Denis Pauk
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eff91e34c0
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renders: check for SiN format in player models
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2024-05-08 01:42:21 +03:00 |
|
Denis Pauk
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9145c0a923
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renders: additional validation cleanups for SiN
|
2024-05-08 01:41:46 +03:00 |
|
Denis Pauk
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13e1df2bda
|
renders: inital support of SiN def/sbm/sam load
Added only file format support without model overwrite.
Based on https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html
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2024-05-08 01:41:14 +03:00 |
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Denis Pauk
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e463721665
|
maps: Use LUMP defines instead numbers in rules
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2024-05-05 15:55:23 +03:00 |
|
Denis Pauk
|
1b73b4ea5b
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maps: move IBSP to QBSP code to separate file
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2024-05-05 12:36:14 +03:00 |
|
Denis Pauk
|
dbc7a5fbe5
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maps: prepare code for use formats with different position of lumps
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2024-05-05 12:23:06 +03:00 |
|
Denis Pauk
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fbc91514eb
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Merge remote-tracking branch 'yquake2/master'
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2024-05-05 12:00:43 +03:00 |
|
Yamagi
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d50408ff0b
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Bump SDL 3 support to the latest preview, SDL 3.1.2.
SDL 3.1.1 -> 3.1.2 brings another round of API changes. Only one of them
is relevant for us: the SDL_RENDERER_ACCELERATED flag was removed.
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2024-05-05 09:37:36 +02:00 |
|
Denis Pauk
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fb85150702
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maps: move entity add null terminate to sv_init
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2024-05-04 17:18:48 +03:00 |
|
Denis Pauk
|
7e53c83c88
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maps: fix lump size calculation
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2024-05-04 15:39:01 +03:00 |
|
Denis Pauk
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f1d9bd6f47
|
game: port TRAIN_FIX_OFFSET and TRAIN_USE_ORIGIN from ReRelease
Fix platforms in `train` level.
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2024-05-02 23:42:05 +03:00 |
|
Denis Pauk
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ded6f0c962
|
game: change level hack
Look like ReRelease code just ignore spawn target if target has not found.
`base2` has `eou1_.cin+*bunk1$start` as target but `bunk1` does not have such target.
Look to:
* 8dc1fc9794/rerelease/p_client.cpp (L1492)
* https://github.com/yquake2/yquake2remaster/issues/22
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2024-05-02 00:25:38 +03:00 |
|
Denis Pauk
|
78c7f62aba
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CMod_LoadAreaPortals: reuse cache as map_areaportals
|
2024-05-01 19:07:42 +03:00 |
|
Denis Pauk
|
bf81d4e427
|
maps: cache QBSP in collision map list
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2024-05-01 14:23:49 +03:00 |
|
Denis Pauk
|
98cc9c1ea0
|
models: move Mod_LoadFile to client side
|
2024-05-01 11:00:33 +03:00 |
|
Trey Harrison
|
bbcc0ed222
|
renders: add SAM/SBM/DEF model files definitions
Author: Trey Harrison <trey@u.washington.edu>
Based on: https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html
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2024-04-30 00:23:56 +03:00 |
|
Denis Pauk
|
9abc88e6ab
|
gl4: support multimesh models
|
2024-04-30 00:13:48 +03:00 |
|
Denis Pauk
|
19f6e5df62
|
Version bump 8.31RR7
* Rework map load logic,
* Support SiN map load,
* Support track names,
* Support N64 flags,
* SDL3 build support (by Yamagi),
* Fixes for sort render (by dkoreshkov),
* Added cvar cl_laseralpha (by BjossiAlfreds),
* VectorLength reduces complexity (by devnexen),
* Sync with latest yquake 2 code.
|
2024-04-27 00:22:00 +03:00 |
|
Denis Pauk
|
dfb1818aa9
|
Readme update
|
2024-04-25 00:09:23 +03:00 |
|
Denis Pauk
|
42b4a61794
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renders: support SURF_N64_UV
|
2024-04-24 23:54:52 +03:00 |
|
Denis Pauk
|
f7ec7d268e
|
server: use game api version for protocol detect
|
2024-04-24 00:55:53 +03:00 |
|
Denis Pauk
|
1364e4703f
|
renders: implement SURF_N64_SCROLL
|
2024-04-22 00:35:54 +03:00 |
|
Denis Pauk
|
eb344a030e
|
renders: Move scroll logic to R_FlowingScroll
|
2024-04-22 00:04:21 +03:00 |
|
Denis Pauk
|
dbccc9353f
|
Update readme.
|
2024-04-21 19:26:12 +03:00 |
|
Denis Pauk
|
9a13efe9b4
|
game: fix door open in base3
Partial revert f95ca597 with sorting of fields.
|
2024-04-21 18:46:17 +03:00 |
|
Denis Pauk
|
067a30e83d
|
savegame: fix load/save Q64 maps
|
2024-04-20 18:40:32 +03:00 |
|
Denis Pauk
|
85dcc852b7
|
cmodels: Add quake2 map type for remove all ReRelease flags
|
2024-04-20 17:21:51 +03:00 |
|
Denis Pauk
|
119e1f6993
|
cmodels: extend texture name size to 64
|
2024-04-20 13:07:19 +03:00 |
|
Denis Pauk
|
cca9317a55
|
cmodels: add surface and contents flags convert logic
Based on:
* https://github.com/NightDive-Studio/sin-ex-game
* https://github.com/TrenchBroom/TrenchBroom/
|
2024-04-20 01:35:12 +03:00 |
|
Denis Pauk
|
9b6bae3454
|
renders: remove custom function for non QBSP format
Also remove Little* function usage, QBSP come with correct byte order.
|
2024-04-18 01:06:06 +03:00 |
|
Denis Pauk
|
8d21ed6874
|
renders: remove support of QBSP map format
Map should be converted from any format to QBSP before render by
Mod_Load2QBSP
|
2024-04-18 00:29:14 +03:00 |
|
Denis Pauk
|
c3af9815e6
|
renders: use converted to QBSP format map
Mod_LoadValidateLumps is fully removed.
|
2024-04-17 01:14:22 +03:00 |
|
Denis Pauk
|
606451cc9c
|
collision: move surface flag to QBSP convert logic
Only Mod_LoadVisibility has LittleLong format convertion logic on
server side.
|
2024-04-17 00:34:36 +03:00 |
|
Denis Pauk
|
3e46e777c0
|
cmodel: implement left QBSP to QBSP convert
|
2024-04-17 00:28:43 +03:00 |
|
Denis Pauk
|
becea2987b
|
collision: direct QBSP map load
|
2024-04-17 00:22:10 +03:00 |
|
Denis Pauk
|
1bc2d7d18b
|
collision: add DKBSP callbacks
|
2024-04-17 00:20:23 +03:00 |
|
Denis Pauk
|
aefea127e2
|
cmodel: move convert callback to rules tables
|
2024-04-17 00:16:33 +03:00 |
|
Denis Pauk
|
c0e3a86f30
|
collision: use RBSP to QBSP converted maps
|
2024-04-16 23:55:39 +03:00 |
|
Denis Pauk
|
3cd279248d
|
cmodel: Split Mod_Load2QBSP_IBSP to separate functions
|
2024-04-16 23:38:49 +03:00 |
|
Denis Pauk
|
53d69f98e5
|
collision: create IBSP -> QBSP convert logic
|
2024-04-16 23:22:36 +03:00 |
|
Denis Pauk
|
12aaebf80e
|
maps: validate read outside of BSPX section
|
2024-04-16 01:17:09 +03:00 |
|
Denis Pauk
|
2f0d3e2189
|
render: support texture name with full field size
|
2024-04-16 00:12:43 +03:00 |
|
Denis Pauk
|
ea91764196
|
collision: make firstbrushside unsigned
|
2024-04-16 00:12:24 +03:00 |
|
Denis Pauk
|
446224467d
|
Fix memory use after free detected by ASAN
|
2024-04-15 00:30:30 +03:00 |
|
Denis Pauk
|
701defd4ad
|
maps: move get rules to separate function
|
2024-04-13 15:58:32 +03:00 |
|
Denis Pauk
|
2d6241b31e
|
renders: move lightmap calls to LM_CreateLightmapsPoligon
|
2024-04-13 14:44:40 +03:00 |
|
Denis Pauk
|
02b8e85c01
|
opengl renders: support of gl_version_override cvar
Provides way to check render with lower officialy
reported OpenGL version.
Same as:
* MESA_GL_VERSION_OVERRIDE=4.6
* MESA_GLSL_VERSION_OVERRIDE=460
|
2024-04-13 13:25:34 +03:00 |
|
Denis Pauk
|
5babb3b96a
|
renders: fix function name in GL4*_InitContext errors
|
2024-04-13 01:03:42 +03:00 |
|
Denis Pauk
|
4ab6777e1f
|
renders: move lightmap creation call outside of LoadFace code
|
2024-04-13 00:15:31 +03:00 |
|
Denis Pauk
|
310c0fdb58
|
maps: load code cleanup
|
2024-04-12 00:13:14 +03:00 |
|