mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
renders: move lightmap calls to LM_CreateLightmapsPoligon
This commit is contained in:
parent
02b8e85c01
commit
2d6241b31e
12 changed files with 103 additions and 146 deletions
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@ -133,7 +133,7 @@ LM_AllocBlock(int w, int h, int *x, int *y)
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return true;
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}
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void
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static void
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LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
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{
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medge_t *pedges, *r_pedge;
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@ -222,7 +222,7 @@ LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
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}
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}
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void
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static void
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LM_CreateSurfaceLightmap(msurface_t *surf)
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{
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int smax, tmax;
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@ -260,6 +260,21 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
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&r_newrefdef, r_modulate->value, r_framecount);
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}
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void
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LM_CreateLightmapsPoligon(model_t *currentmodel, msurface_t *fa)
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{
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/* create lightmaps and polygons */
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if (!(fa->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(fa);
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}
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if (!(fa->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(currentmodel, fa);
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}
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}
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void
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LM_BeginBuildingLightmaps(model_t *m)
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{
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@ -290,16 +290,7 @@ Mod_LoadFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -414,16 +405,7 @@ Mod_LoadRFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -538,16 +520,7 @@ Mod_LoadQFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -393,8 +393,7 @@ typedef struct
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byte lightmap_buffer[LIGHTMAP_BYTES * BLOCK_WIDTH * BLOCK_HEIGHT];
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} gllightmapstate_t;
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void LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa);
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void LM_CreateSurfaceLightmap(msurface_t *surf);
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void LM_CreateLightmapsPoligon(model_t *currentmodel, msurface_t *fa);
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void LM_EndBuildingLightmaps(void);
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void LM_BeginBuildingLightmaps(model_t *m);
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@ -117,12 +117,12 @@ LM_AllocBlock(int w, int h, int *x, int *y)
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return true;
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}
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void
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static void
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LM_BuildPolygonFromSurface(gl3model_t *currentmodel, msurface_t *fa)
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{
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int i, lnumverts;
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medge_t *pedges, *r_pedge;
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float *vec;
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int i, lnumverts;
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const float *vec;
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mpoly_t *poly;
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vec3_t total;
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vec3_t normal;
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@ -147,7 +147,10 @@ LM_BuildPolygonFromSurface(gl3model_t *currentmodel, msurface_t *fa)
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{
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// if for some reason the normal sticks to the back of the plane, invert it
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// so it's usable for the shader
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for (i=0; i<3; ++i) normal[i] = -normal[i];
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for (i=0; i<3; ++i)
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{
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normal[i] = -normal[i];
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}
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}
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for (i = 0; i < lnumverts; i++)
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@ -203,7 +206,7 @@ LM_BuildPolygonFromSurface(gl3model_t *currentmodel, msurface_t *fa)
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}
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}
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void
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static void
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LM_CreateSurfaceLightmap(msurface_t *surf)
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{
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int smax, tmax;
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@ -234,6 +237,21 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
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GL3_BuildLightMap(surf, (surf->light_t * BLOCK_WIDTH + surf->light_s) * LIGHTMAP_BYTES, BLOCK_WIDTH * LIGHTMAP_BYTES);
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}
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void
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LM_CreateLightmapsPoligon(gl3model_t *currentmodel, msurface_t *fa)
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{
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/* create lightmaps and polygons */
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if (!(fa->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(fa);
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}
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if (!(fa->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(currentmodel, fa);
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}
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}
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void
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LM_BeginBuildingLightmaps(gl3model_t *m)
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{
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@ -291,16 +291,7 @@ Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -415,16 +406,7 @@ Mod_LoadRFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -539,16 +521,7 @@ Mod_LoadQFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -462,8 +462,7 @@ extern void GL3_BuildLightMap(msurface_t *surf, int offsetInLMbuf, int stride);
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extern void LM_InitBlock(void);
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extern void LM_UploadBlock(void);
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extern qboolean LM_AllocBlock(int w, int h, int *x, int *y);
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extern void LM_BuildPolygonFromSurface(gl3model_t *currentmodel, msurface_t *fa);
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extern void LM_CreateSurfaceLightmap(msurface_t *surf);
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extern void LM_CreateLightmapsPoligon(gl3model_t *currentmodel, msurface_t *fa);
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extern void LM_BeginBuildingLightmaps(gl3model_t *m);
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extern void LM_EndBuildingLightmaps(void);
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@ -120,9 +120,9 @@ LM_AllocBlock(int w, int h, int *x, int *y)
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void
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LM_BuildPolygonFromSurface(gl4model_t *currentmodel, msurface_t *fa)
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{
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int i, lnumverts;
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medge_t *pedges, *r_pedge;
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float *vec;
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int i, lnumverts;
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const float *vec;
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mpoly_t *poly;
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vec3_t total;
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vec3_t normal;
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@ -147,7 +147,10 @@ LM_BuildPolygonFromSurface(gl4model_t *currentmodel, msurface_t *fa)
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{
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// if for some reason the normal sticks to the back of the plane, invert it
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// so it's usable for the shader
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for (i=0; i<3; ++i) normal[i] = -normal[i];
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for (i=0; i<3; ++i)
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{
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normal[i] = -normal[i];
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}
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}
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for (i = 0; i < lnumverts; i++)
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@ -203,7 +206,7 @@ LM_BuildPolygonFromSurface(gl4model_t *currentmodel, msurface_t *fa)
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}
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}
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void
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static void
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LM_CreateSurfaceLightmap(msurface_t *surf)
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{
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int smax, tmax;
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@ -234,6 +237,21 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
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GL4_BuildLightMap(surf, (surf->light_t * BLOCK_WIDTH + surf->light_s) * LIGHTMAP_BYTES, BLOCK_WIDTH * LIGHTMAP_BYTES);
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}
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void
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LM_CreateLightmapsPoligon(gl4model_t *currentmodel, msurface_t *fa)
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{
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/* create lightmaps and polygons */
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if (!(fa->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(fa);
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}
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if (!(fa->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(currentmodel, fa);
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}
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}
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void
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LM_BeginBuildingLightmaps(gl4model_t *m)
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{
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@ -291,16 +291,7 @@ Mod_LoadFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -415,16 +406,7 @@ Mod_LoadRFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -539,16 +521,7 @@ Mod_LoadQFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -452,8 +452,7 @@ extern void GL4_BuildLightMap(msurface_t *surf, int offsetInLMbuf, int stride);
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extern void LM_InitBlock(void);
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extern void LM_UploadBlock(void);
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extern qboolean LM_AllocBlock(int w, int h, int *x, int *y);
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extern void LM_BuildPolygonFromSurface(gl4model_t *currentmodel, msurface_t *fa);
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extern void LM_CreateSurfaceLightmap(msurface_t *surf);
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extern void LM_CreateLightmapsPoligon(gl4model_t *currentmodel, msurface_t *fa);
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extern void LM_BeginBuildingLightmaps(gl4model_t *m);
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extern void LM_EndBuildingLightmaps(void);
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@ -227,10 +227,9 @@ void Vk_TextureMode( char *string );
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void Vk_LmapTextureMode( char *string );
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void Vk_ImageList_f (void);
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void LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa);
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void LM_CreateSurfaceLightmap (msurface_t *surf);
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void LM_EndBuildingLightmaps (void);
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void LM_BeginBuildingLightmaps (model_t *m);
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void LM_CreateLightmapsPoligon(model_t *currentmodel, msurface_t *fa);
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void LM_EndBuildingLightmaps(void);
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void LM_BeginBuildingLightmaps(model_t *m);
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void Vk_InitImages (void);
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void Vk_ShutdownImages (void);
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@ -116,12 +116,12 @@ LM_AllocBlock(int w, int h, int *x, int *y)
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return true;
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}
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void
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static void
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LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
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{
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int i, lnumverts;
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medge_t *pedges, *r_pedge;
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float *vec;
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int i, lnumverts;
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const float *vec;
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mpoly_t *poly;
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vec3_t total;
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vec3_t normal;
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@ -146,7 +146,10 @@ LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
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{
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// if for some reason the normal sticks to the back of the plane, invert it
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// so it's usable for the shader
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for (i=0; i<3; ++i) normal[i] = -normal[i];
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for (i=0; i<3; ++i)
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{
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normal[i] = -normal[i];
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}
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}
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for (i = 0; i < lnumverts; i++)
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@ -202,7 +205,7 @@ LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
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}
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}
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void
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static void
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LM_CreateSurfaceLightmap(msurface_t *surf)
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{
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int smax, tmax;
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@ -240,6 +243,21 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
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&r_newrefdef, r_modulate->value, r_framecount);
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}
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void
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LM_CreateLightmapsPoligon(model_t *currentmodel, msurface_t *fa)
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{
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/* create lightmaps and polygons */
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if (!(fa->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(fa);
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}
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if (!(fa->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(currentmodel, fa);
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}
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}
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void
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LM_BeginBuildingLightmaps(model_t *m)
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{
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@ -265,16 +265,7 @@ Mod_LoadFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -389,16 +380,7 @@ Mod_LoadRFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
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/* create lightmaps and polygons */
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if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
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{
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LM_CreateSurfaceLightmap(out);
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}
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if (!(out->texinfo->flags & SURF_WARP))
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{
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LM_BuildPolygonFromSurface(loadmodel, out);
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}
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LM_CreateLightmapsPoligon(loadmodel, out);
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}
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}
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@ -513,16 +495,7 @@ Mod_LoadQFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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}
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}
|
||||
|
||||
/* create lightmaps and polygons */
|
||||
if (!(out->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)))
|
||||
{
|
||||
LM_CreateSurfaceLightmap(out);
|
||||
}
|
||||
|
||||
if (!(out->texinfo->flags & SURF_WARP))
|
||||
{
|
||||
LM_BuildPolygonFromSurface(loadmodel, out);
|
||||
}
|
||||
LM_CreateLightmapsPoligon(loadmodel, out);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue