Commit graph

4165 commits

Author SHA1 Message Date
Denis Pauk
eff91e34c0 renders: check for SiN format in player models 2024-05-08 01:42:21 +03:00
Denis Pauk
9145c0a923 renders: additional validation cleanups for SiN 2024-05-08 01:41:46 +03:00
Denis Pauk
13e1df2bda renders: inital support of SiN def/sbm/sam load
Added only file format support without model overwrite.

Based on https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html
2024-05-08 01:41:14 +03:00
Denis Pauk
e463721665 maps: Use LUMP defines instead numbers in rules 2024-05-05 15:55:23 +03:00
Denis Pauk
1b73b4ea5b maps: move IBSP to QBSP code to separate file 2024-05-05 12:36:14 +03:00
Denis Pauk
dbc7a5fbe5 maps: prepare code for use formats with different position of lumps 2024-05-05 12:23:06 +03:00
Denis Pauk
fbc91514eb Merge remote-tracking branch 'yquake2/master' 2024-05-05 12:00:43 +03:00
Yamagi
d50408ff0b Bump SDL 3 support to the latest preview, SDL 3.1.2.
SDL 3.1.1 -> 3.1.2 brings another round of API changes. Only one of them
is relevant for us: the SDL_RENDERER_ACCELERATED flag was removed.
2024-05-05 09:37:36 +02:00
Denis Pauk
fb85150702 maps: move entity add null terminate to sv_init 2024-05-04 17:18:48 +03:00
Denis Pauk
7e53c83c88 maps: fix lump size calculation 2024-05-04 15:39:01 +03:00
Denis Pauk
f1d9bd6f47 game: port TRAIN_FIX_OFFSET and TRAIN_USE_ORIGIN from ReRelease
Fix platforms in `train` level.
2024-05-02 23:42:05 +03:00
Denis Pauk
ded6f0c962 game: change level hack
Look like ReRelease code just ignore spawn target if target has not found.

`base2` has `eou1_.cin+*bunk1$start` as target but `bunk1` does not have such target.

Look to:
* 8dc1fc9794/rerelease/p_client.cpp (L1492)
* https://github.com/yquake2/yquake2remaster/issues/22
2024-05-02 00:25:38 +03:00
Denis Pauk
78c7f62aba CMod_LoadAreaPortals: reuse cache as map_areaportals 2024-05-01 19:07:42 +03:00
Denis Pauk
bf81d4e427 maps: cache QBSP in collision map list 2024-05-01 14:23:49 +03:00
Denis Pauk
98cc9c1ea0 models: move Mod_LoadFile to client side 2024-05-01 11:00:33 +03:00
Trey Harrison
bbcc0ed222 renders: add SAM/SBM/DEF model files definitions
Author: Trey Harrison <trey@u.washington.edu>
Based on: https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html
2024-04-30 00:23:56 +03:00
Denis Pauk
9abc88e6ab gl4: support multimesh models 2024-04-30 00:13:48 +03:00
Denis Pauk
19f6e5df62 Version bump 8.31RR7
* Rework map load logic,
 * Support SiN map load,
 * Support track names,
 * Support N64 flags,
 * SDL3 build support (by Yamagi),
 * Fixes for sort render (by dkoreshkov),
 * Added cvar cl_laseralpha (by BjossiAlfreds),
 * VectorLength reduces complexity (by devnexen),
 * Sync with latest yquake 2 code.
2024-04-27 00:22:00 +03:00
Denis Pauk
dfb1818aa9 Readme update 2024-04-25 00:09:23 +03:00
Denis Pauk
42b4a61794 renders: support SURF_N64_UV 2024-04-24 23:54:52 +03:00
Denis Pauk
f7ec7d268e server: use game api version for protocol detect 2024-04-24 00:55:53 +03:00
Denis Pauk
1364e4703f renders: implement SURF_N64_SCROLL 2024-04-22 00:35:54 +03:00
Denis Pauk
eb344a030e renders: Move scroll logic to R_FlowingScroll 2024-04-22 00:04:21 +03:00
Denis Pauk
dbccc9353f Update readme. 2024-04-21 19:26:12 +03:00
Denis Pauk
9a13efe9b4 game: fix door open in base3
Partial revert f95ca597 with sorting of fields.
2024-04-21 18:46:17 +03:00
Denis Pauk
067a30e83d savegame: fix load/save Q64 maps 2024-04-20 18:40:32 +03:00
Denis Pauk
85dcc852b7 cmodels: Add quake2 map type for remove all ReRelease flags 2024-04-20 17:21:51 +03:00
Denis Pauk
119e1f6993 cmodels: extend texture name size to 64 2024-04-20 13:07:19 +03:00
Denis Pauk
cca9317a55 cmodels: add surface and contents flags convert logic
Based on:
* https://github.com/NightDive-Studio/sin-ex-game
* https://github.com/TrenchBroom/TrenchBroom/
2024-04-20 01:35:12 +03:00
Denis Pauk
9b6bae3454 renders: remove custom function for non QBSP format
Also remove Little* function usage, QBSP come with correct byte order.
2024-04-18 01:06:06 +03:00
Denis Pauk
8d21ed6874 renders: remove support of QBSP map format
Map should be converted from any format to QBSP before render by
Mod_Load2QBSP
2024-04-18 00:29:14 +03:00
Denis Pauk
c3af9815e6 renders: use converted to QBSP format map
Mod_LoadValidateLumps is fully removed.
2024-04-17 01:14:22 +03:00
Denis Pauk
606451cc9c collision: move surface flag to QBSP convert logic
Only Mod_LoadVisibility has LittleLong format convertion logic on
server side.
2024-04-17 00:34:36 +03:00
Denis Pauk
3e46e777c0 cmodel: implement left QBSP to QBSP convert 2024-04-17 00:28:43 +03:00
Denis Pauk
becea2987b collision: direct QBSP map load 2024-04-17 00:22:10 +03:00
Denis Pauk
1bc2d7d18b collision: add DKBSP callbacks 2024-04-17 00:20:23 +03:00
Denis Pauk
aefea127e2 cmodel: move convert callback to rules tables 2024-04-17 00:16:33 +03:00
Denis Pauk
c0e3a86f30 collision: use RBSP to QBSP converted maps 2024-04-16 23:55:39 +03:00
Denis Pauk
3cd279248d cmodel: Split Mod_Load2QBSP_IBSP to separate functions 2024-04-16 23:38:49 +03:00
Denis Pauk
53d69f98e5 collision: create IBSP -> QBSP convert logic 2024-04-16 23:22:36 +03:00
Denis Pauk
12aaebf80e maps: validate read outside of BSPX section 2024-04-16 01:17:09 +03:00
Denis Pauk
2f0d3e2189 render: support texture name with full field size 2024-04-16 00:12:43 +03:00
Denis Pauk
ea91764196 collision: make firstbrushside unsigned 2024-04-16 00:12:24 +03:00
Denis Pauk
446224467d Fix memory use after free detected by ASAN 2024-04-15 00:30:30 +03:00
Denis Pauk
701defd4ad maps: move get rules to separate function 2024-04-13 15:58:32 +03:00
Denis Pauk
2d6241b31e renders: move lightmap calls to LM_CreateLightmapsPoligon 2024-04-13 14:44:40 +03:00
Denis Pauk
02b8e85c01 opengl renders: support of gl_version_override cvar
Provides way to check render with lower officialy
reported OpenGL version.

Same as:
* MESA_GL_VERSION_OVERRIDE=4.6
* MESA_GLSL_VERSION_OVERRIDE=460
2024-04-13 13:25:34 +03:00
Denis Pauk
5babb3b96a renders: fix function name in GL4*_InitContext errors 2024-04-13 01:03:42 +03:00
Denis Pauk
4ab6777e1f renders: move lightmap creation call outside of LoadFace code 2024-04-13 00:15:31 +03:00
Denis Pauk
310c0fdb58 maps: load code cleanup 2024-04-12 00:13:14 +03:00