mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-01 21:51:08 +00:00
Update readme.
This commit is contained in:
parent
9a13efe9b4
commit
dbccc9353f
1 changed files with 31 additions and 17 deletions
48
README.md
48
README.md
|
@ -11,21 +11,17 @@ https://github.com/yquake2/yquake2
|
|||
Alpha windows 64 bit [binaries](https://github.com/yquake2/yquake2remaster/releases).
|
||||
|
||||
State:
|
||||
* GL1/GL3/GLES3/VK:
|
||||
* GL1/GLES3/GL3/GL4/VK:
|
||||
* base1: no known issies
|
||||
* base2: no known issies
|
||||
* q64/outpost: no known issies
|
||||
* mguhub: loaded, sometimes broken logic for surface fall in next maps
|
||||
* GL4:
|
||||
* base1: unchecked
|
||||
* base2: unchecked
|
||||
* q64/outpost: unchecked
|
||||
* mguhub: unchecked
|
||||
* q64/outpost: flow surface and scale textures unsupported,
|
||||
* mguhub: loaded, sometimes broken logic for surface fall in next maps.
|
||||
* SOFT:
|
||||
* base1: broken wall light
|
||||
* base2: broken wall light
|
||||
* q64/outpost: no known issies
|
||||
* mguhub: broken wall light, sometimes broken logic for surface fall in next maps
|
||||
* q64/outpost: flow surface and scale textures unsupported,
|
||||
* mguhub: broken wall light, sometimes broken logic for surface fall
|
||||
in next maps.
|
||||
|
||||
Monsters:
|
||||
* incorrect dead animation for Arachnid,
|
||||
|
@ -67,17 +63,34 @@ Maps support:
|
|||
| Format | Version | Game |
|
||||
| ------ | ------- | ------------------------------------------ |
|
||||
| IBSP | 39 | Quake 2 / Anachronox / Kingpin / Heretic 2 |
|
||||
| IBSP | 41 | Daikatana / SIN (Unfinished) |
|
||||
| RBSP | 1 | SIN (Unfinished) |
|
||||
| IBSP | 41 | Daikatana / SIN |
|
||||
| RBSP | 1 | SIN |
|
||||
| QBSP | 39 | Quake 2 ReRelease |
|
||||
| BSPX | 39 | Quake 2 ReRelease (Extension to IBSP) |
|
||||
|
||||
Note:
|
||||
* SiN Gold has IBSP/41 format but has different size of lump and is
|
||||
unsupported.
|
||||
* Non Quake 2 maps are limmited mostly view only, and could have issues
|
||||
with tranparency or some animations flags and properties.
|
||||
|
||||
Games:
|
||||
* Quake 2:
|
||||
* SDK: https://github.com/id-Software/quake2-rerelease-dll
|
||||
* Tech info: https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii
|
||||
* Anachronox:
|
||||
* SDK: https://github.com/hogsy/chronon
|
||||
* Tech info: https://anachrodox.talonbrave.info/
|
||||
* Kingpin:
|
||||
* SDK: https://github.com/QuakeTools/Kingpin-SDK-v1.21
|
||||
* Tech info: https://www.kingpin.info/
|
||||
* Daikatana:
|
||||
* Info: http://daikatananews.net/
|
||||
* Heretic 2:
|
||||
* SDK: https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe
|
||||
* Tech info: http://h2vault.infinityfreeapp.com/index.html
|
||||
* SiN:
|
||||
* Tools: https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff
|
||||
* SDK: https://github.com/NightDive-Studio/sin-ex-game
|
||||
|
||||
Goals (finished):
|
||||
* BSPX DECOUPLEDLM light map support (base1),
|
||||
* QBSP map format support (mguhub),
|
||||
|
@ -95,16 +108,17 @@ Goals (none of it finished):
|
|||
* Support effects and additional flags for ReRelease when possible.
|
||||
|
||||
Bonus goals:
|
||||
* support surface flags and content types for Daikatana, Heretic 2, Anachronox,
|
||||
* Use shared model cache in client code insted reimplemnet in each render,
|
||||
* Check load soft colormap as 24bit color,
|
||||
* Fix transparent textures in Daikatana maps,
|
||||
* Support flow/scale flags for Q64 maps,
|
||||
* Use separete texture hi-color buffer for ui in soft render,
|
||||
* Convert map surface flag by game type,
|
||||
* Cleanup function declarations in game save code,
|
||||
* Fix broken base3 with sorted fields names,
|
||||
* Use 3 bytes vertex normal,
|
||||
* Support scalled textures for models and walls in soft render and fix
|
||||
lighting with remastered maps,
|
||||
* modified ReRelease game code support with removed KEX only related code.
|
||||
* Modified ReRelease game code support with removed KEX only related code.
|
||||
|
||||
Not a goal:
|
||||
* multiplayer protocol support with KEX engine,
|
||||
|
|
Loading…
Reference in a new issue