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render: support texture name with full field size
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2f0d3e2189
1 changed files with 6 additions and 2 deletions
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@ -505,6 +505,7 @@ Mod_LoadTexinfoQ2(const char *name, mtexinfo_t **texinfo, int *numtexinfo,
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{
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struct image_s *image;
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int j, next;
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char imagename[sizeof(in->texture) + 1];
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for (j = 0; j < 4; j++)
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{
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@ -529,11 +530,14 @@ Mod_LoadTexinfoQ2(const char *name, mtexinfo_t **texinfo, int *numtexinfo,
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out->next = NULL;
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}
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image = GetTexImage(in->texture, find_image);
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memcpy(imagename, in->texture, sizeof(in->texture));
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/* add last zero if name is too long */
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imagename[sizeof(in->texture)] = 0;
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image = GetTexImage(imagename, find_image);
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if (!image)
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{
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R_Printf(PRINT_ALL, "%s: Couldn't load %s\n",
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__func__, in->texture);
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__func__, imagename);
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image = notexture;
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}
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