renders: fix function name in GL4*_InitContext errors

This commit is contained in:
Denis Pauk 2024-04-13 01:03:42 +03:00
parent 4ab6777e1f
commit 5babb3b96a
3 changed files with 22 additions and 11 deletions

View file

@ -206,7 +206,8 @@ int RI_InitContext(void* win)
// Coders are stupid.
if (win == NULL)
{
Com_Error(ERR_FATAL, "R_InitContext() must not be called with NULL argument!");
Com_Error(ERR_FATAL, "%s() must not be called with NULL argument!",
__func__);
return false;
}
@ -218,7 +219,8 @@ int RI_InitContext(void* win)
if (context == NULL)
{
R_Printf(PRINT_ALL, "R_InitContext(): Creating OpenGL Context failed: %s\n", SDL_GetError());
R_Printf(PRINT_ALL, "%s(): Creating OpenGL Context failed: %s\n",
__func__, SDL_GetError());
window = NULL;
@ -231,7 +233,8 @@ int RI_InitContext(void* win)
if (gl_config.major_version < 1 || (gl_config.major_version == 1 && gl_config.minor_version < 4))
{
R_Printf(PRINT_ALL, "R_InitContext(): Got an OpenGL version %d.%d context - need (at least) 1.4!\n", gl_config.major_version, gl_config.minor_version);
R_Printf(PRINT_ALL, "%s(): Got an OpenGL version %d.%d context - need (at least) 1.4!\n",
__func__, gl_config.major_version, gl_config.minor_version);
return false;
}

View file

@ -316,7 +316,8 @@ int GL3_InitContext(void* win)
// Coders are stupid.
if (win == NULL)
{
Com_Error(ERR_FATAL, "R_InitContext() must not be called with NULL argument!");
Com_Error(ERR_FATAL, "%s() must not be called with NULL argument!",
__func__);
return false;
}
@ -328,7 +329,8 @@ int GL3_InitContext(void* win)
if(context == NULL)
{
R_Printf(PRINT_ALL, "GL3_InitContext(): Creating OpenGL Context failed: %s\n", SDL_GetError());
R_Printf(PRINT_ALL, "%s(): Creating OpenGL Context failed: %s\n",
__func__, SDL_GetError());
window = NULL;
@ -367,7 +369,8 @@ int GL3_InitContext(void* win)
if( !gladLoadGLLoader((void *)SDL_GL_GetProcAddress))
#endif
{
R_Printf(PRINT_ALL, "GL3_InitContext(): ERROR: loading OpenGL function pointers failed!\n");
R_Printf(PRINT_ALL, "%s(): ERROR: loading OpenGL function pointers failed!\n",
__func__);
return false;
}
@ -377,7 +380,8 @@ int GL3_InitContext(void* win)
else if (GLVersion.major < 3 || (GLVersion.major == 3 && GLVersion.minor < 2))
#endif
{
R_Printf(PRINT_ALL, "GL3_InitContext(): ERROR: glad only got GL version %d.%d!\n", GLVersion.major, GLVersion.minor);
R_Printf(PRINT_ALL, "%s(): ERROR: glad only got GL version %d.%d!\n",
__func__, GLVersion.major, GLVersion.minor);
return false;
}

View file

@ -295,7 +295,8 @@ int GL4_InitContext(void* win)
// Coders are stupid.
if (win == NULL)
{
Com_Error(ERR_FATAL, "R_InitContext() must not be called with NULL argument!");
Com_Error(ERR_FATAL, "%s() must not be called with NULL argument!",
__func__);
return false;
}
@ -307,7 +308,8 @@ int GL4_InitContext(void* win)
if(context == NULL)
{
R_Printf(PRINT_ALL, "GL4_InitContext(): Creating OpenGL Context failed: %s\n", SDL_GetError());
R_Printf(PRINT_ALL, "%s(): Creating OpenGL Context failed: %s\n",
__func__, SDL_GetError());
window = NULL;
@ -342,13 +344,15 @@ int GL4_InitContext(void* win)
// Load GL pointrs through GLAD and check context.
if( !gladLoadGLLoader((void *)SDL_GL_GetProcAddress))
{
R_Printf(PRINT_ALL, "GL4_InitContext(): ERROR: loading OpenGL function pointers failed!\n");
R_Printf(PRINT_ALL, "%s(): ERROR: loading OpenGL function pointers failed!\n",
__func__);
return false;
}
else if (GLVersion.major < 4 || (GLVersion.major == 4 && GLVersion.minor < 6))
{
R_Printf(PRINT_ALL, "GL4_InitContext(): ERROR: glad only got GL version %d.%d!\n", GLVersion.major, GLVersion.minor);
R_Printf(PRINT_ALL, "%s(): ERROR: glad only got GL version %d.%d!\n",
__func__, GLVersion.major, GLVersion.minor);
return false;
}