maps: move entity add null terminate to sv_init

This commit is contained in:
Denis Pauk 2024-05-04 17:16:37 +03:00
parent 7e53c83c88
commit fb85150702
4 changed files with 31 additions and 16 deletions

View File

@ -1495,7 +1495,7 @@ Mod_LoadModel_MD3(const char *mod_name, const void *buffer, int modfilelen,
{
const md3_shader_t *md3_shader = (md3_shader_t*)((byte*)buffer + meshofs + LittleLong(md3_mesh->ofs_shaders)) + j;
strncpy(skin, md3_shader->name, Q_min(sizeof(md3_shader->name), MAX_SKINNAME) - 1);
memcpy(skin, md3_shader->name, Q_min(sizeof(md3_shader->name), MAX_SKINNAME));
skin += MAX_SKINNAME;
}

View File

@ -111,7 +111,7 @@ typedef struct
int numclusters;
int numvisibility;
char *map_entitystring;
const char *map_entitystring;
int numentitychars;
int extradatasize;
@ -1651,7 +1651,7 @@ CMod_LoadAreaPortals(const char *name, const dareaportal_t **map_areaportals, qb
}
static void
CMod_LoadEntityString(const char *name, char **map_entitystring, int *numentitychars,
CMod_LoadEntityString(const char *name, const char **map_entitystring, int *numentitychars,
const byte *cmod_base, const lump_t *l)
{
if (sv_entfile->value)
@ -1688,14 +1688,15 @@ CMod_LoadEntityString(const char *name, char **map_entitystring, int *numentityc
if (buffer != NULL && bufLen > 1)
{
Com_Printf (".ent file %s loaded.\n", entname);
char *entity;
*numentitychars = bufLen;
*map_entitystring = Hunk_Alloc(bufLen + 1);
memcpy(*map_entitystring, buffer, bufLen);
(*map_entitystring)[bufLen] = 0; /* jit entity bug - null terminate the entity string! */
entity = Hunk_Alloc(bufLen);
memcpy(entity, buffer, bufLen);
FS_FreeFile(buffer);
Com_Printf (".ent file %s loaded.\n", entname);
*map_entitystring = entity;
return;
}
else if (bufLen != -1)
@ -1713,9 +1714,7 @@ CMod_LoadEntityString(const char *name, char **map_entitystring, int *numentityc
Com_Error(ERR_DROP, "%s: Map has too small entity lump", __func__);
}
*map_entitystring = Hunk_Alloc(l->filelen + 1);
memcpy(*map_entitystring, cmod_base + l->fileofs, l->filelen);
(*map_entitystring)[l->filelen] = 0;
*map_entitystring = (const char *)cmod_base + l->fileofs;
}
static void
@ -1974,9 +1973,10 @@ CM_NumInlineModels(void)
return cmod->numcmodels;
}
char *
CM_EntityString(void)
const char *
CM_EntityString(int *size)
{
*size = cmod->numentitychars;
return cmod->map_entitystring;
}

View File

@ -643,7 +643,7 @@ void CM_ModFreeAll(void);
int CM_NumClusters(void);
int CM_NumInlineModels(void);
char *CM_EntityString(void);
const char *CM_EntityString(int *size);
/* creates a clipping hull for an arbitrary box */
int CM_HeadnodeForBox(vec3_t mins, vec3_t maxs);

View File

@ -194,8 +194,10 @@ static void
SV_SpawnServer(char *server, char *spawnpoint, server_state_t serverstate,
qboolean attractloop, qboolean loadgame, qboolean isautosave)
{
int i;
const char *entity_orig;
unsigned checksum;
char *entity;
int i, entitysize;
if (attractloop)
{
@ -286,8 +288,21 @@ SV_SpawnServer(char *server, char *spawnpoint, server_state_t serverstate,
sv.state = ss_loading;
Com_SetServerState(sv.state);
/* copy original entities string */
entity_orig = CM_EntityString(&entitysize);
if (entitysize < 0)
{
entitysize = 0;
}
entity = malloc(entitysize + 1);
if (entitysize)
{
memcpy(entity, entity_orig, entitysize);
}
entity[entitysize] = 0; /* jit entity bug - null terminate the entity string! */
/* load and spawn all other entities */
ge->SpawnEntities(sv.name, CM_EntityString(), spawnpoint);
ge->SpawnEntities(sv.name, entity, spawnpoint);
free(entity);
/* run two frames to allow everything to settle */
ge->RunFrame();