6, 11,
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6, 6, 6, 11, 6, 6, 6, 11, 15, 18,
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21, 6, 11, 15, 6, 6, 6, 6, 11, 6,
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11, 6, 6, 11, 15, 6, 6, 11, 15, 18,
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21, 6, 6, 6, 6, 11, 6, 6, 11, 6
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};
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);
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vec4 ProcessTexel()
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{
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